I am looking to start a GURPS campaign next year and would love some
advice and input.
First off I am a newbie to GMing and have not found any great advice
online outside of the obvious. Any weblinks or resources anyone can
offer would be appreciated.
Secondly I have an outline for a campaign idea, and am considering
putting up ads around local gameshops. I would not be seeking players
- players are easy to find, I can find plenty of RPG groups, alas all
have too many players as is, thus I am starting my own campaign - but
to find local GMs. It seems to me too much work for one person to
develop a campaign that would only be appreciated by a very small
number.
I think it would be better to find four or five likeminded GMs who
would accept my basic world premises, and each person works on a
particular area of the campaign, thus saving me the headache of
developing the magic rules *and* history *and* geography etc and allow
it to be shared among the group. My idea was a small circle of people
meeting 2-3 times a month brainstorming ideas, then dividing up the
work into managable areas. This would allow for several groups to
"playtest" the adventures. Eventually I would like the works posted to
the net. I have already made an outline of about 6-7 pages, plus a
list of books that will be needed from the GURPS line.
An ambitious project perhaps, but why start small?
So I am also looking for RPG resources on campaign creation from the
ground up -any books, links, articles one might offer would be
fabulous.
And - if I have not asked enough already - I am looking for GURPS
specific tips and tricks for quick and smooth GMing - how to make
combat go quickly, keeping track of time and details, all the minutea
that some think too obvious to mention.
Thanks for any help.