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hottrevision · 'Hordes of the Things' v2.0 Discussion.
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Messages 3794 - 3823 of 3932   Oldest  |  < Older  |  Newer >  |  Newest
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3794
Berkeley 15mm DBM is on this weekend and in my second game i was pitched against Phil and Sue (we were both on 0 points at the time). Anyway, during the game I...
stenicplus
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Mar 2, 2002
9:10 pm
3795
... GW ... Oh, well. Room for some more lists then. ... HOTT 2.0 doesn't have a list for Unseen University. There is one on The Stronghold, but it's not in the...
kaptainkobold
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Mar 3, 2002
11:09 am
3796
Alan wrote: ... the ... books ... Imortalisation. Steve P...
stenicplus
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Mar 3, 2002
10:25 pm
3797
A question about the campaign rules. What happens in the (admittedly rare) situation where an player's army is reduced entirely to elements that cannot be...
Alan and Catherine Sa...
kaptainkobold
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Mar 5, 2002
9:31 pm
3798
... Seems reasonable. Cheers, Luke...
Luke Ueda-Sarson
lukeuedasarson
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Mar 6, 2002
6:01 am
3799
But this army still cannot take the field as the number of elements over 3 AP is too high. I assume the same argument applies; they wait even longer until they...
were.ralph
groo8
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Mar 6, 2002
5:16 pm
3800
"Before the spring round, ... Declarations of war are also written down and read out together." "INVASION On his turn, a player who has not yet sent a...
kaptainkobold
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Mar 6, 2002
6:28 pm
3801
... The rules indicate yes he can. Not sure if that is teh intent thouigh. Vould well be - the rules are quite clear. ... I would say an allied contingent...
Luke Ueda-Sarson
lukeuedasarson
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Mar 7, 2002
4:39 am
3802
... I don't think this restriction is too sensible in a campaign context. Let the campaigns start with legal armies, but if the balance changes over time, just...
KH.Ranitzsch@...
kh_ranitzsch
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Mar 7, 2002
6:22 am
3803
... Only gods are specifically excluded from an ally force. And there is a note about dragons not appearing on the initial roll of '6'6. So there is no...
kaptainkobold
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Mar 7, 2002
7:50 am
3804
... over 3 ... they have ... I'm not sure this applies in a campaign; the 'army' is the sum of elements that can be fielded plus those in the reserve. If your...
kaptainkobold
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Mar 7, 2002
8:14 am
3805
... Well maybe, but the whole idea of lurkers accompanying a force outside of their own terrain/homeland strikes me as a little silly. Just how did those giant...
Luke Ueda-Sarson
lukeuedasarson
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Mar 7, 2002
10:04 am
3806
... OK, not in that case. But there are other types of lurkers that could be thought of as invading with or ahead of the army: scouts, raiders, spies, allied...
KH.Ranitzsch@...
kh_ranitzsch
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Mar 7, 2002
3:25 pm
3807
... Hmmmm. Special arachnid forces-behind-the-lines infiltrators ? Sent on ahead at night ? recruited in Mirkwood ? You know, Long-range-spider-group stuff....
Martin Costa
captainjack666
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Mar 7, 2002
6:54 pm
3808
... 20AP ... True. And by the same argument, if your army is reduced to one Paladin, you can still field it - even without a general. ... Exactly right. (But...
Steve Wells
erilochus
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Mar 8, 2002
12:54 am
3809
... If you look at the army lists provided in HotT you will see the vast majority of lurkers are things that can only be plausibly used in defence. Thus any...
Luke Ueda-Sarson
lukeuedasarson
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Mar 8, 2002
4:09 am
3810
... near ... Possibly, but it makes lurkers pretty useless as part of a campaign army if they can't accompany an invading force. And if they can accompany an...
kaptainkobold
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Mar 8, 2002
7:55 am
3811
Oh, no. Not anopther query. I really must stop thinking about this game! On the HOTT list I have started a thread asking about how an all flyer army might work...
kaptainkobold
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Mar 8, 2002
8:04 am
3812
... Fair enought too, as far as I can see. If you think that is 'unbalancing' then make every army pool say 28 AP, but an actual army can only be 24 AP worth....
Luke Ueda-Sarson
lukeuedasarson
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Mar 8, 2002
8:30 am
3813
... "Close combat occurs when an element has moved into, or remains in, both edge and corner to corner base contact lined up with an enemy element or in at...
Luke Ueda-Sarson
lukeuedasarson
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Mar 8, 2002
8:36 am
3814
... in ... position, ... Have a look at the diagrams for Overlap and Non-Combat Contacts: "O is an element of shooters which has moved into physical contact ...
kaptainkobold
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Mar 8, 2002
9:19 am
3815
... on ... there ... I agree. Which is why it needs to be clarified one way or the other. Personally I can live with ally lurkers being allowed to deploy on ...
kaptainkobold
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Mar 8, 2002
9:23 am
3816
... Paladin, you ... An interesting idea. In theory, of course, the army loses any troops and has lost more AP than the enemy it instantly loses, as it has...
kaptainkobold
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Mar 8, 2002
9:27 am
3817
... Well, this is something that needs to be sorted out then, because the definition of close combat allows no such options... Personally, i think the flyer...
Luke Ueda-Sarson
lukeuedasarson
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Mar 8, 2002
9:34 am
3818
... you ... bound ... It's a by-product of the fact that most ground elements cannot initiate combat with aerials even though their bases are in physical ...
kaptainkobold
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Mar 8, 2002
9:44 am
3819
... Well, I for one have no problem with the alternative - combat delayed a bound. After all, the aerial layer wil;l always have the option of breaking off if...
Luke Ueda-Sarson
lukeuedasarson
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Mar 8, 2002
9:47 am
3820
... delayed ... of ... what ... Well it would be a very significant change and totally change how you play with Aerials, Remeber it would be 2 PIPs to break of...
stenicplus
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Mar 8, 2002
11:38 am
3821
... vast ... The book lists yes, but the beauty of these rules is that we are allowed to make our own lists. You seem to be implying that an attacker shouldn't...
stenicplus
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Mar 8, 2002
11:47 am
3822
Howdy All, If a single element or a group does not contain the general and not moving along a road, can it move more than once per bound? Just double checking,...
hussars5th
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Mar 8, 2002
1:09 pm
3823
... No, but in v2.0 the General is not required, just the road. "Extra PIPs can be used to each add 100p to a road move (by any troops except aerials or...
stenicplus
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Mar 8, 2002
1:42 pm
Messages 3794 - 3823 of 3932   Oldest  |  < Older  |  Newer >  |  Newest
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