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Messages 603 - 632 of 835   Oldest  |  < Older  |  Newer >  |  Newest
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603
... i use multiple channels to reduce thinking time :) it only wastches for its collumn (if i remember correctly)...
amcmr2003
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May 2, 2006
11:33 am
604
... I think it would be great. ... btw, the 2 fastest speeds of grobots are still too different, i liked the previous unlimited best, i could still see stuff...
amcmr2003
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May 2, 2006
11:46 am
605
How was the tournament? (i guess its done right? or was it postponed?) regards, Marcos _______________________________________________________ Novidade...
Antonio Marcos
amcmr2003
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May 11, 2006
9:22 pm
606
Sorry, I missed the deadline for the tournament as well. I have been working on many other things ... Did it happen? Anthony...
Anthony Kozar
creatureofth...
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May 13, 2006
2:19 am
607
Hi everyone, my name is Adam and i am at the University of Bath, England I just joined your mailing list- hope that's cool I was fascinated by grobots when my...
Adam Luqmani
quadmailman
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May 31, 2006
4:19 pm
608
... Welcome to our friend from over the big pond! It is certainly cool, and hope you find the mailing list useful. Ask any questions, we will do our best to...
Tilendor
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May 31, 2006
11:41 pm
609
I sent this on May 4th, but the list software liked it so much it decided to keep it. Here it is again... ... There's an even simpler way to do this, which is...
dschudy
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Jun 2, 2006
12:51 am
610
Another vanished message... ... IIRC the different forms of attack were roughly balanced with each other, and there were unclear issues like choosing where to...
dschudy
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Jun 2, 2006
1:03 am
611
The last of the lost ones... ... I didn't realize until you mentioned it, but this is Segregated Eaters' big advantage. Other food-sharing gatherers avoid...
dschudy
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Jun 2, 2006
1:13 am
612
On Fri, 02 Jun 2006 01:02:59 -0000, dschudy <dschudy@...> wrote: > Another vanished message... > > IIRC the different forms of attack were roughly...
Antonio Marcos
amcmr2003
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Jun 2, 2006
8:17 pm
613
... You must have a fast machine - on mine, there's barely any difference between them. Unlimited is supposed to be as fast as possible, for running ...
dschudy
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Jun 6, 2006
2:57 am
614
I did a simple experiment about cooperation: I made versions of the Top Nine that set their flag, and ignore enemies with flags. Therefore they never shoot at...
dschudy
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Jun 6, 2006
3:03 am
615
Exactly as the previous unlimited was :) thanks! Marcos. On Tue, 06 Jun 2006 02:57:46 -0000, dschudy <dschudy@...> wrote: > Marcos wrote: >> btw, the...
Antonio Marcos
amcmr2003
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Jun 6, 2006
4:00 pm
616
Interesting! It would also be interesting to calculate sinergy, how coop frequency influences the advantage.. probably -very- exponencial :) Marcos On Tue,...
Antonio Marcos
amcmr2003
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Jun 6, 2006
4:21 pm
617
One technical problem that would probably prevent this right now is that most C standard libraries implement the rand and srand functions in unique ways...
Anthony Kozar
creatureofth...
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Jun 7, 2006
6:35 pm
618
Welcome Adam! Code up a side and we will add it to the next Newbie tournament. BTW, I "know" someone (via email) from the Univ. of Bath. Prof. John ffitch in...
Anthony Kozar
creatureofth...
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Jun 7, 2006
6:52 pm
619
... It already does, for that reason. :) - Devon...
dschudy
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Jun 9, 2006
1:55 am
620
... I think that was 300 fps, assuming a very fast machine. Unlimited has never had a speed limit, but on Windows, GBApplication::Process() is called at most...
dschudy
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Jun 9, 2006
1:56 am
621
My machine isnt that fast at all.. athlon XP 1800+ i think previous unlimited, although not having a speed limit per se, used to draw every round, and not...
Antonio Marcos
amcmr2003
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Jun 9, 2006
10:44 am
622
I've just found out about this fun game. I've wrote a side and uploaded it to the repository. It's mainly solar in the corner like the productive ones with...
austeritygirlone
austeritygir...
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Jun 12, 2006
6:26 pm
623
you've just found it, and made a side? genius! lol :) welcome to the game ^^ regards, Marcos. On Mon, 12 Jun 2006 18:18:18 -0000, austeritygirlone...
Antonio Marcos
amcmr2003
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Jun 13, 2006
3:01 am
624
I would find it natural if the bots couldn't exchange data in a nonlocal form like the message queues or the shared memory. (by the way what's this radio send...
austeritygirlone
austeritygir...
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Jun 14, 2006
3:37 pm
625
Same things i commented some time ago.. the radios doesnt cost anything.. and short range radio seems too expensive - overhead-wise :) - to be implemented.....
Antonio Marcos
amcmr2003
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Jun 14, 2006
7:23 pm
626
... Natural as in the sense of the real world? Like a shout fades into the distance? Or natural in its use in the game? I see benefits to both styles of...
Tilendor
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Jun 14, 2006
8:09 pm
627
... Somehow I think both. When trying to find solutions to solve problems in this game (ok, I've just made one primitive side) I feel that there's always the...
austeritygirlone
austeritygir...
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Jun 15, 2006
12:24 am
628
... It wins the Newbie Tournament. Flower 2 (which has been in Grobotland for months, but I didn't notice) is a close second (plus it's pretty). ... Is the 100...
dschudy
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Jun 15, 2006
2:24 am
629
... Engine-power is how much energy per frame goes into changing the robot's velocity. It's not related to drag or even to mass, but to speed. The engine tries...
dschudy
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Jun 15, 2006
2:44 am
630
@Devon Thanks for the evaluation. I really overlooked that processor costs so much. Stupid first line of the types view. :) I thought it wouldn't matter much...
austeritygirlone
austeritygir...
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Jun 15, 2006
11:37 am
631
I'm currently running the increased armor version of Move Zig! against the Top 9. They perform pretty well, being currently first (19.6) followed by Commune +...
austeritygirlone
austeritygir...
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Jun 15, 2006
3:50 pm
632
I am getting 404 File not found errors when trying to download these two sides from the Sourceforge site: ...
Anthony Kozar
creatureofth...
Offline Send Email
Jun 15, 2006
4:32 pm
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