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Messages 322 - 351 of 835   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
322
... There is now. Behold the Step command. ... There are 143 hardware variables, so seeing them all would require a lot of space. (Although a lot of them are...
Devon Schudy
dschudy
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Oct 6, 2003
3:48 am
323
I am still around and those improvements sound great. I haven't had time to play for a while. I still have ideas for more sides than I can write so I guess...
Matt Burkholder
mburkholder
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Oct 7, 2003
9:47 pm
324
I'm glad to see you guys are still around. I haven't had time to do any programming lately. I've got an idea I want to try. We'll see when I can get to it. ...
Matt Burkholder
mburkholder
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Dec 23, 2003
5:25 pm
325
It appear that there is an error in the brain stepper. When I was trying to debug some code this morning the changes in the stack did not appear to correspond...
Matt Burkholder
mburkholder
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Jan 14, 2004
4:14 pm
326
... Oops, I broke it. If you were using a version after January 5, the debugger and inspector weren't updating properly. It should be fixed now...
Devon Schudy
dschudy
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Jan 15, 2004
4:09 am
327
I couple of quick questions for you guys: Enemy-Syphons are still energy-taken = syphon-rate * shield-fraction * robot-shield-fraction * robot-energy /...
Matt Burkholder
mburkholder
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Feb 5, 2004
2:34 am
328
I've been trying to run a tournament with some different rules. (2 side 8x8 world). I keep getting an error that stops execution until I click continue. It...
Matt Burkholder
mburkholder
Offline Send Email
Feb 5, 2004
2:54 pm
329
I guess I found the answer to my own question. When it random seed position generator can't find room for all of the side with the required separation in...
Matt Burkholder
mburkholder
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Feb 5, 2004
3:28 pm
330
... Yes. ... We forgot to rebalance them after fixing the exploits (untraceability and stunning) Sucker used. I'll make them a lot cheaper. ... Everything the...
Devon Schudy
dschudy
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Feb 6, 2004
9:16 pm
331
... Would it make sense to have type available for shots? Constants for blaster, grenade, syphon, or (? force field). Matt...
Matt Burkholder
mburkholder
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Feb 7, 2004
4:30 pm
332
... Done. Blast is 1, grenade 2, syphon 3, enemy-syphon 4, forcefield 5, otherwise 0. It works fine for blasts and grenades, but forcefields and explosions...
Devon Schudy
dschudy
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Feb 7, 2004
9:19 pm
333
... The seeding code now compensates better for the number of seeds and the empty space at the center and edges, and relaxes the spacing gradually (and faster...
Devon Schudy
dschudy
Offline Send Email
Feb 7, 2004
9:35 pm
334
Hi, I have been lurking here for awhile and have finally decided to post something .... Devon and Warren, thanks so much for creating Grobots and making it...
Anthony Kozar
creatureofth...
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Feb 12, 2004
7:26 pm
335
I don't know if the results will come through on this e-mail. . . I also run a test recently with two sides and smaller world sizes. It actually was quite...
Matt Burkholder
mburkholder
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Feb 27, 2004
10:22 pm
336
What's the syntax for using local memory? I've got a load/store in my code. I get a index out of range error. I assume you have to declare/buy the memory....
Matt Burkholder
mburkholder
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Mar 12, 2004
8:42 pm
337
... #hardware processor 11 100 ;11 instructions/frame, 100 memory #code energy 15 store position 20 vstore ;... 15 load ; => old energy 20 vload ; => old...
Devon Schudy
dschudy
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Mar 13, 2004
1:35 am
338
You're right it is documented. I actually looked and I found the load/store operators. I kept looking for a new hardware component instead of an additional...
Matt Burkholder
mburkholder
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Mar 13, 2004
1:50 pm
339
... A real, kickable robot made of mostly aluminium and Lexan. See http://www.usfirst.org/robotics/ or http://users.wpi.edu/~first/ for details. -wjs...
wschudy@...
wschudy
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Mar 15, 2004
11:25 pm
340
Congratulations on choosing a license for Grobots! The GPL is a great choice. Now that you have a license, do you have any plans to upload the code to a ...
Anthony Kozar
creatureofth...
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Mar 20, 2004
11:24 am
341
... Moving to Sourceforge was the impetus for picking a license. :) I just finished registering there (thanks for reminding me), so there should be a...
Devon Schudy
dschudy
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Mar 21, 2004
1:13 am
342
I put up a new version of "Business Cycle" and a new side called "Ocean Front". Neither one will win anything but I think they are interesting. I did some...
Matt Burkholder
mburkholder
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Apr 21, 2004
4:29 pm
343
Believe it or not I have actually been reading all the posts here since I joined. But since I realised (about 10 mins after joining ages ago) that I need a mac...
James Austin
austinjames84
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Jun 6, 2004
11:53 am
344
As far as I know, it should work. The promised 40X slowdown will make unobserved tournaments take forever, but if you have a reasonably fast machine (1...
Warren Schudy
wschudy
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Jun 11, 2004
3:41 am
345
I think that this is very good suggestion. I have seen old PowerPCs for auction for around $50 I think. I have been given several old Macs by people I know...
Anthony Kozar
creatureofth...
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Jun 11, 2004
4:40 am
346
Firstly thanks for the old mac suggestion, I've got an old PowerMac 6100/66 on the way that I found for $30. Should be just fast enough for my purposes...
James Austin
austinjames84
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Jul 17, 2004
11:39 am
347
... Any help with the documentation would be appreciated. ... That should be documented in the physics page, but isn't. Energy is stored in the shields. Every...
Warren Schudy
wschudy
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Jul 17, 2004
6:07 pm
348
... So shields dissipate according to 'shield = (shield - 0.002*Mass - 0.01 * shield);' per frame? Can you set ShieldPower to be negative? ... So each time you...
James Austin
austinjames84
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Jul 18, 2004
3:53 am
349
... Yes for the first question, no for the second. We purposefully made it slow to lower shields to discourage their use in combat. (You cannot fire weapons...
Warren Schudy
wschudy
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Jul 18, 2004
4:31 am
350
What happens when you define a sensor with out specifying a value for numresults? eg I was reading through a side at random (Not Quite Mad) and saw this: #type...
James Austin
austinjames84
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Jul 18, 2004
4:35 am
351
Is it possible to have two of the same device?...
James Austin
austinjames84
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Jul 18, 2004
4:54 am
Messages 322 - 351 of 835   Oldest  |  < Older  |  Newer >  |  Newest
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