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Messages 237 - 268 of 484   Oldest  |  < Older  |  Newer >  |  Newest
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237
Hi all, first post. I'm playing a mage in a fantasy campaign, and I'm really having an issue with understanding how the Energy / round building up a spell ...
Dave Peck
buckler_boy
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Apr 8, 2004
5:35 pm
238
... Spell throwing is a different speciality except for "Fireball" which includes both FB and EFB, and the other paid being stone missile/ice sphere (M105). ...
Eric Funk
spectre_gurps
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Apr 9, 2004
1:44 pm
239
Does it cost additional mana to cast minor or major healing on a multi-hex creature? Since healing is a regular spell, and regular spells have a cost based on...
Chris Kucsera
cpk01010
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May 13, 2004
5:00 am
240
Multi-Hex creatures usually have many more hit points than a 1 hex being or creature, thereby infering that they can take more damage before becoming ...
Rich Grise
rngrise
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May 13, 2004
11:27 pm
241
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yegcwd10
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May 17, 2004
2:19 am
242
I agree with the multiple castings rule. A 35lb midget wouldn't cost more to heal than an 8ft ogre. The spells would give the usual amount of hit points....
Michael Bailey
kingofportug...
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May 17, 2004
3:54 pm
245
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Jun 19, 2004
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246
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247
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248 Eddie Stocks
magick_eddie
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Sep 18, 2004
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249
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251
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252
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Abrigon
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Oct 24, 2004
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253
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254
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Nov 2, 2004
9:17 pm
255
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gamevd
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Dec 19, 2004
12:24 am
256
Hi I was wondering if there is a formula for determining the Energy Cost of a given enchantment. I am not talking cost to cast a spell, but the cost to put...
Jeremy B. Seeley
jeremehovah
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Dec 31, 2004
7:27 pm
257
... The general rule I use is 100x casting cost for making "permenant" effects. (based of spells like Pull, Repel (G80), Increase Burden (G79), Spellguard, ...
Eric Funk
spectre_gurps
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Jan 1, 2005
6:56 pm
258
Thanks Jeremy ... From: Eric Funk [mailto:e@...] Sent: Saturday, January 01, 2005 12:00 PM To: gurps_magic@yahoogroups.com Subject: [gurps_magic] Energy...
Jeremy B. Seeley
jeremehovah
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Jan 1, 2005
7:53 pm
259
I tend to lean towards pushing my d/m's on warped ideas. I got my GURPS D/M to allow me to permanently enchant my dwarf with Alter Body so that I had a 6'4"...
Lobo De La Proteccion
Morgan_Knigh...
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Jan 1, 2005
10:01 pm
260
I don't have the book right here, but in GURPS Magic they do tell you the cost. It is a basic formula that is the cost of the spell+the cost of the enchantment...
Panda Kahn
pandakahn
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Jan 1, 2005
10:49 pm
261
... Well, that one has the permanent cost listed-> 200FT (M28) If you can find a circle that knows it, the cost is a mere 200$ and 2 hours. (M20) (the cp were...
Eric Funk
spectre_gurps
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Jan 2, 2005
7:18 pm
262
I have been tossing around an idea about having the enchantment process of magical items involve binding a portion of the creator's soul to the item. In GURPS...
Jeremy B. Seeley
jeremehovah
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Jan 2, 2005
11:21 pm
263
What would be the advantage of doing this with items? If your goal is to simply limit availability of magic items, there are game mechanics in existance to do...
missiledine
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Jan 3, 2005
12:03 am
264
My goal is an attempt to get around the problem that high wealth creates in a campaign where magic is highly available. I have never been keen on going after...
Jeremy B. Seeley
jeremehovah
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Jan 3, 2005
1:25 am
265
Hmmm, You have created a society where magic is as common as technology is in our world. The logical consequence is that magic is as easily collected as tech...
missiledine
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Jan 3, 2005
2:26 am
266
Ahh, that is a good idea. Maybe I could tie the limit to their Magery, and have some sort of "increased threshold" (or whatever to call it) advantage. It...
Jeremy B. Seeley
jeremehovah
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Jan 3, 2005
2:39 am
267
Glad I could help! Missiledine ... ===== Visit Missiledine's Games, home of my Velitrium Campaign. A Fantasy RPG using GURPS rules. Come and play at...
missiledine
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Jan 3, 2005
3:52 am
268
Jeremy, would you mid telling me of thet setting? I tried to put something like thst together e year ago but failed, thus I am curios to se how you did it. ...
ceyelezz
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Jan 3, 2005
10:49 pm
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