I posted a new side today. I called it "Wise Men". It sounds like you guys in college so I assume new know them: Jim, Jack, and Jose. It's nothing real...
... OK, that was too much overhead. Now it's smaller. But tiny shots shouldn't be cheap; they'd make shot sensors too hard to use. (Not to mention slowing down...
... There is now. Behold the Step command. ... There are 143 hardware variables, so seeing them all would require a lot of space. (Although a lot of them are...
I am still around and those improvements sound great. I haven't had time to play for a while. I still have ideas for more sides than I can write so I guess...
I'm glad to see you guys are still around. I haven't had time to do any programming lately. I've got an idea I want to try. We'll see when I can get to it. ...
It appear that there is an error in the brain stepper. When I was trying to debug some code this morning the changes in the stack did not appear to correspond...
I couple of quick questions for you guys: Enemy-Syphons are still energy-taken = syphon-rate * shield-fraction * robot-shield-fraction * robot-energy /...
I've been trying to run a tournament with some different rules. (2 side 8x8 world). I keep getting an error that stops execution until I click continue. It...
I guess I found the answer to my own question. When it random seed position generator can't find room for all of the side with the required separation in...
... Yes. ... We forgot to rebalance them after fixing the exploits (untraceability and stunning) Sucker used. I'll make them a lot cheaper. ... Everything the...
... Done. Blast is 1, grenade 2, syphon 3, enemy-syphon 4, forcefield 5, otherwise 0. It works fine for blasts and grenades, but forcefields and explosions...
... The seeding code now compensates better for the number of seeds and the empty space at the center and edges, and relaxes the spacing gradually (and faster...
Hi, I have been lurking here for awhile and have finally decided to post something .... Devon and Warren, thanks so much for creating Grobots and making it...
I don't know if the results will come through on this e-mail. . . I also run a test recently with two sides and smaller world sizes. It actually was quite...
What's the syntax for using local memory? I've got a load/store in my code. I get a index out of range error. I assume you have to declare/buy the memory....
You're right it is documented. I actually looked and I found the load/store operators. I kept looking for a new hardware component instead of an additional...
... A real, kickable robot made of mostly aluminium and Lexan. See http://www.usfirst.org/robotics/ or http://users.wpi.edu/~first/ for details. -wjs...
Congratulations on choosing a license for Grobots! The GPL is a great choice. Now that you have a license, do you have any plans to upload the code to a ...
... Moving to Sourceforge was the impetus for picking a license. :) I just finished registering there (thanks for reminding me), so there should be a...
I put up a new version of "Business Cycle" and a new side called "Ocean Front". Neither one will win anything but I think they are interesting. I did some...
Believe it or not I have actually been reading all the posts here since I joined. But since I realised (about 10 mins after joining ages ago) that I need a mac...
As far as I know, it should work. The promised 40X slowdown will make unobserved tournaments take forever, but if you have a reasonably fast machine (1...
I think that this is very good suggestion. I have seen old PowerPCs for auction for around $50 I think. I have been given several old Macs by people I know...
Firstly thanks for the old mac suggestion, I've got an old PowerMac 6100/66 on the way that I found for $30. Should be just fast enough for my purposes...
... Any help with the documentation would be appreciated. ... That should be documented in the physics page, but isn't. Energy is stored in the shields. Every...
... So shields dissipate according to 'shield = (shield - 0.002*Mass - 0.01 * shield);' per frame? Can you set ShieldPower to be negative? ... So each time you...
... Yes for the first question, no for the second. We purposefully made it slow to lower shields to discourage their use in combat. (You cannot fire weapons...