--- In hpmush-logs@yahoogroups.com, "echidna006" <echidna006@y...> wrote:
--- In HP-Logs@y..., Pixie <kinomoto_touya@y...> wrote:
OOC Seminar: Hogwarts Quidditch
Run by: Pixie
Summary: Information about how Quidditch is run at Hogwarts. Includes
how to
join a team by trying out and how the games are run.
Whelan plops down next to Ruby so she can smack him if he is bad. :)
Stormcat is Harry's puppet -- I get to multitask tonight. :)
Elena says "Oh boy. :)"
Whelan says "Good pupet. Sit. Heal."
Stormcat snorts.
Darren rummages through his backpack for a pair of scissors and eyes
those
puppet strings.
Echidna pets the Stormcat.
Jay edges away from the wild animal.
You say "Okay. Welcome, everyone, to the Quidditch seminar. Raise
your hand if
you have a question and I'll call on you."
Pixie will plunge right in. Our first topic is: What is Quidditch,
ICly. --
Now, we assume that everyone is at least familiar with the
information
available in the first three books about how Quidditch is run at
Hogwarts.
Robin nodnods.
You say "We /highly/ /highly/ recommend that you also get a copy
of "Quidditch
Through the Ages" and familiarize yourself with the contents. We
don't
reproduce all of that information online, nor do we have an OOC
course to
teach everyone those things -- but your character is responsible
for knowing
the rules if they're going to play."
Stormcat raises a paw.
You say "Stormcat?"
Echidna has a comment after Stormcat, though suspects kitty might be
making
her point.
Stormcat says "QttA is not the be-all and end-all of rules, as we
learned to
our chagrin last year. Some rules are in the books as called by
Madam Hooch,
although they're not in QttA. I'd get to know them all."
Pixie nods. Exactly. You don't have to reread book 4, as there was no
school
quidditch that year, but the other three all have tidbits of
info. :)
Echidna says "And as we've seen in past games, OOC ignorance of what
constitutes a foul will not keep one from being called on you IC
should you
perpetrate one."
You say "And even book 4 does have a bit of info at the World Cup.
Not a great
deal, though, at least about rules."
Jay raises his hand.
You say "Most of the rules are common sense, but there are a few
strange ones.
The more familiar you are, the less likely you are to accidentally
cause a
foul."
You say "Jay?"
Jay says "I just wanted to say that while the movie is very good
for /seeing/
how Quidditch is played, don't try to use it for rules or strategy.
There's
at least one foul in that game that we never hear called."
Echidna says "Flying with intent to collide?"
Whelan raises his hand.
Stormcat snorts. I counted eight, including two committed by Harry.
Jay says "Attacking the Keeper while the quaffle isn't in the scoring
area. :)"
Echidna nodnods.
You say "Anyway, on to the next topic: How we actually run games
here."
You say "The games are a combination of the players' wishes and
random dice
throws. Not everyone's preferred actions can happy exactly as they
want,
after all. So each player notifies the GM (generally me, but
sometimes the
other admins may do it) of their intentions, and then the GM rolls
for them.
Each player is assigned a certain threshold, and if their roll
beats that,
they succeed."
You say "How to pose it, what actions to take when -- those are all
up to the
player. So the games aren't scripted beforehand. Last season's
result wasn't
predetermined."
You say "And neither will this season be. :)"
Darren snickers.
Jarrett raises his hand.
Stormcat grins felineishly.
You say "Jarrett?"
Whelan shrugs and puts his hand down then.
Jarrett says "Probably a stupid question. Do we send our intentions
to be
rolled, then pose. Or send our entire pose to the GM?"
You say "Ah, good question. :)"
Jarrett lets out a sigh of relief.
You say "Here's an example: Harry is the seeker for Gryffindor. He
wants to
try and catch the snitch."
You say "So he'll do: gm catch snitch"
Pixie will see: [QUIDDITCH GAME] Harry submits: catch snitch
You say "I'll roll, and then tell him 'you miss' or 'you get it'"
You say "Then he poses, obviously with a lot more detail."
Jarrett nods. "Understood."
You say "I don't need to see your whole pose, nor do I want to.
You'll want to
keep it brief and to the point when you let the GM know what you
want to
do."
Echidna says "Because the snitch-catch typically ends the game,
Harry's
success or failure would typically be communicated via page. For
other
attempts, we use a Quidditch channel to give out results."
Pixie nods.
You say "Well, his failure would go on chan."
You say "No one cares if he misses. :)"
Echidna says "oh yes, right. :) Both teams are on the Quidditch
channel."
You say "Whelan?"
Echidna says "Each time also has its own channel for strategizin'. :)"
Whelan smiles, "Never mind it's ok."
You say "Well, if you don't ask your question, it can't get answered.
That's
up to you. But remember, there are no stupid /questions/.."
Whelan says "I was only going to point out in the last topic that
often times
people will want to try to commit a foul. It's done in all sports.
But
knowing the rules is still good."
Stormcat makes a comment?
Robin thinks you've got to know them to break them.
Whelan says "I agree."
You say "Right. You can try to commit a foul if you want to. If you
do it on
purpose, you should make sure the ref knows, so you can get caught.
Or try
to slip it by, I suppose. :)"
Ruby says "Or to know what you might be able to get away with
breaking."
You say "Stormcat?"
Stormcat says "It's fine to make a foul. It just helps if you know
you're
doing it. We had cases last year where -nobody- knew it was a foul
until
someone yelled."
Darren raises his hand too.
Joseph walks in waving and takes a seat on one of the beanbags.
You say "Darren?"
Echidna says "Which is what prompted my earlier comment about OOC
ignorance not having a bearing."
Whelan agrees.
Darren says "I also think if you're planning to try and commit a foul
against
someone else you might want to make them aware too. Such as the one
I pulled
and barely got away with in Ravenclaw/Slytherin. That was
coordinated with
Cho. :)"
You say "If you're going to purposely try and injure someone, you
should
definitely run it past them. If you're just going to go offsides or
something, that's different."
Robin raises her hand.
You say "I will say though, the quidditch games, by necessity,
are /not/
consent based. Or rather, you essentially give your consent by
playing. If
Fred aims a bludger at Draco, and it comes up that he succeeds,
Draco is
going to get hit."
Jarrett lets his brother, Samuel, raise his hand.
You say "Draco can decide if he gets hit in the head or if it just
hits his
arm or something -- the /extent/ of the injury from the hit -- but
he is
hit."
You say "Robin?"
Robin says "That kind of plays in to my question. If someone submits
something, like taking a shot, do you roll both for the
chaser /and/ the
keeper? Or just once."
Whelan would rather not know the GM's rules much like other RPGs :)
You say "If someone takes a shot, I generally assume the keeper is
going to
try and stop it. The roll in that case is a combination of both
people --
the chaser's talent and the keeper's ability. Usually, though, the
keeper
will gm me also and say that they want to block it. :)"
Robin says "Reasonable course of action. :)"
You say "Samuel?"
Samuel says, "Should attempts to get away with fouls be run through a
GM?
You say "Depends. At the beginning of the season, we'll give all the
players a
list of what actions need to go to the gm. In general, those are
only
actions which affect another player. So if you want to fly into the
Keeper's
area without the quaffle, which is a foul, you wouldn't have to
ask. If you
want to ram into someone, you have to ask."
Jarrett whispers to Samuel, "Told you so."
Jarrett says "Sounds great!"
You say "Ok. Next topic is the Hogwarts Quidditch Season."
You say "Like the League Cup, the Hogwarts season consists of enough
games so
each team plays the others exactly once. Since there are 4 teams,
that means
6 games. Games take place in Nov, Feb, Mar, Apr, May, Jun."
You say "To win the Quidditch Cup, a team has to have the winning
record:
either they have to have the best record of wins and losses, or if
there is
a tie there, it goes by points."
You say "So a 3-0 season automatically wins the cup, even if another
team is
2-1 with more points total."
You say "But there is an advantage to winning games by a wide margin -
- each
house gets awarded the difference (divided by 10) in house points.
So for
example, if the final score is 200-50, the winner gets 15 points
toward the
house cup."
You say "Moving right along, next topic: Tryouts! How they happen and
how
teams are decided."
Stormcat perks an ear.
You say "Because tryouts happen so soon after school begins -- before
the
first years have a chance to have much if any flying time -- first
years
aren't allowed to try out at the present time."
You say "So for second years and up, the tryouts are run like a
little league
clinic, if anyone is familiar with that. They are RPed, and they're
your
chance to show off to the HoHs and the admins how well you can RP
playing
quidditch."
You say "Which, if you didn't get that, is how the teams are decided.
It's an
'audition' system."
Robin raises a hand again.
You say "Not everyone who tries out should necessarily ICly be on the
team,
too. It's a combination of RP and ICly making sense. Second years
aren't
really going to be able to compete with a seventh year in terms of
strength
or endurance, you know? So it really isn't personal if you don't
make it.
It's not that your RP sucks, or that people hate you."
You say "Robin?"
Robin says "if you're currently on the team or on the reserve do you
have to
try out again?"
Darren raises his hand too.
Mikhail raises his hand as well...
You say "Good question. While it's not clear from the books that this
happens
-- the teams were fairly static from year to year -- yes, you'll
have to do
that on this game. It's the only way to keep things fair and make
sure that
everyone on the teams is active. The captains are assured a spot on
the team
(the HoH's wouldn't ICly have offered them the spot if they weren't
a lock),
but everyone else does need to try out again."
You say "Or rather, let me make that more clear."
You say "Everyone on the team from last year (aside from this year's
captains)
is not guaranteed a spot. THeir performance from last year can
count as
their tryout, if they want, both ICly and OOCly. If they feel like
they may
be on the edge, they can try out again with the rest of the people.
Anyone
who wasn't first string last year, though, does need to try out,
ICly and
OOCly."
Pixie isn't sure that was clear, so ask if you're now confused. :)
You say "Darren?"
Darren says "I think that covered the question but I was going to ask
about
people switching positions. I.E. Playing Beater last term, am I
locked into
playing the same position again this term?"
Whelan raises his hand.
Darren says "or trying out for that position again"
Ruby is curious about the same question.
You say "If you want to switch positions, you'll have to try out for
the new
spot. If you're a captain, you won't not make the team, but you may
not make
the new spot, if that makes sense."
You say "Mikhail?"
Darren says "It does. :)"
Ruby raises her hand.
Joseph raises his hand.
Mikhail says "Yeah. My question was about tryout mechanics. You said
like
little league clinics, so I'm guessing that means that all the
potential
Seekers will be chasing Snitches around, and the Chasers will be
throwing
Quaffles, and so forth... like pitchers practicing pitching, etc. ?
Will
there be an actual "game" played?"
You say "Ok, for anyone not familiar with how a baseball clinic is
usually
run: There are stations set up to test the various skills needed to
play
baseball. Throwing, catching, fielding, batting. You don't actually
play a
game to try out, you just test your specific skills."
You say "Right, Mikhail."
Mikhail says "Gotcha. Thanks."
Jarrett nods, "Thanks Coach, I was wondering the same."
You say "This allows a large number of kids to be handled efficiently
rather
than sending them out in groups. There may not be even numbers of
people
trying out for particular positions."
You say "Whelan?"
Whelan says "Yes. I can imagine the IC part as you just talked about
on the
last question. Will you talk about what the OOC tryouts consist of?"
You say "Those are the OOC tryouts."
Whelan says "Oh it seemed in character to go from station to station."
You say "You try out ICly by playing in the clinic. OOCly you try out
by RPing
that you're trying out."
Whelan says "So it's all in one?"
You say "Well, ICly yes, they do send you from station to station,
just to
make sure they see everything you can do. OOCly, we'll ask what
position
you're interested in, if any -- you don't /have/ to want to join
the team to
participate in the tryouts."
Whelan says "Oh I see. So it is a bit differnt from the IC part.
Thanks."
You say "Slightly, yeah. :) We do need to know that you want to make
the team.
You could just be RPing for kicks."
Whelan nods. "Which is why I asked. :)"
You say "Ruby?"
Ruby says "My question hearkens back to Darren's. I'm one of those
odd people
who played on a team last year, and desires to switch positions
(from Keeper
to Chaser, in my case). So I try out like anyone else for a Chaser
slot. But
what happens if I really botch it, and there's clearly others
better than
me? Will I still remain Keeper, or am I out completely?"
Whelan ohs and raises his hand again.
You say "ICly, the HoHs put together the teams. Obviously the people
on the
teams don't even really have to try out (see: Harry). So it would
depend. If
you weren't going to make it as Chaser, Flitwick would think about
your
performance as Keeper vs. the people who tried out. Then think
about your
experience and how you might have improved, etc. OOCly, if you were
on the
team last year, and you showed up for the games, and you did a good
job, you
have a big plus on your record too."
Mikhail raises a hand
You say "That's not exactly a yes, but we're mostly making people try
out
because there were people who by the end of the year were quite
idle and no
longer showing up for games. Those people are extremely unlikely to
be put
back on the teams."
You say "So if you weren't one of those people, you probably won't
have a
problem. :)"
Darren grins.
You say "Joseph?"
Joseph smiles. "On the tryouts day will it be like a full day of
tryout OOC or
just a +event that will be 2 or 3 hours OOC?"
Ruby grins. "So the fact I was there for every game and in fact
@emitted
several other players on my team is good for me." ;)
You say "Very good, Ruby. :)"
You say "The latter, Joseph. We'll try to hold tryouts at least twice
so that
more people can come."
You say "If you can't make it to any of the scheduled tryouts, it's
your
responsibility to notify us of this /before/ the fact. :)"
Joseph nods.
You say "Whelan?"
Whelan says "I know that first years really have no hope at all of
being
allowed on a team and if I recall the news or +info says that they
can't at
all. My question is can firsties try out? ICly I know that many
first years
like me cling to the tiny hope that we will make it. :) I would
like to try
out even if I can't make it. Please please?"
You say "No, they aren't allowed to try out. Sorry. :)"
Whelan says "Darn."
You say "Mikhail?"
You say "With the junior league that may change in the future, but at
the
moment, we're just not allowing it. Since the tryouts really come
before
their flying lessons get well underway."
Whelan says "Some wizards can fly already, but ok."
Mikhail says "Yeah. Back onto Ruby's question. If a player would be
willing to
play any one of a number of positions, say, Chaser and/or Keeper,
but is
willing to leave it to the Admins as to which they are selected to
play,
would we just say so and handle it that way, since it's going to
work like a
baseball clinic with roundrobin for positions anyway?"
You say "The school simply made a decree because they can't have
someone
claiming they know how to fly yet they don't really. And yes,
that's fine.
Just say 'whichever' and they'd stick you where you were needed,
most
likely."
You say "Mikhail?"
Mikhail says "You answered mine, thanks. :-)"
Jarrett raises his hand.
You say "Jarrett?"
Jarrett says "What would happen if I couldn't make it to any of the
tryouts
for a good reason, example: I'm off selling my bro to the Gypsies,
would I
be out of luck or are there other options?"
You say "If you told us beforehand, we'd make some kind of
arrangement. If you
just don't show up, we have no way of knowing you'd wanted to, and
so the
teams would be made without you."
Jarrett nods, "Thank you for the clarification."
You say "Emergencies do happen, of course, and you may intend to come
and not
be able to at the last minute. But everyone should have prior to
that let us
know what positions they were looking at, and you will have plenty
of time
to do that."
Stormcat raises a paw.
You say "Stormcat?"
Stormcat says "Are we going to pick a specific day that Quidditch
matches will
be held on, so we can make sure that people can generally make it?"
You say "That depends on peoples' schedules."
You say "So the answer is: I don't know yet. :)"
You say "Next topic! What's expected of you as a member of the team."
You say "There are 6 total games, 3 per team. You're expected to make,
hopefully, all of the games. Games last 2 hours (max). So that's a
committment of 6 hours in 6 months. It's not a huge time drain."
You say "That's the requirement for first string players. Reserves
are even
easier -- just RP that you're on the reserve. You don't have to
come to the
games."
You say "Captains should make all of the games possible, and probably
try to
organize one or two practice RPs during the course of the year."
You say "By becoming a member of the team, you're agreeing that your
character
will be at the games, even if you're not. People don't miss a lot of
quidditch games for illness or just on a whim, because there are so
few of
them. So if you can't make it, someone will emit your character
doing
his/her job. We won't seriously injure you, though."
You say "At this point, it would be nice if some of the people who
played last
year could share a bit of their experience. I know we have people
here
who've played every position. Any volunteers? :)"
Stormcat raises a paw.
Darren volunteers.
Whelan says "Ruby volunteers too. Right Ruby?"
You say "Stormcat?"
Ruby grins. Of course I volunteer.
Whelan wews.
Stormcat first has a question that just popped into his head re: an
earlier
topic. Do we have any such thing in the GMing system as "critical
hits"
meaning that if you get nailed by a Bludger with a really really
high
success score, do we have a way of knowing that it could
potentially be
uglier than a normal Bludger hit?
Stormcat then comments that first off, playing Quidditch is big-time
spam. It
gets worse if you have an alt in the stand or are emitting for
others.
Second, it needs some IC and OOC strategical thinking on the part
of the
player.
You say "No, we don't. Mainly because the goal of the GM system isn't
to
determine things to that level of accuracy. It's designed to be a
relatively
unintrusive 'yes you did it' 'no you didn't', and allow the players
to shape
the game as much as possible."
Ruby nods. "If you can't handle MASSIVE spam, this is not your game."
Stormcat says "Ah, OK. And posing it can also be tricky. Sometimes
you may see
something happen on the channel, but we have to wait for someone
else to
pose because the events happen in sequence."
Stormcat that is, Pose order MATTERS.
You say "Doesn't make much sense if Harry is hit by a bludger before
the
SLytherin beater hits the thing. :)"
Darren blinks innocently. :)
Ruby has a good example of that -- my first game, I was so excited
when I
succeeded in stopping a quaffle shot on the goal...that I posed
stopping it
before the chaser threw it.
Ruby says "Boy, did I feel dumb. :)"
You say "We /do/ go through and fix those things before posting the
log, but
it can be confusing to people in the stands. :)"
Stormcat says "The other big thing is...OOC strategy. The players
really do
shape the game, and if you want to game to go your way but your
team isn't
using their brains for squat, it won't happen."
Wren chuckles. "I have been there, Ruby. It is also a challenge to
keep up
with what /has/ happened. It's easy to miss the shooting of the
quaffle and
everyone is there waiting for it to be stopped, etc. So it works
both ways.
You have to be on your toes for the entire two hours."
Stormcat says "Are you going to play offense or defense for each
position?
Against a stronger or faster opponent, you may wish to consider
playing
defense, i.e. a good game of keep away never hurt anybody."
Stormcat says "Stealing the Quaffle is never a bad thing to try
doing. :)"
Ruby says "Also, trying to run blocking maneuvers, pass
interceptions..."
You say "Darren, Jay, you should feel free to jump in here too, I
guess. :)"
Stormcat says "Likewise, Chasers should have a mad page conversation
going as
they work as a team to keep the Qualffe away from the opposing
team."
Ruby says "And practice sessions can help teams coordinate that kind
of thing."
Wren says "And there is a team channel. Use it."
Echidna says "well, in lieu of a mad page conversation there's Team
comm
channels."
Echidna grins at Wren.
Stormcat says "That too. :)"
Mikhail raises a hand
Stormcat says "Also, consider if the team your playing has a weak
point."
Darren says "I think Storm is addressing most of the good points.
It's massive
spam. Although I would recommend that if you have two characters in
two
different houses, you may want to consider it long and hard as to
whether
you want both of them to try out. I had that problem with my
Slytherin and
Gryffindor alt last term. Double spam."
Ruby says "And then there was the game where you were @emitting all
but one of
the team members..."
Wren agrees with Darren. "For my part, I once got caught @emiting all
4 of our
non-present players, in addition to Wren. That was almost as bad as
having
two players on two different teams and not an experience I want to
repeat.
So, try not to miss the games. Your teammates will thank you for it.
Whelan raises his hand.
Darren eyes Ruby. Had to go there didn't you? :) That was a heck of a
game
though. :)
Ruby says "It was indeed. But yes, we're hoping there will be good
RPers in
for the long haul."
Mikhail says "Um... just exactly how many channels -are- going on
during a
Quidditch match?"
Echidna says "Two"
Darren says "I think there are normally two. The Quidditch and your
team
channel. *glances at Pixie and Echidna*"
Echidna says "assuming you cut off all the oher ones."
Stormcat says "Two."
Echidna says "Right, Darren."
Pixie nods. 2.
You say "Whelan?"
Ruby says "Your team's channel, and the main quidditch channel.
I /always/
delcom out of all the others."
Whelan says "If there are a lot of npc, can non team members emit
them to make
like easy?"
Jarrett raises a hand.
Whelan says "Err make life easy"
You say "No, sorry. We've considered that, but only the players get
to play."
Whelan says "Ok then."
Stormcat says "OH, the other thing to be aware of when posing
Quidditch --
spatial relationships."
You say "Since there aren't any limits on alt characters (you can
have at
least one per house), if you /want/ a quidditch player, there's no
reason
you shouldn't be able to get one."
Stormcat says "It helps everyone a -lot-, including the spectators,
if you
define in your pose where you are in relation to the field or,
better yet,
the people you're interacting with."
Whelan says "I just persoanlly don't play alts."
You say "Jarrett?"
Jarrett says "If you are on the team, and playing a game on the
pitch, do you
see what is going on in the stands as well? Or is that cut out for
less
spam?"
Stormcat says "No, we on the pitch do not see what is going on in the
stands.
We read that later in the logs."
Darren is kinda glad for that too. :)
Jarrett gives a thumbs up, "that helps a lot."
Ruby says "It's also more entertaining if you make it clear where you
are and
what's happening to you. You have to walk the fine line between
writing a
quick, clear pose in proper order for the game which is still fun to
read...and not making it an epic that is confusing to everyone."
Stormcat says "Me too! :)"
You say "Or you have a character in the stands, if you do do alts. ;)
But
there's enough to read in the game that generally you'll be trying
to
concentrate too much."
Wren groans at the very thought!
Jay says "I'm not sure what I can say about being Chaser. Except that
you only
have to keep track of where the quaffle and your fellow chasers
are, so
that's easier than some positions. :) The beaters have to keep
track of
/two/ balls and who the best person to aim at is. Chaser is an
active
position but.. easier than beater. Is what I think I'm aiming at. I
can
answer any Chaser questions people have htough."
Stormcat says "Also, if you're on the team, you might consider RP'ing
coming
in from the pitch cold and stiff every once in a while, especially
if you're
coming in at about the same time as other people on the team. This
is a
great way to get into RP with Filch."
Echidna says "Just to let those of you who got here after we started
at 8, the
complete log of these proceedings (sp?) will be posted to the logs
site for
future reference."
You say "Ok. We're pretty much at the end here. Everyone interested
should
also read through the news, the +info, and the logs of the games
from last
year (which are all on the logsite. I think you can search for 'vs'
and get
most of them)"
You say "Any last questions?"
Ashley raises a hand.
Darren snickers at Storm.
You say "Ashley?"
Stormcat smiles sweetly at Darren. :)
Ashley says "Okay, I don't know if this was covered before, but I'll
ask
anyway. Say I wanted to attend tryouts for the team, /but/ would I
be able
to specifically ask for a position on the reserves, instead of
going for
first-string?"
You say "Before people take off, I'm reminded that we're also having
another
kind of tryouts this year in conjunction with the quidditch
tryouts: Lee
Jordan has graduated, and we need a new Quidditch Commentator. That
position
/is/ open to everyone, first years and above. You won't be able to
try out
for any team if you try out for it, but people should think about
it. It has
the potential to be quite fun."
You say "Yes, you certainly could, Ashley. Or you could ask not to
make the
team at all. :)"
Echidna says "it /is/ more realistic for some people not to make it."
Ashley grins. "What I was wondering is, if I said that, would I still
need to
try out, or could I just RP myself as a reservist?"
Echidna says "you'd have to try out."
Stormcat is hoping we'll get someone as humorous as Lee Jordan.
Crying in the
loo, indeed. :)
Ashley nods. "Okies."
Wren laughs at Storm. :D
Ruby has to laugh at that, even if she is ga-ga for Draco.
Stormcat says "That was funny."
Darren will have no 'crying in the loo' on his shift. :)
You say "If you couldn't make the tryouts, and you only wanted to be
on the
reserve, you probably could get away with it. We'd obviously rather
if you
came. And people who made it or made arrangements to do it another
time
would have an edge, if by some chance we had 14 people to fill the
slots."
Wren pokes Ruby, grins and pushes herself to her feet. "Oh, wait, I
do have
one last question, Pixie."
You say "Wren?"
Ashley says "Thanks Pixie."
Wren says "Regarding brooms. There aren't IC restrictions on who has
what
broom, are there? It's just a 'be practical with your character'
sort of
thing?"
Stormcat would bet on having to clear Firebolts with the staff.
Mikhail certainly /hopes/ so!
You say "Right, Wren. Brooms are there to be bought. If your family
has the
cash, and is ICly likely to spend it on something like that for a
child,
then you can have it. If you want a Firebolt, please mention it to
me, but
there are no quotas on the brooms. They'll make as many Firebolts
as they
can get paid for. :)"
Jay says "But if every single team is on Firebolts, then.. there's no
point to
being on firebolts. No edge. And you're more likely to crack up.
I'll stick
with my 2001 thanks. :)"
You say "Please /do/ remember: The Firebolt is /not/ a kiddie broom.
It takes
a lot of raw talent and/or experience to handle it well and take
advantage
of it. A kid on a broom that's too much for them is about as useful
as
someone on a Twigger 90."
Darren giggles.
Wren agrees with Jay. "As chasers, it is better for us to be on
similar brooms
if we are going to use our fantastic teamwork. Leave the speed to
seekers."
Ruby spreads nasty rumours about people who, *ahem* 'can't handle
their
broomsticks'.
Aubrey feels special?
Whelan pokes Ruby.
Lark patpats Aubrey'
You say "Any other questions?"
Darren says "None from me."
Aubrey hugs Lark.
Aubrey is questionless.
Wren says "Thanks, Pixie. :)"
Stormcat bahs.
Stormcat says "See Slytherin vs. GRyffindor for what happens when
you're on a
broom you can't handle."
Wren pats Stormy and wanders off. ;)
Pixie snickers.
Stormcat says "Slytherin got the -snot- beat out of them."
Darren says "Only because their star beater got taken out by a nasty
move by
the opposing Seeker. :)"
Stormcat says "Don't go there."
Mikhail giggles
Darren eyes Storm. Diagon Alley. Noon. Bring your wand. :) *snicker*
You say "Thanks for coming, guys."
--- End forwarded message ---
--- End forwarded message ---