On Wed, May 27, 2009 at 8:42 PM, funfungiguy <funfungiguy@...> wrote:
> HOW TO DO EVERYTHING
> When characters try to do anything too difficult to be a sure thing, they
> must make a Saving Roll. A Saving Roll is just like a roll to hit, except
> that the defender is not another character but rather a "Difficulty Level"
> from 1 to 10 set by the GM. If the character's total beats the Difficulty
> total, then the character is successful.
...
> The key words here are TOTAL. The character's TOTAL can be understood to be
> the TOTAL sum of STRENGTH+1d10. In addition it should be understood that the
> Difficulty TOTAL is the sum of the Difficulty Level+1d10.
Not only the word Total, but also, "JUST LIKE a to-hit roll," meaning
"identical to," so it implies that a die is involved.
> They say "if the character's TOTAL beats the Difficulty TOTAL, then the
> character is successful."
> There has to be a Difficulty TOTAL, which comes from adding the Difficulty
> LEVEL to something, which would be a 1d10 roll from the GM.
In the German edition they are more explicit. The translated text is:
"... must roll a Saving Throw. It is resolved identically to an attack
roll; roll one die and add ST," (though the actual wording is much
more verbose). It goes on to say: "The 'defender' is not a character,
but a DL. If the result of the character's roll is higher than the DL
plus 1d10 rolled by the TM, he succeeds."
> In conclusion, I believe the rules are ambiguously worded but DO imply that
> a savings roll is made by a character against the Difficulty Level + 1d10
> which will result in a Difficulty Total. It is Character's Total versus
> Difficulty Total. Not Character's Total versus Difficulty Level.
i agree completely.
--
----- stephan beal
http://wanderinghorse.net/home/stephan/