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Messages 761 - 790 of 835   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
761
Should Shield & Coward even work? It is an extremely simple side. All it does is move to a corner and shoot at anything that comes near. It is all solar...
Matt Burkholder
mburkholder
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Dec 21, 2007
10:28 pm
762
... A little, yes.. Maybe if the map was bigger, or the food more efficient? or there would be other stuff on the map for motivation? maybe the food sensor...
Antonio Marcos
amcmr2003
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Dec 22, 2007
8:07 pm
763
... It is a bit annoying to see something so simple winning, but I don't think it'll last. S+C gets the benefit of hiding in the corner and fighting less - but...
Devon Schudy
dschudy
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Dec 23, 2007
11:16 pm
764
... revenges. ... against ... It takes a lot of Revenges, but they work because they kill the decoys so quickly, and then the grenades aren't much use. I think...
Devon Schudy
dschudy
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Dec 23, 2007
11:31 pm
765
It probably means you win by elimination a lot. The biomass graph counts elimination as a score of zero for the rest of the round, which makes it pretty...
Matt Burkholder
mburkholder
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Dec 24, 2007
6:19 pm
766
... They return the vector from the cell that fired them to their position, as if they moved the whole distance in one frame. (They don't actually live long...
Devon Schudy
dschudy
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Dec 25, 2007
3:13 am
767
... I agree with you with all aspects except this caution about wars, i think it will at max become something still quite unstable. Maybe it will come a period...
Antonio Marcos
amcmr2003
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Dec 28, 2007
4:54 am
768
Hi, Im trying to understand shields: it seems that when u turn the shield on, it starts to gather energy. There is a number raising, which I suppose is the...
amcmr2003
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Jan 19, 2008
8:23 pm
769
... Don't try too hard. The current shields are not well designed and not much fun. ... It's the amount of energy stored in the shield. The higher it is (per...
Devon Schudy
dschudy
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Jan 21, 2008
6:54 am
770
I have to say I give up on shields. I thought I have an idea that would work but I was foiled again. I thought friendly syphons work through shields....
Matt Burkholder
mburkholder
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Jan 21, 2008
3:24 pm
771
== ... == ... == The shields, as it seems to be the initial idea, doesnt look very different from armor+repair, does it? At least seems possible to emulate it...
Antonio Marcos
amcmr2003
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Jan 21, 2008
8:56 pm
772
Well.. Im rather worried about mass > 20 damage ratio.. We have now bad curve where lower mass, you are less dangerous, near 20.0 you are optimal.. more than...
Unknown
borg@...
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Jan 27, 2008
7:11 pm
773
... I agree with that (dont know about the linear though).. yet it is kind of common sense that bigger things are easier to hit/take more damage.. more area to...
Antonio Marcos
amcmr2003
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Jan 27, 2008
7:40 pm
774
... It's not about the amount of energy and time, but about how many cells you split it into. It's easy to change the size of cells, but it's not very...
Devon Schudy
dschudy
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Jan 27, 2008
7:44 pm
775
... thats more interesting indeed.. ... makes sense. ... It would have to be based on the standard mass and emulate the effect of having many std cells. Maybe...
Antonio Marcos
amcmr2003
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Jan 27, 2008
7:56 pm
776
... LOL.. by the way, my last message got ignored :( should I insist? :) just wondering if armor+repair isnt the same as shield.. if so, this is a pretty good ...
Antonio Marcos
amcmr2003
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Jan 27, 2008
8:01 pm
777
... oops.. correct that to %100/x and effectivEness* :) ... Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! ...
Antonio Marcos
amcmr2003
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Jan 27, 2008
8:07 pm
778
Yes, shields is basically like more armor and repair. Actually it multiplies your armor and repair by using energy. I guess it allows you to do three things:...
Matt Burkholder
mburkholder
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Jan 28, 2008
4:16 pm
779
You wrote a lot of cool stuff... I like it It makes programming more cool. Im actualy beat both Segragated and Move-Zig.. but only when im close to that 20...
Unknown
borg@...
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Jan 28, 2008
5:49 pm
780
http://tinyurl.com/3ydjmh - an artical in a UK newspaper on how starlings naviaget in swarms to avoid predators changing "coordinate swarms of robots" to...
mcmadhatter
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Jan 30, 2008
1:57 pm
781
... Agreed :) ... Nope, doesnt make sense.. At least not in my simulations. After removing that artifical damage: //if ( mass > kStandardMass ) multiplier +=...
Unknown
borg@...
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Jan 31, 2008
6:33 pm
782
... Both arguments make sense, what I meant was that maybe the bonus was too high(agreeing with both, but more with you to reduce the penalty for bigness). Now...
Antonio Marcos
amcmr2003
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Feb 1, 2008
1:12 am
783
... Thats exactly the idea I was thinking about for some time, multicelular organisms.. ... cant we do that already?(not exactly give birth out there, but...
Antonio Marcos
amcmr2003
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Feb 1, 2008
1:32 am
784
... Maybe, but it's hard enough that it's not abused. ... Grenades go over anything, yes. Except walls - they detonate when they hit a wall, but this hardly...
Devon Schudy
dschudy
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Feb 1, 2008
3:02 am
785
... These shield ideas are good, and might make fun games, but they're missing something important: a model of how they're balanced. I made the same mistake...
Devon Schudy
dschudy
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Feb 1, 2008
4:40 am
786
... All of the big types are old and primitive, and there have been other rule changes more recently, so it's not surprising they do worse. If you enlarge a...
Devon Schudy
dschudy
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Feb 1, 2008
5:38 am
787
... Yeah. The extra-damage penalty is ugly. There are other ways to discourage large cells. For example, a stunner weapon (that stuns cells for a time not...
Devon Schudy
dschudy
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Feb 1, 2008
5:46 am
788
... Hehe, true.. But SegE and Zig was designed to use smaller cells to distribute energy. I doubt they will peform better when enlarged: 1) they will need a...
Unknown
borg@...
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Feb 1, 2008
9:15 am
789
I guess I don't know my game theory well enough. I can't quite figure out when it is best for both sides not to fight each other (other than hordes). Do you...
Matt Burkholder
mburkholder
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Feb 1, 2008
3:24 pm
790
... I think we can only reliable balance stuff if we play alot, till it get obvious the problems.. (I see your point now =])so i agree we shouldnt change much...
Antonio Marcos
amcmr2003
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Feb 1, 2008
3:30 pm
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