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Messages 313 - 342 of 589   Oldest  |  < Older  |  Newer >  |  Newest
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313
6) Mystic heroes the characters all relate to magic in one way or another. They mostly battle evil wizards extra dimenisional monsters and things like...
darkferretsbite
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Oct 2, 2004
4:59 pm
314
I'm a big fan of the post-apocalypse setting myself. I also like the low-powered setting, where most of the NPC's/villians are normals (with a few exceptions)...
binro
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Oct 3, 2004
4:18 am
315
How about something from "The Boys From Brazil"? http://www.imdb.com/title/tt0077269/ It is a movie from the 70's in which a secret cabal of aging Nazis that...
binro
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Oct 3, 2004
4:43 am
316
I like that "Reluctance to kill" idea. Even if they haven't bought Code Vs Killing, they'll still be penalized for killing too easily. I've had players that...
binro
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Oct 3, 2004
4:58 am
317
A lot of people mis-use the word nanotech to refer to what is better descibed as microtech. Nanotech are "molecular machines" that manipulate matter on a ...
binro
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Oct 3, 2004
5:09 am
318
Willam Defoe was awesome as the GG. I have to admit that I liked the second movie a bit better than the first, but I still rate the first as one of the best...
binro
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Oct 3, 2004
5:21 am
319
Just remember "Absolute Power corrupts absolutely". If the PC's think that there's nothing to stand in their way, there will be few constraints on their use of...
binro
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Oct 3, 2004
5:24 am
320
I just bought this Superman graphic novel about an Elseworld Superman who's ship crashes on Earth in the 1930's, but 12 hours later than it normally does. The...
binro
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Oct 3, 2004
5:36 am
321
I disagree about the party size for fantasy games, some of the best roleplaying I've ever done has been 2-player fantasy. It's just up to the GM to scale...
binro
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Oct 3, 2004
5:40 am
322
Being a Toronto boy, I usually set my games in T.O. As a GM, I like to have a good mental picture of the places I'm sending the players....
binro
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Oct 3, 2004
5:42 am
323
I love the HERO system, but I wish it wasn't so unwieldy. For newbies it is a very paperwork intensive game. In fact, if you don't know the game inside-and-out...
binro
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Oct 3, 2004
5:53 am
324
Long before there was D20 there was Hero! At one point I used Hero System exclusivly for ALL genres, Superhero, Fantasy, Modern, Sci-fi, Pulp, Anime Mecha,...
kevlord@...
kevlord007
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Oct 4, 2004
4:03 pm
325
The adage "Go With What You Know" works well in most settings. Obviously you can't base your Fantasy campaign in your hometown. But I also like to use...
Kevin
kevlord007
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Oct 4, 2004
4:18 pm
326
I'm a big fan of HERO as well. My very 1st supers game was Champions, and I've always been bitten by the bug. But not too many folks in my neck o' the woods...
binro
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Oct 5, 2004
3:22 am
327
The trick is, to either know the local, or at least to know it better than your players, so you can BS them if something unexpected comes up....
binro
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Oct 5, 2004
3:25 am
328
New Orleans with a low powered mystical bent, eh? Very cool. Tell me more about the game. I've only been to New Orleans once, but I really love the flavour of ...
binro
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Oct 5, 2004
3:32 am
329
I called the campaign The Big Easy. The heroes were built on 350 points (4th Edition) and the active point maximum was only 40. Defenses were kept down,...
kevlord@...
kevlord007
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Oct 5, 2004
7:30 pm
330
A transdimensionally transplanted dwarf...I gotta get me one of those. That's an interesting idea about Primes being unique to each world. It sounds like there...
binro
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Oct 6, 2004
12:36 am
331
This sounds like a really cool campaign concept. I read a good chunk of Anne Rice Vampire novels and be became entranced by New Orleans. There is always lots...
darkferretsbite
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Oct 6, 2004
3:01 am
332
To answer your questions in my campaign, most supers are non-prime. Prime supers are especially rare and as such have unique oppurtunity and obligation to both...
kevlord@...
kevlord007
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Oct 6, 2004
5:11 pm
333
I like the idea of PC's having to battle themselves. It has a sort of metaphorical "battling internal demons" sort of thing. Question about your multiverse: if...
binro
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Oct 7, 2004
5:14 am
334
Anne Rice makes for good mining of gaming ideas. I like New Orleans as a setting, and she captures it well. New Orleans is a good place for just about...
binro
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Oct 7, 2004
5:18 am
335
The multiverse idea is always a cool one for me. I've often toyed with alternate earth type campaign concepts, but it can be a real headache for the GM if he...
binro
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Oct 7, 2004
5:23 am
336
If a non-prime's counterpart dies, he is still a non-prime. Usually a similar circumstance on the other world results in the death of the counterpart but not...
kevlord@...
kevlord007
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Oct 7, 2004
3:21 pm
337
Even if universe hopping is not the main focus of your campaign, it can be a lot of fun for a "mini-series". Marvel's Cross-Time Caper (Excalibur) is an...
kevlord@...
kevlord007
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Oct 7, 2004
3:56 pm
338
Other than getting into the Prime's Only club, what were the benefits of being Prime again? ... a similar circumstance on the other world results in the death...
binro
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Oct 7, 2004
11:47 pm
339
I like that idea of visiting a future version of your PC's, but a GM could run the risk of offending his players. I was in a long running D&D game (pre-3rd)...
binro
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Oct 8, 2004
12:14 am
340
The good thing about "visiting" a future version of yourself is that you can always pull the Ebeneezer Scrooge syndrome: "Are these shadows of what must be or...
kevlord@...
kevlord007
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Oct 8, 2004
1:23 pm
341
Only primes can travel between Earth and Terra via shunts. Only primes know when and where shunts appear. Only primes can identify other primes. The club...
kevlord@...
kevlord007
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Oct 8, 2004
2:07 pm
342
Asking would probably have been best. But it was a different GM and he had different ideas. ... you can always pull the Ebeneezer Scrooge syndrome: "Are these...
binro
Offline
Oct 10, 2004
4:39 am
Messages 313 - 342 of 589   Oldest  |  < Older  |  Newer >  |  Newest
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