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Messages 423 - 452 of 2423   Oldest  |  < Older  |  Newer >  |  Newest
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423
Just stopping by to say Hi again. Hope you don't mind. I was Crispy117 before, but lost the name and was unable to get it back. So here I am. Mark....
crispy_pjs
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Feb 4, 2004
1:17 am
424
Good to hear from you. Tell the wife and kids we miss them. Will...
Will
firestorm_78583
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Feb 7, 2004
6:35 pm
425
Got TWERPS Weird West V. 2.0 up. Not much different, just a few cosmetic changes and corrections. I'm also working on an expanded version of the psychics...
Brian Rayburn
scarecrowgames
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Feb 11, 2004
12:48 am
426
As some of you know, Brian Rayburn posted his Imp world here. This is converted from an actual game he is in the process of creating. He is looking for...
Will
firestorm_78583
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Feb 24, 2004
5:27 pm
427
I had to re-post the current version of the rules. Since the last time I updated that site (a while) there have been some changes. Anyone who tries it out,...
Brian Rayburn
scarecrowgames
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Feb 24, 2004
8:00 pm
428
Hi, Been hoping to do some Pirates tweeking but strange things are afoot here at the circle K and I haven't had the chance. Sorry. Just a quick note. The...
milo14564
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Feb 28, 2004
12:33 pm
429
I like this approach at times because it lets the characters 'stay in the game' a little longer, because your fighting ability isn't reduced just by taking...
Brian Rayburn
scarecrowgames
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Feb 28, 2004
10:56 pm
430
... [snip] ... altered? Perhaps healing spells would heal using base STR or Spell Level times a multiplier. ... I envision it being treated as damage in other...
Michael Hartman
milo14564
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Feb 29, 2004
12:49 pm
431
... [snip] ... altered? Perhaps healing spells would heal using base STR or Spell Level times a multiplier. ... I envision it being treated as damage in other...
milo14564
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Feb 29, 2004
12:51 pm
432
Hi all, Been thinking about this multiplier for 'epic' life points. I'm trying to convert the TSR game Star Frontiers so that my hack and slash group will be...
milo14564
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Mar 2, 2004
5:32 pm
433
Hi all, I must be reading something wrong, can someone set me straight. Healing process: (medic's ST + healing skill bonus + 1d10) vs # of points lost off ST ...
milo14564
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Mar 2, 2004
10:17 pm
434
Hello. I thought 1. to do something: the player rolled added Strength and modifiers, the GM rolled added Difficulty Level. The player has more = success. The...
Dave
davis_bray
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Mar 3, 2004
3:01 am
435
Hi all, Some more ideas on how to do a TWERPS hack and slash. Instead of using a multiplier on the hit point, you could use the armor method from my last...
milo14564
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Mar 3, 2004
10:29 pm
436
It got me to thinking, though... armor would get real expensive real quick! I thought about suggesting, "the dv is how much from each hit the armor will...
Brian Rayburn
scarecrowgames
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Mar 4, 2004
6:42 am
437
lol, Glad you liking some of the brainstorms. I'm running into lots of little things as I convert from Star Frontiers to Star FronTwerps. Weapon Ranges has...
Michael Hartman
milo14564
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Mar 4, 2004
11:05 pm
438
Don't know what the legality is, but as long as it doesn't step on TSR/Wizard of the Coasts toes, I'm willing to post the results of the Star Frontier ...
Michael Hartman
milo14564
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Mar 4, 2004
11:25 pm
439
OK, but that also means I can throw a rock as far as I can a pistol? Hmmmm. Let's think then. Aha... another perversion of someone else's idea! Guns should...
Brian Rayburn
scarecrowgames
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Mar 5, 2004
7:24 am
440
I've taken the Damage Value idea in kind of a different direction, and added it to Weird West 3.0 (soon to be posted! lmao). The write- up is below. As a...
Brian Rayburn
scarecrowgames
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Mar 5, 2004
8:08 am
441
Brian The way your using it is exactly what I was thinking, for a standard TWERPS game. Guess I wasn't explaining it right, sorry. Hadn't thought of the...
Michael Hartman
milo14564
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Mar 5, 2004
5:22 pm
442
When you throw something, the momentum of the object dimminishes over the distance that it flies. What you could do to simulate this is set 40 yards as the...
John Stephens
dearanita_john
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Mar 5, 2004
5:32 pm
443
... Hadn't thought about something as simple as doubling the ranges. Hmmmm. My method did take into account range modifiers but they were based on distances ...
Michael Hartman
milo14564
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Mar 5, 2004
5:46 pm
444
In howtodoeverything@yahoogroups.com, Brian wrote: If a piece of armor gave a +2 def, then the DV would degrade on a tie or a win by 1, etc. ... likely it is...
Ron
ravensron2000
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Mar 5, 2004
9:13 pm
445
Grrrrrrrr.... you have a point. I intended that if the armor was the only thing that prevented damage, then a vital part was hit and it's not quite as good...
Brian Rayburn
scarecrowgames
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Mar 6, 2004
7:04 am
446
[snip] ... Hmmm. Would that be a second die roll after the attack roll? Would it be modified for any reason or in any way? milo ...
Michael Hartman
milo14564
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Mar 6, 2004
11:17 am
447
Ron makes a good point, I missed the escalation from Tie rolls to Tie or Miss by 1. My thoughts were that one way the other would apply to all. ... I really...
Michael Hartman
milo14564
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Mar 6, 2004
11:35 am
448
Hi Dave, Your absolutely correct, I just had a massive stupid moment. Apparently, the basic rules as put out by gamescience didn't mention the 1d10 being...
Michael Hartman
milo14564
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Mar 6, 2004
11:41 am
449
hi John, That's a good idea and solves my range problem for this irritating conversion process. I'll transport the original weapon ranges from the TSR game...
Michael Hartman
milo14564
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Mar 6, 2004
11:48 am
450
Please update your e-address book : my e-mail address is no longer unicorn_epiphany@... my e-mail address is now unicorn_epiphany@... Please...
unicorn epiphany
unicorn_epip...
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Mar 7, 2004
3:48 am
451
Hi, anyone got some suggestions on how to do telekinesis? The tricky part is, knowing the players I will have, they will instantly try to use it as an attack....
milo14564
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Mar 8, 2004
10:22 pm
452
Hi Try explaining it with some mix a of impulse/force/mass cancelling and movement control! If you add some wear-off time, you'll have a nice peaceful...
Samir Hammann
nick_roteck
Online Now Send Email
Mar 9, 2004
12:04 am
Messages 423 - 452 of 2423   Oldest  |  < Older  |  Newer >  |  Newest
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