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Messages 788 - 817 of 835   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
788
... Hehe, true.. But SegE and Zig was designed to use smaller cells to distribute energy. I doubt they will peform better when enlarged: 1) they will need a...
Unknown
borg@...
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Feb 1, 2008
9:15 am
789
I guess I don't know my game theory well enough. I can't quite figure out when it is best for both sides not to fight each other (other than hordes). Do you...
Matt Burkholder
mburkholder
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Feb 1, 2008
3:24 pm
790
... I think we can only reliable balance stuff if we play alot, till it get obvious the problems.. (I see your point now =])so i agree we shouldnt change much...
Antonio Marcos
amcmr2003
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Feb 1, 2008
3:30 pm
791
/****************** A better way to create noncombatants is not to make them hard to kill, but to make other sides not want to kill them. We can do that...
Antonio Marcos
amcmr2003
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Feb 1, 2008
3:44 pm
792
... Well, wars are very costly endeavors, unless you are much better than the other side (or if you are the elite class of yours :) or both) you wont profit...
Antonio Marcos
amcmr2003
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Feb 1, 2008
3:56 pm
793
An idea just pop up. Instead of artifical damage, cooling cost can be used. It increases mass and also uses energy by modifing all energy excees (weapons,...
Unknown
borg@...
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Feb 2, 2008
11:20 am
794
... I don't understand what you mean about distributed sides being more effective. In combat this is definitely *not* true - concentrated force is much better...
Devon Schudy
dschudy
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Feb 2, 2008
4:41 pm
795
... I'd rather not complicate energy expenditure; it makes it hard to predict how much things cost. But also this doesn't balance The point of the cooling...
Devon Schudy
dschudy
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Feb 2, 2008
4:53 pm
796
... I don't mean that sides wouldn't defend themselves when attacked - but they could reasonably avoid shooting first. Fighting is expensive (you lose cells)...
dschudy
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Feb 2, 2008
5:41 pm
797
... You mean right now? or before you weakened it? If it is right now, i think i have some uses for them.. Actually, I think they would be too strong for...
Antonio Marcos
amcmr2003
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Feb 2, 2008
8:30 pm
798
... It rarely breaks sides, but it affects their relative performance a lot. The lower the density, the better gatherers do, and the more growth is favored...
Devon Schudy
dschudy
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Feb 10, 2008
7:15 pm
799
... What is the default we're using again? 8 per match? And, have you considered raising the time limit? Lets see.. i guess raising would only be a good thing ...
Antonio Marcos
amcmr2003
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Feb 11, 2008
2:05 am
800
... 10. ... A longer time limit has the problem that rounds would take longer to run, especially if there are any runaway algae. ... A torus would be fine,...
Devon Schudy
dschudy
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Feb 11, 2008
5:18 am
801
Has the 'rules' box been disabled as an oversight or a feature? I have generally felt that games were too crowded at the start. The robowar group round in...
Matt Burkholder
mburkholder
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Feb 11, 2008
3:37 pm
802
... In a many-sided game, a fight between two sides is not a zero-sum game. Normally both sides involved lose, so it's better to avoid fights unless you will...
Devon Schudy
dschudy
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Feb 12, 2008
5:53 am
803
... An oversight - it was never implemented on Windows. (And it's not high on the to-do list - there are much more important things missing in the Windows...
Devon Schudy
dschudy
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Feb 12, 2008
6:32 am
804
Someone sent us some new sides, so it's time for another Newbie Tournament. I'll hold it in about two weeks, on Saturday August 10, so you have time to dust...
dschudy
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Jul 29, 2008
4:55 am
805
I just encountered Grobots, and playing with it it seems quite fun, but I'm curious if there's any actual activity going on anymore anywhere for it, and if...
zendarva
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Nov 27, 2008
9:57 am
806
We had some Tournaments a few times recently, but I for one been quite away, due to university draining my spare time. I was actually wishing to come back in...
Antonio Marcos
amcmr2003
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Nov 27, 2008
11:28 am
807
... quite away, due to university draining my spare time. I was actually wishing to come back in the next few weeks, since I'll be on vacation for 2-3 months.....
zendarva
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Nov 27, 2008
12:51 pm
808
... Self Distancing.. cool! What exactly does it mean? =) Yes! In 2 weeks I should be more free.. hopefully others will come back too after those emails. ...
Antonio Marcos
amcmr2003
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Nov 27, 2008
1:11 pm
809
Starting with a seed, and syphoners to feed it, it produces a seed which randomly moves away to a space at least 5, at max 10 away from any other established...
zendarva
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Nov 27, 2008
1:25 pm
810
I have been spending some time upgrading sides. Devon and Warren, what are the latest versions of my sides that you have. I had a hard drive crash and lost...
Matt Burkholder
mburkholder
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Nov 28, 2008
1:56 pm
811
... LOL! ... Veja quais são os assuntos do momento no Yahoo! +Buscados http://br.maisbuscados.yahoo.com...
Antonio Marcos
amcmr2003
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Nov 28, 2008
3:33 pm
812
I'm trying to set one bot up to follow another, at first i had no problem, but as the number of bots increase I see something strange happening. Whenever the...
zendarva
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Dec 1, 2008
3:02 am
813
at first glance, I would say that when you reach the end of the loop, you invert the test for the while.. so it will break as soon as the master isnt the first...
Antonio Marcos
amcmr2003
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Dec 1, 2008
11:31 am
814
Yeah, that did seem to be the problem. I moved next-robot to the top, stored its value in a variable, and checked it against 1 instead of 0 and everything...
zendarva
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Dec 1, 2008
10:31 pm
815
... Hmm.. wouldnt that eliminate the first result?? What happens when the master is the only bot around, or worse: what happens if its the closest one, but not...
Antonio Marcos
amcmr2003
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Dec 1, 2008
11:14 pm
816
... the master is the only bot around, or worse: what happens if its the closest one, but not the only one? ... I expected the same thing, at the point I...
zendarva
Offline Send Email
Dec 1, 2008
11:34 pm
817
... hahaha ... yes yes, and that was exactly one of the things that attracted me in this game, the language, it spinned my brain a bit =) ... I imagined =) ......
Antonio Marcos
amcmr2003
Offline Send Email
Dec 1, 2008
11:57 pm
Messages 788 - 817 of 835   Oldest  |  < Older  |  Newer >  |  Newest
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