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hottrevision · 'Hordes of the Things' v2.0 Discussion.
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Messages 3597 - 3626 of 3932   Oldest  |  < Older  |  Newer >  |  Newest
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3597
... Okay, maybe I'm missing something here, but why would artillery want to move into contact with a stronghold in the first place? Under what circumstances...
Steve Kerry
steve_kerry_uk@...
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Oct 1, 2001
2:33 pm
3598
To provide an overlap. JDE ... From: Steve Kerry [mailto:steve_kerry_uk@...] Sent: Monday, October 01, 2001 3:34 PM To: hottrevision@yahoogroups.com ...
Ewins, James
james.ewins@...
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Oct 1, 2001
2:40 pm
3599
... Or to capture it by beating it in close combat. Standing off and shooting at a stronghold will not capture it. Alan Saunders alan.catherine@... ...
Alan Saunders
alan.catherine@...
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Oct 1, 2001
3:20 pm
3600
... Indeed. And remember also that being in contact does not necessarily represent being in hand-to-hand combat....
Richard Bodley Scott
Richard@...
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Oct 1, 2001
8:10 pm
3601
I do not follow the point that corner to corner contacts are so infrequent. Anytime an element gives an overlap to a friend who loses and recoils or worse,...
beattie@...
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Oct 2, 2001
12:03 pm
3602
It is intended to allow pivoting even when the enemy is not in combat - why should that make any difference? It is thus a conscious difference from DBA. ...
Richard Bodley Scott
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Oct 2, 2001
7:17 pm
3603
... What the discussion was about was not "normal" corner-to-corner contacts - i.e. front L to front L or front R to front R - but weird corner-to-corner...
Richard Bodley Scott
Richard@...
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Oct 2, 2001
7:21 pm
3604
New Posting: 1) TACTICAL MOVE DISTANCES "Movement is not measured when an element starting its move in an overlap position pivots into front edge contact with...
Richard Bodley Scott
Richard@...
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Oct 3, 2001
11:06 am
3605
Ok, now I see the points. The inability of an element to "close the door" on the flank of an enemey element when that enemy is not in combat contact to its...
beattie@...
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Oct 3, 2001
3:52 pm
3606
OK. I'll buy that. ... but a connected issue is ... me ... HOTT ... is ... corner ... rules ... describes ... corner ... contact ... its ... combat. ... list ...
Richard Bodley Scott
Richard@...
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Oct 3, 2001
6:59 pm
3607
New Posting: 1) TACTICAL MOVES ENDING IN CONTACT WITH ENEMY "Artillery cannot move to contact enemy except a stronghold. Other troops can only move into...
Richard Bodley Scott
Richard@...
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Oct 7, 2001
12:49 pm
3608
... I suggest you swap this around to read: Front corner in contact with that enemy element's front corner and front edge in at least partial contact with an...
Luke Ueda-Sarson
fingon@...
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Oct 8, 2001
1:34 am
3609
... conform if ... edge. ... element's ... front ... front ... is. You may be right. I will think about it. ... edge. ... corner ... contact to ... with an ......
Richard Bodley Scott
Richard@...
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Oct 8, 2001
6:30 pm
3610
To keep consistency and not require remembering more differences between DBA 2 and HOTT 2, I vote to keep the text as is below. Corner overlap only with...
beattie@...
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Oct 15, 2001
5:09 pm
3611
I'm not necessarily suggesting a rule but a discussion came up in the DBA group that bears consideration with HOTT, too. Artillery (and in DBA, a War...
beattie@...
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Oct 15, 2001
5:23 pm
3612
... I was thinking on the ZOC the other week and wonder if it is also a response to the fact that the game uses the artificial condition of alternate moves....
Alan Saunders
kaptainkobold
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Oct 16, 2001
8:13 am
3613
... You could say that short-range artillery (up to 200p) fire is more dangerous than lng-range shooting and prompt potential targets to move more cautiously. ...
KH.Ranitzsch@...
kh_ranitzsch
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Oct 16, 2001
9:05 am
3614
... I'm not at all sure that we need to go even that far in rationalizing it. let's see, what is the actual task at hand here: walk across the front of...
Martin Costa
captainjack666
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Oct 16, 2001
5:29 pm
3615
But, where is the threat? The artillery fired in its bound, now I move, I know they are reloading so I move across their front. They can neither come after...
beattie@...
xeswop
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Oct 18, 2001
5:50 pm
3616
... Bob Purely an issue of game vs simulation. I like to imagine this is a simulation of what might happen with 1:1 scale self-motivated troops. Your...
Martin Costa
captainjack666
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Oct 18, 2001
7:09 pm
3617
... the ... make ... in ... bound, ... did ... I will address this issue when I get time. (Hooked on Everquest at present). The intention of the rules writers...
Richard Bodley Scott
richardbodle...
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Oct 22, 2001
11:54 am
3618
... You misspelled "EverCrack"....
andrewgr@...
andrew_brian...
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Oct 22, 2001
6:44 pm
3619
... Oh... please, tell me you are on one of the Zeks... Sullon Zek specifically. ;-) Dwargon 23rd lvl Neutral Rogue, Sullon Zek...
dwargon@...
dwargon
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Oct 23, 2001
1:40 pm
3620
Hello In various spots in the rules, there is what I feel is a somewhat peculiar use of the word "If". Namely it is used in such phrases as "If shooters, ...
KH.Ranitzsch@...
kh_ranitzsch
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Oct 27, 2001
1:48 pm
3621
This is just a guess: it could be a leftover from writing IF--THEN statements in various programming languages. It almost seems a natural carry-over to...
kbbrett1@...
kbbrett1
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Oct 28, 2001
3:18 pm
3622
Greetings! KH.Ranitzsch wrote: In various spots in the rules, there is what I feel is a somewhat peculiar use of the word "If". Namely it is used in such...
basil@...
hooman_bean
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Oct 29, 2001
12:18 am
3623
... Oh God, help me to leave that one alone please. Cheers, Thomo the Lost http://ourworld.compuserve.com/homepages/thomo_the_lost/ or watch the new Thomo's...
Thomo the Lost
thomo_the_lost
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Oct 29, 2001
10:15 am
3624
God bless His Majesty, the Queen! Let it go, Thomo! Jeff <---Nearly poetic, wot! ... been ... bad for...
basil@...
hooman_bean
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Oct 29, 2001
11:55 pm
3625
I will look at these. Don't hold your breath though. ... peculiar ... shooters, ... it every ... in the ... attempting to save ... shouldn't this ... his/her ...
Richard Bodley Scott
richardbodle...
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Oct 31, 2001
11:21 am
3626
New Posting: 1) TACTICAL MOVES ENDING IN CONTACT WITH ENEMY "Artillery cannot move if that move would end in any contact with enemy other than a stronghold....
Richard Bodley Scott
richardbodle...
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Oct 31, 2001
2:23 pm
Messages 3597 - 3626 of 3932   Oldest  |  < Older  |  Newer >  |  Newest
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