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Messages 544 - 573 of 835   Oldest  |  < Older  |  Newer >  |  Newest
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544
* Since I'm a developer, I know that executing "6 9 * 42 <> if die then" doubles weapon effectiveness. :) I always felt like something like that was happening...
Matt Burkholder
mburkholder
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Apr 1, 2006
4:04 pm
545
One other question, does robot-side go from 1 to the number of sides in the round or one to the number of sides in the tournament? Matt...
Matt Burkholder
mburkholder
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Apr 1, 2006
4:05 pm
546
I just uploaded a new side called "Walled City" to the Repository. Its most noteworthy feature is it is a colony that moves intelligently. I'm looking for a ...
Warren Schudy
wschudy
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Apr 1, 2006
9:04 pm
547
I was running a tournament at home too. 20 sides kind of randomly picked from the "Good Sides". It also included a few new or poorer old sides. It had...
Matt Burkholder
mburkholder
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Apr 2, 2006
3:56 pm
548
... This generally happens with agressive gatherers - compare Revenge Killer and Wise Men's scores in the Top Nine and larger tournaments. When they win their...
dschudy
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Apr 2, 2006
6:31 pm
549
... It was, a few years ago - there was a time when syphons could deliver more energy than they took. But the real magic is the 400 armor. Commune Plus 2...
dschudy
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Apr 2, 2006
7:03 pm
550
... Revenge's trick is it has a big weapon and it shoots at point-blank so it can't miss. The combination means it delivers damage at about 2 per frame....
Warren Schudy
wschudy
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Apr 2, 2006
9:45 pm
551
I just looked at the source and it appears that the IDs go from 1 to the number of sides currently loaded/in the tournament. I guess it would be easier to do...
Matt Burkholder
mburkholder
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Apr 3, 2006
3:50 pm
552
... to ... I've been looking at a concept for a side that tries to use a lot of computing power to help discover information about a side. I want to use it to...
Tilendor
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Apr 6, 2006
8:40 pm
553
For anyone using shared code, I've got one note for you. Execution will begin in the shared code unless you do one of two things: 1) Use the start tag inside...
Tilendor
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Apr 9, 2006
1:55 am
554
... I haven't been able to reproduce either of these. :( Is there a way to trigger either crash reliably? - Devon...
dschudy
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Apr 9, 2006
3:35 pm
555
With shared code everything defined there is present in all types: code, variables, constants? But things that you define separately for each type are all...
Matt Burkholder
mburkholder
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Apr 9, 2006
4:46 pm
556
... I see two ways to solve that problem: 1) Remove the feature giving an implicit #start at beginning of code, so every type (or the shared code section) must...
Warren Schudy
wschudy
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Apr 9, 2006
5:48 pm
557
The crash with the statistic window seems to have gone away. I still get crashes when I leave a tournament running a long time. I started one yesterday early...
Matt Burkholder
mburkholder
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Apr 10, 2006
12:36 pm
558
... Yes. ... No. This happens to work for labels because they support forward references, but other type-specific definitions will not be visible in shared...
dschudy
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Apr 11, 2006
4:15 am
559
... I was meaning to do something about this, wasn't I... ...there, it's fixed. There is now an implicit #start at the beginning of the type's code. Other...
dschudy
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Apr 11, 2006
4:20 am
560
I'm currently acting like a user instead of a maintainer, so here are two feature requests. (I should get around to debugging the MacOS X build in the next 3...
Warren Schudy
wschudy
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Apr 11, 2006
4:18 pm
561
Devon: Thanks for adding the implicit Start. I've always thought it odd to start anywhere but from the top of the code. But that might just be me. Warren:...
Tilendor
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Apr 11, 2006
10:33 pm
562
May 1st would probably be fine. I have not actually made any progress recently. I am particularly busy with my job and other projects right now and the free...
Anthony Kozar
creatureofth...
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Apr 12, 2006
4:49 am
563
Quick update. I've uploaded a new Grobots syntax file with the most recent changes, and it now includes an undocumented constant!! pi/2. And the peasants...
Tilendor
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Apr 12, 2006
7:55 am
564
Sorry, guys. Kinda busy. Let the emails accumulate again, but its going to clear soon. you can go without me ^^ np c ya soon On Tue, 11 Apr 2006 22:33:08...
Antonio Marcos
amcmr2003
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Apr 12, 2006
8:53 am
565
... At first I thought you must be exagerating, but I just looked and you're right, Walled City has about 20 shared constants (mostly shared memory, message ...
Warren Schudy
wschudy
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Apr 12, 2006
11:34 pm
566
... 1 and 2 would definitely add the most for a small amount of work. I wonder, however, if number 3 is necessary to attract interest. I've played a few...
Tilendor
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Apr 13, 2006
8:53 pm
567
Reminder from the Calendar of grobots http://groups.yahoo.com/group/grobots/cal NT2 (Newcomer Tournament 2) Entry Deadline. Saturday April 15, 2006 11:45 pm -...
grobots@yahoogroups.com
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Apr 14, 2006
11:44 pm
568
Whoops. I forgot I even set this up in the calendar. Everyone, please disregard that reminder. As mentioned in another thread, the tourney is not until the...
Tilendor
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Apr 15, 2006
12:06 am
569
... Oops. I've never used it (unlike 2pi, which is common) and forgot it existed. ... Does it often win against those opponents? If so, your days in the newbie...
dschudy
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Apr 15, 2006
2:26 pm
570
... Ew. That looks decidedly confusing to use. I would forever be forgetting which code applied to which type. This would also not make sense if we decide to...
dschudy
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Apr 15, 2006
2:29 pm
571
... Flower is doing very well against 4-5 opponents, so I fear this next newbie tourney will be my last. Against a denser field of opponents, I do much worse...
Tilendor
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Apr 15, 2006
5:21 pm
572
I still find Untouchable to be a very formidable side, even if it may not be the top scorer right now. The side I have been working on is essentially my...
Matt Burkholder
mburkholder
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Apr 16, 2006
4:57 pm
573
See Title, check it out if you are interested. Boy has it changed from the NT1 version. From begining of file to end, its actually shrunk. But I'm doing a...
Tilendor
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Apr 17, 2006
7:19 am
Messages 544 - 573 of 835   Oldest  |  < Older  |  Newer >  |  Newest
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