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247
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248 Eddie Stocks
magick_eddie
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252
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Abrigon
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Oct 24, 2004
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gamevd
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Dec 19, 2004
12:24 am
256
Hi I was wondering if there is a formula for determining the Energy Cost of a given enchantment. I am not talking cost to cast a spell, but the cost to put...
Jeremy B. Seeley
jeremehovah
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Dec 31, 2004
7:27 pm
257
... The general rule I use is 100x casting cost for making "permenant" effects. (based of spells like Pull, Repel (G80), Increase Burden (G79), Spellguard, ...
Eric Funk
spectre_gurps
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Jan 1, 2005
6:56 pm
258
Thanks Jeremy ... From: Eric Funk [mailto:e@...] Sent: Saturday, January 01, 2005 12:00 PM To: gurps_magic@yahoogroups.com Subject: [gurps_magic] Energy...
Jeremy B. Seeley
jeremehovah
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Jan 1, 2005
7:53 pm
259
I tend to lean towards pushing my d/m's on warped ideas. I got my GURPS D/M to allow me to permanently enchant my dwarf with Alter Body so that I had a 6'4"...
Lobo De La Proteccion
Morgan_Knigh...
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Jan 1, 2005
10:01 pm
260
I don't have the book right here, but in GURPS Magic they do tell you the cost. It is a basic formula that is the cost of the spell+the cost of the enchantment...
Panda Kahn
pandakahn
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Jan 1, 2005
10:49 pm
261
... Well, that one has the permanent cost listed-> 200FT (M28) If you can find a circle that knows it, the cost is a mere 200$ and 2 hours. (M20) (the cp were...
Eric Funk
spectre_gurps
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Jan 2, 2005
7:18 pm
262
I have been tossing around an idea about having the enchantment process of magical items involve binding a portion of the creator's soul to the item. In GURPS...
Jeremy B. Seeley
jeremehovah
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Jan 2, 2005
11:21 pm
263
What would be the advantage of doing this with items? If your goal is to simply limit availability of magic items, there are game mechanics in existance to do...
missiledine
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Jan 3, 2005
12:03 am
264
My goal is an attempt to get around the problem that high wealth creates in a campaign where magic is highly available. I have never been keen on going after...
Jeremy B. Seeley
jeremehovah
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Jan 3, 2005
1:25 am
265
Hmmm, You have created a society where magic is as common as technology is in our world. The logical consequence is that magic is as easily collected as tech...
missiledine
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Jan 3, 2005
2:26 am
266
Ahh, that is a good idea. Maybe I could tie the limit to their Magery, and have some sort of "increased threshold" (or whatever to call it) advantage. It...
Jeremy B. Seeley
jeremehovah
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Jan 3, 2005
2:39 am
267
Glad I could help! Missiledine ... ===== Visit Missiledine's Games, home of my Velitrium Campaign. A Fantasy RPG using GURPS rules. Come and play at...
missiledine
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Jan 3, 2005
3:52 am
268
Jeremy, would you mid telling me of thet setting? I tried to put something like thst together e year ago but failed, thus I am curios to se how you did it. ...
ceyelezz
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Jan 3, 2005
10:49 pm
269
He made me go through that transformations in spurts. I had to put on weight (eating enough for three regular dwarves all the time) so the spell could reshape...
Lobo De La Proteccion
Morgan_Knigh...
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Jan 3, 2005
11:24 pm
270
... My suggestion was to be to use "Signature Gear" to "protect" items from the GM... otherwise any can be stolen, explode on a Critical Failure, or be given...
Eric Funk
spectre_gurps
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Jan 4, 2005
1:13 am
271
I have attempted it a few times in the past, at least three times that I can think of. But then I would get frustrated and move on to a fresh idea. Besides I...
Jeremy B. Seeley
jeremehovah
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Jan 4, 2005
3:58 pm
272
Signature gear has come to my mind as well. I am not keen on adding to a particular advantage. If I did, I should probably add to its point value as well. I...
Jeremy B. Seeley
jeremehovah
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Jan 4, 2005
4:10 pm
273
<center> <a href="http://games.groups.yahoo.com/group/GURPSGOD/join"> <img src="http://us.i1.yimg.com/us.yimg.com/i/yg/img/ui/join.gif" border="0" alt="Click...
Jeremy
neonimbus2003
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Jan 17, 2005
8:31 pm
274
... Checked out your group Jeremy, but it doesn't say much on the homepage about what the campaign will be about, other than it's GURPS 3rd Ed, fantasy...
Blue Lightning
lysandernyc
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Jan 18, 2005
5:04 am
275
I am writing a campaign setting that breaks down mana into different types. There is no completely normal mana zone, there is variance depending on what spell...
Jeremy B. Seeley
jeremehovah
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Jan 19, 2005
4:49 am
276
Here is how I have decided to categorize the mana types: Black: Necromantic Blue: Air, Water, Weather Gray: Earth, Making, Tech (Metal/Plastic) Green:...
Jeremy B. Seeley
jeremehovah
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Jan 19, 2005
3:23 pm
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