Got TWERPS Weird West V. 2.0 up. Not much different, just a few cosmetic changes and corrections. I'm also working on an expanded version of the psychics...
As some of you know, Brian Rayburn posted his Imp world here. This is converted from an actual game he is in the process of creating. He is looking for...
I had to re-post the current version of the rules. Since the last time I updated that site (a while) there have been some changes. Anyone who tries it out,...
Hi, Been hoping to do some Pirates tweeking but strange things are afoot here at the circle K and I haven't had the chance. Sorry. Just a quick note. The...
I like this approach at times because it lets the characters 'stay in the game' a little longer, because your fighting ability isn't reduced just by taking...
... [snip] ... altered? Perhaps healing spells would heal using base STR or Spell Level times a multiplier. ... I envision it being treated as damage in other...
... [snip] ... altered? Perhaps healing spells would heal using base STR or Spell Level times a multiplier. ... I envision it being treated as damage in other...
Hi all, Been thinking about this multiplier for 'epic' life points. I'm trying to convert the TSR game Star Frontiers so that my hack and slash group will be...
Hi all, I must be reading something wrong, can someone set me straight. Healing process: (medic's ST + healing skill bonus + 1d10) vs # of points lost off ST ...
Hello. I thought 1. to do something: the player rolled added Strength and modifiers, the GM rolled added Difficulty Level. The player has more = success. The...
Hi all, Some more ideas on how to do a TWERPS hack and slash. Instead of using a multiplier on the hit point, you could use the armor method from my last...
It got me to thinking, though... armor would get real expensive real quick! I thought about suggesting, "the dv is how much from each hit the armor will...
lol, Glad you liking some of the brainstorms. I'm running into lots of little things as I convert from Star Frontiers to Star FronTwerps. Weapon Ranges has...
Don't know what the legality is, but as long as it doesn't step on TSR/Wizard of the Coasts toes, I'm willing to post the results of the Star Frontier ...
OK, but that also means I can throw a rock as far as I can a pistol? Hmmmm. Let's think then. Aha... another perversion of someone else's idea! Guns should...
I've taken the Damage Value idea in kind of a different direction, and added it to Weird West 3.0 (soon to be posted! lmao). The write- up is below. As a...
Brian The way your using it is exactly what I was thinking, for a standard TWERPS game. Guess I wasn't explaining it right, sorry. Hadn't thought of the...
When you throw something, the momentum of the object dimminishes over the distance that it flies. What you could do to simulate this is set 40 yards as the...
... Hadn't thought about something as simple as doubling the ranges. Hmmmm. My method did take into account range modifiers but they were based on distances ...
In howtodoeverything@yahoogroups.com, Brian wrote: If a piece of armor gave a +2 def, then the DV would degrade on a tie or a win by 1, etc. ... likely it is...
Grrrrrrrr.... you have a point. I intended that if the armor was the only thing that prevented damage, then a vital part was hit and it's not quite as good...
Ron makes a good point, I missed the escalation from Tie rolls to Tie or Miss by 1. My thoughts were that one way the other would apply to all. ... I really...
Hi Dave, Your absolutely correct, I just had a massive stupid moment. Apparently, the basic rules as put out by gamescience didn't mention the 1d10 being...
hi John, That's a good idea and solves my range problem for this irritating conversion process. I'll transport the original weapon ranges from the TSR game...
Hi, anyone got some suggestions on how to do telekinesis? The tricky part is, knowing the players I will have, they will instantly try to use it as an attack....
Hi Try explaining it with some mix a of impulse/force/mass cancelling and movement control! If you add some wear-off time, you'll have a nice peaceful...