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Hi I was wondering if there is a formula for determining the Energy Cost of a given enchantment. I am not talking cost to cast a spell, but the cost to put...
... The general rule I use is 100x casting cost for making "permenant" effects. (based of spells like Pull, Repel (G80), Increase Burden (G79), Spellguard, ...
Thanks Jeremy ... From: Eric Funk [mailto:e@...] Sent: Saturday, January 01, 2005 12:00 PM To: gurps_magic@yahoogroups.com Subject: [gurps_magic] Energy...
I tend to lean towards pushing my d/m's on warped ideas. I got my GURPS D/M to allow me to permanently enchant my dwarf with Alter Body so that I had a 6'4"...
I don't have the book right here, but in GURPS Magic they do tell you the cost. It is a basic formula that is the cost of the spell+the cost of the enchantment...
... Well, that one has the permanent cost listed-> 200FT (M28) If you can find a circle that knows it, the cost is a mere 200$ and 2 hours. (M20) (the cp were...
I have been tossing around an idea about having the enchantment process of magical items involve binding a portion of the creator's soul to the item. In GURPS...
What would be the advantage of doing this with items? If your goal is to simply limit availability of magic items, there are game mechanics in existance to do...
My goal is an attempt to get around the problem that high wealth creates in a campaign where magic is highly available. I have never been keen on going after...
Hmmm, You have created a society where magic is as common as technology is in our world. The logical consequence is that magic is as easily collected as tech...
Ahh, that is a good idea. Maybe I could tie the limit to their Magery, and have some sort of "increased threshold" (or whatever to call it) advantage. It...
Glad I could help! Missiledine ... ===== Visit Missiledine's Games, home of my Velitrium Campaign. A Fantasy RPG using GURPS rules. Come and play at...
Jeremy, would you mid telling me of thet setting? I tried to put something like thst together e year ago but failed, thus I am curios to se how you did it. ...
He made me go through that transformations in spurts. I had to put on weight (eating enough for three regular dwarves all the time) so the spell could reshape...
... My suggestion was to be to use "Signature Gear" to "protect" items from the GM... otherwise any can be stolen, explode on a Critical Failure, or be given...
I have attempted it a few times in the past, at least three times that I can think of. But then I would get frustrated and move on to a fresh idea. Besides I...
Signature gear has come to my mind as well. I am not keen on adding to a particular advantage. If I did, I should probably add to its point value as well. I...
... Checked out your group Jeremy, but it doesn't say much on the homepage about what the campaign will be about, other than it's GURPS 3rd Ed, fantasy...
I am writing a campaign setting that breaks down mana into different types. There is no completely normal mana zone, there is variance depending on what spell...
Here is how I have decided to categorize the mana types: Black: Necromantic Blue: Air, Water, Weather Gray: Earth, Making, Tech (Metal/Plastic) Green:...
Greets all. My name is Mike, and I am a long time player/GM of Gurps living here in South Texas. The well of GOOD RPG players down here is pretty dry. Already...
Hello I was wondering if there is a way that I could get the spell and page numbers from Magic 4th edition, pages 223-237 (other than typing it myself). The...
I have been contemplating the game effects of mage training. I mean, in GURPS, how many skills should that be? Quite a few professions are reduced to single...
... 4e also adds the reduction to study time for Magery as per Talents. ... It does, and is written that way. (M1+ give a bonus as they do to spells) ... ...
Has anyone come up with a good way to handle spellbooks in GURPS? No, I am not talking about the D&D way where you need to study your spells. I am talking...
... IIRC, the canon RM system has the following breakdown: RM Path X (defaults from RM, cannot exceed RM) Spells are maneuvers from Paths (cannot exceed Path) ...
I really got to read everything again. I had left GURPS for a few years (moved to an area that has only d20 players), and I forgot quite a bit. :( I used to...