... I think it would be great. ... btw, the 2 fastest speeds of grobots are still too different, i liked the previous unlimited best, i could still see stuff...
How was the tournament? (i guess its done right? or was it postponed?)
regards,
Marcos
_______________________________________________________ Novidade...
Hi everyone, my name is Adam and i am at the University of Bath, England I just joined your mailing list- hope that's cool I was fascinated by grobots when my...
... Welcome to our friend from over the big pond! It is certainly cool, and hope you find the mailing list useful. Ask any questions, we will do our best to...
I sent this on May 4th, but the list software liked it so much it decided to keep it. Here it is again... ... There's an even simpler way to do this, which is...
Another vanished message... ... IIRC the different forms of attack were roughly balanced with each other, and there were unclear issues like choosing where to...
The last of the lost ones... ... I didn't realize until you mentioned it, but this is Segregated Eaters' big advantage. Other food-sharing gatherers avoid...
... You must have a fast machine - on mine, there's barely any difference between them. Unlimited is supposed to be as fast as possible, for running ...
I did a simple experiment about cooperation: I made versions of the Top Nine that set their flag, and ignore enemies with flags. Therefore they never shoot at...
Exactly as the previous unlimited was :)
thanks!
Marcos.
On Tue, 06 Jun 2006 02:57:46 -0000, dschudy <dschudy@...> wrote:
> Marcos wrote:
>> btw, the...
Interesting!
It would also be interesting to calculate sinergy, how coop frequency influences the advantage..
probably -very- exponencial :)
Marcos
On Tue,...
One technical problem that would probably prevent this right now is that most C standard libraries implement the rand and srand functions in unique ways...
Welcome Adam! Code up a side and we will add it to the next Newbie tournament. BTW, I "know" someone (via email) from the Univ. of Bath. Prof. John ffitch in...
... I think that was 300 fps, assuming a very fast machine. Unlimited has never had a speed limit, but on Windows, GBApplication::Process() is called at most...
My machine isnt that fast at all.. athlon XP 1800+
i think previous unlimited, although not having a speed limit per se, used to draw every round, and not...
I've just found out about this fun game. I've wrote a side and uploaded it to the repository. It's mainly solar in the corner like the productive ones with...
I would find it natural if the bots couldn't exchange data in a nonlocal form like the message queues or the shared memory. (by the way what's this radio send...
Same things i commented some time ago..
the radios doesnt cost anything..
and short range radio seems too expensive - overhead-wise :) - to be implemented.....
... Natural as in the sense of the real world? Like a shout fades into the distance? Or natural in its use in the game? I see benefits to both styles of...
... Somehow I think both. When trying to find solutions to solve problems in this game (ok, I've just made one primitive side) I feel that there's always the...
... It wins the Newbie Tournament. Flower 2 (which has been in Grobotland for months, but I didn't notice) is a close second (plus it's pretty). ... Is the 100...
... Engine-power is how much energy per frame goes into changing the robot's velocity. It's not related to drag or even to mass, but to speed. The engine tries...
@Devon Thanks for the evaluation. I really overlooked that processor costs so much. Stupid first line of the types view. :) I thought it wouldn't matter much...
I'm currently running the increased armor version of Move Zig! against the Top 9. They perform pretty well, being currently first (19.6) followed by Commune +...