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Messages 432 - 461 of 2423   Oldest  |  < Older  |  Newer >  |  Newest
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432
Hi all, Been thinking about this multiplier for 'epic' life points. I'm trying to convert the TSR game Star Frontiers so that my hack and slash group will be...
milo14564
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Mar 2, 2004
5:32 pm
433
Hi all, I must be reading something wrong, can someone set me straight. Healing process: (medic's ST + healing skill bonus + 1d10) vs # of points lost off ST ...
milo14564
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Mar 2, 2004
10:17 pm
434
Hello. I thought 1. to do something: the player rolled added Strength and modifiers, the GM rolled added Difficulty Level. The player has more = success. The...
Dave
davis_bray
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Mar 3, 2004
3:01 am
435
Hi all, Some more ideas on how to do a TWERPS hack and slash. Instead of using a multiplier on the hit point, you could use the armor method from my last...
milo14564
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Mar 3, 2004
10:29 pm
436
It got me to thinking, though... armor would get real expensive real quick! I thought about suggesting, "the dv is how much from each hit the armor will...
Brian Rayburn
scarecrowgames
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Mar 4, 2004
6:42 am
437
lol, Glad you liking some of the brainstorms. I'm running into lots of little things as I convert from Star Frontiers to Star FronTwerps. Weapon Ranges has...
Michael Hartman
milo14564
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Mar 4, 2004
11:05 pm
438
Don't know what the legality is, but as long as it doesn't step on TSR/Wizard of the Coasts toes, I'm willing to post the results of the Star Frontier ...
Michael Hartman
milo14564
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Mar 4, 2004
11:25 pm
439
OK, but that also means I can throw a rock as far as I can a pistol? Hmmmm. Let's think then. Aha... another perversion of someone else's idea! Guns should...
Brian Rayburn
scarecrowgames
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Mar 5, 2004
7:24 am
440
I've taken the Damage Value idea in kind of a different direction, and added it to Weird West 3.0 (soon to be posted! lmao). The write- up is below. As a...
Brian Rayburn
scarecrowgames
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Mar 5, 2004
8:08 am
441
Brian The way your using it is exactly what I was thinking, for a standard TWERPS game. Guess I wasn't explaining it right, sorry. Hadn't thought of the...
Michael Hartman
milo14564
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Mar 5, 2004
5:22 pm
442
When you throw something, the momentum of the object dimminishes over the distance that it flies. What you could do to simulate this is set 40 yards as the...
John Stephens
dearanita_john
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Mar 5, 2004
5:32 pm
443
... Hadn't thought about something as simple as doubling the ranges. Hmmmm. My method did take into account range modifiers but they were based on distances ...
Michael Hartman
milo14564
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Mar 5, 2004
5:46 pm
444
In howtodoeverything@yahoogroups.com, Brian wrote: If a piece of armor gave a +2 def, then the DV would degrade on a tie or a win by 1, etc. ... likely it is...
Ron
ravensron2000
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Mar 5, 2004
9:13 pm
445
Grrrrrrrr.... you have a point. I intended that if the armor was the only thing that prevented damage, then a vital part was hit and it's not quite as good...
Brian Rayburn
scarecrowgames
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Mar 6, 2004
7:04 am
446
[snip] ... Hmmm. Would that be a second die roll after the attack roll? Would it be modified for any reason or in any way? milo ...
Michael Hartman
milo14564
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Mar 6, 2004
11:17 am
447
Ron makes a good point, I missed the escalation from Tie rolls to Tie or Miss by 1. My thoughts were that one way the other would apply to all. ... I really...
Michael Hartman
milo14564
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Mar 6, 2004
11:35 am
448
Hi Dave, Your absolutely correct, I just had a massive stupid moment. Apparently, the basic rules as put out by gamescience didn't mention the 1d10 being...
Michael Hartman
milo14564
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Mar 6, 2004
11:41 am
449
hi John, That's a good idea and solves my range problem for this irritating conversion process. I'll transport the original weapon ranges from the TSR game...
Michael Hartman
milo14564
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Mar 6, 2004
11:48 am
450
Please update your e-address book : my e-mail address is no longer unicorn_epiphany@... my e-mail address is now unicorn_epiphany@... Please...
unicorn epiphany
unicorn_epip...
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Mar 7, 2004
3:48 am
451
Hi, anyone got some suggestions on how to do telekinesis? The tricky part is, knowing the players I will have, they will instantly try to use it as an attack....
milo14564
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Mar 8, 2004
10:22 pm
452
Hi Try explaining it with some mix a of impulse/force/mass cancelling and movement control! If you add some wear-off time, you'll have a nice peaceful...
Samir Hammann
nick_roteck
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Mar 9, 2004
12:04 am
453
... tricky part is, knowing the players I will have, they will instantly try to use it as an attack. Either by trying to levitate the opponant, drop something...
Ron
ravensron2000
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Mar 9, 2004
7:16 pm
454
I like the GURPS idea of associating telekinesis with a power level, so that the mass & speed of movement is determined by the ammount of raw power [ST] behind...
John Stephens
dearanita_john
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Mar 9, 2004
8:11 pm
455
Hmmm, all good ideas. I'll have to think these over. Samir - a bit physics heavy for me, but I think I understand it. Your saying that since the force that...
milo14564
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Mar 9, 2004
10:47 pm
456
Yeah, to put it simple you can JUST move or float things, but you can't hit with it, toss/push/drop people, or deform objects...
Samir Hammann
nick_roteck
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Mar 9, 2004
11:05 pm
457
Necrotech! Good to hear from you. I think I understand the logic behind the wear-off and impulse situations. The rock description reminds me of a discussion I...
Will
firestorm_78583
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Mar 10, 2004
9:19 am
458
... That is the same principle they teach for throwing punches in almost all the martial arts classes ... I'm limiting uses by following the same rules as...
Michael Hartman
milo14564
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Mar 10, 2004
11:06 am
459
I never thought about doing it like the spell system in TWERPS Magic! As far as how psychokinesis should be handled, I like the can't see it can't affect it...
Brian Rayburn
scarecrowgames
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Mar 10, 2004
9:07 pm
460
Hey Brian, If your interested, here are the Telepathic powers that I'm using in my Star FronTwerps setting, based on the Magic system. In fact, you will...
milo14564
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Mar 10, 2004
10:40 pm
461
This has been nagging me in the back of my head since the subject came up. In the movie Firestarter, wasn't Drew Barrymore's power to start fires a form of...
Will
firestorm_78583
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Mar 11, 2004
9:18 am
Messages 432 - 461 of 2423   Oldest  |  < Older  |  Newer >  |  Newest
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