... I take it magicians are popular in your games then? I would have thought that if you wanted unrestricted, risk-free magic then Warhammer might be more to...
Alan Saunders
alan.catherine@...
Jul 1, 2001 7:45 am
2990
... Yes, magic is popular in our games (and "special abilities", which I daren't mention in case you lynch me). But No, thanks for your advice but Warhammer is...
Steve Wells
yahoo@...
Jul 1, 2001 12:48 pm
2991
... magic".... ... Sorry mate, I've never ignored the magic (not anti-magic) rules. Do you ignore the effects of paladin and cleric as well? Cheers, Paul...
Paul Grace
paulus_graculus@...
Jul 1, 2001 2:08 pm
2992
... like. ... for the ... magical ... system... What a grand idea. There could be other 'officially' optional rules, allowing certain armies to ignore the...
Alan Saunders
alan.catherine@...
Jul 1, 2001 5:24 pm
2993
... Oh, I don't ignore magic (or the cleric/paladin/RBS damping effect) rules, but just use more generous ones: only 1 pip to cast spells, no extra pip to move...
Steve Wells
yahoo@...
Jul 1, 2001 11:10 pm
2994
Ah. Yes, I now see that a Philosophy change might be required... All rules are optional. I do believe that some troops should treat some types of bad going as...
Steve Wells
yahoo@...
Jul 1, 2001 11:10 pm
2995
... Only because the little buggers actually think they are flying at the time (and haven' t paid that second PIP for take-off)! Hmm, now there is an optional...
Thomo the Lost
thomothelost1@...
Jul 2, 2001 1:25 am
2996
... rules, ... going, ... to ... anything ... Play nice. Steve P <-- Enjoys reading other suggestions even if he does not agree with them...
stenic@...
Jul 2, 2001 9:14 am
2997
Enter your vote today! A new poll has been created for the hottrevision group: Should Lurkers be allowed to deploy against an enemy element in bad going on...
hottrevision@yahoogro...
Jul 2, 2001 9:16 am
2998
... Awwww! Does this mean I get sent to bed with no tea then? ... So do I, but possibly for a different reason. Alan Saunders alan.catherine@... ...
Alan Saunders
alan.catherine@...
Jul 2, 2001 9:23 am
2999
The following hottrevision poll is now closed. Here are the final results: POLL QUESTION: Greebo, the mild mannered cat as portrayed in the Discworld novels...
hottrevision@yahoogro...
Jul 2, 2001 9:30 am
3000
... Er, I would have thought, just to be thorough mind, that a 6th choice or a somewhat more extended question was required. The question above leaves open the...
Thomo the Lost
thomothelost1@...
Jul 2, 2001 11:00 am
3001
It has been proposed that Lurkers should be allowed to deploy against any enemy element in bad going, not just those that have just entered the terrain. I have...
Alan Saunders
alan.catherine@...
Jul 2, 2001 11:08 am
3002
... against ... with at ... It wasn't my intention to include that as part of the poll. I was just keeping the question simple. I did ask a question about...
Alan Saunders
alan.catherine@...
Jul 2, 2001 11:13 am
3003
Greetings! To add to the debate on when Lurkers can deploy, I would add that Lurkers only be allowed to deploy against elements that are *in* the bad going. By...
basil@...
Jul 2, 2001 12:54 pm
3004
... leaves ... assumed ... still ... Steve P...
stenic@...
Jul 2, 2001 2:16 pm
3005
With all the good diagrams, definitions, and actual bulleted points in HOTT, DBA3 should become a Historical supplement for HOTT. DBA just adds different...
BOB
beattie@...
Jul 2, 2001 4:18 pm
3006
... rules for ... Hordes). ... attack ... between ... Essentially they have different authors using the same basic template. Alan Saunders...
Alan Saunders
alan.catherine@...
Jul 2, 2001 4:32 pm
3007
Lurkers Can only attack elements that count as being in bad going. If an element moves out in a bound (through the BG) then lucky for it, it got away. If any...
BOB
beattie@...
Jul 2, 2001 4:43 pm
3008
I agree with Alan. I think this proposal almost certainly makes Lurkers too effective for the points. I am not willing to even consider it until you lot have...
Richard Bodley Scott
Richard@...
Jul 2, 2001 6:21 pm
3009
... be ... Absolute balderdash. Under the present rules it is difficult to coordinate your own rough going troops with your own lurkers. Hence it is probably...
Richard Bodley Scott
Richard@...
Jul 2, 2001 6:26 pm
3010
... This was why I proposed the 'always flee, never recoil' addition as well. You may be able to plonk a lurler on the enemy flank whilst you attack with your...
Alan Saunders
alan.catherine@...
Jul 2, 2001 6:48 pm
3011
Bob wrote: With all the good diagrams, definitions, and actual bulleted points in HOTT, DBA3 should become a Historical supplement for HOTT. DBA just adds ...
Bill Bennett
wvbenn@...
Jul 2, 2001 7:38 pm
3012
... All the more reason for one to be a separate supplement of the other. Avoiding schism and copyright trouble... Steve Wells...
Steve Wells
steve@...
Jul 2, 2001 8:57 pm
3013
... "Anytime" Lurkers: Difficult to coordinate? Perhaps a base 2pips to deploy, then. Too powerful for 1AP? Perhaps only one-use, then. (OK, so they may...
Steve Wells
steve@...
Jul 2, 2001 8:57 pm
3014
Greetings! BOB wrote: I do not understand why DBA and HOTT need to be different except rules for the different troop types (Gods, Dragons, Magicians, ...
basil@...
Jul 2, 2001 9:11 pm
3015
Greetings! Richard Bodley Scott wrote: I agree with Alan. I think this proposal almost certainly makes Lurkers too effective for the points. I am not willing...
basil@...
Jul 2, 2001 9:14 pm
3016
Greetings! Orignally, I wrote: Personally, I think that the impact of this sort of revision would be minimal. Richard Bodley Scott wrote: Absolute balderdash. ...
basil@...
Jul 2, 2001 9:56 pm
3017
Greetings! Steve Wells wrote:I voted for the rule because it is a simplification. And simple things are usually best. I have to believe that...! ME: Oh! I...
basil@...
Jul 2, 2001 9:57 pm
3018
... other. ... I don't know about schisms, but what would the copyright trouble be? Alan Saunders...