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Messages 305 - 334 of 835   Oldest  |  < Older  |  Newer >  |  Newest
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305
... That's how it is now. It would be easier if giving birth automatically dropped shields, but that would leave an exploit for shielded missiles: by giving...
Devon Schudy
dschudy
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Jul 8, 2003
3:54 pm
306
... Business Cycle is one of my favorite sides. Its score varies widely between tournaments, and I don't know why. Some random analysis: The Sweepers don't...
Devon Schudy
dschudy
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Jul 9, 2003
8:44 pm
307
A 0.1 power FF yields a similar max speed as a 0.1 power engine, but the hardware is much cheaper. This seems like a balance problem. If people disagree, I'll...
Warren Schudy
wschudy
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Jul 10, 2003
3:08 pm
308
You have business cycle figured just about the way I do. The original intention of the sweepers was to keep the Day Traders close to home so they could defend...
Matt Burkholder
mburkholder
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Jul 11, 2003
1:55 pm
309
... Let HW be the cost of the ordinary hardware (everything except initial energy, chasis, and cooling charge). Let CC be the cooling charge. Let OH be the...
Warren Schudy
wschudy
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Jul 12, 2003
1:19 am
310
... If you assume 80 cost for fixed hardware (sensors, CPU, radio), effectively increasing the chasis cost to 100, the max efficiency occurs when the...
Warren Schudy
wschudy
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Jul 12, 2003
1:30 am
311
... I have uploaded the website to http://users.wpi.edu/~wschudy/grobots/. It will continue to be available on Devon's webspace as well. The two versions will...
Warren Schudy
wschudy
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Jul 14, 2003
12:38 am
312
Hey everyone. Long time, no update from me, so here goes: Progress made since last E-mail: None. Reasons: Many and diverse, but mainly job related & having my...
Tilendor@...
Tilendor
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Jul 14, 2003
6:45 am
313
In a message dated 7/10/03 9:10:51 AM Mountain Daylight Time, wschudy@... ... Go for it:-) [Non-text portions of this message have been removed]...
Tilendor@...
Tilendor
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Jul 14, 2003
6:59 am
314
I tried to run some version testing this weekend and kept getting an error: "Error colliding shot and robot, division by zero." This would stop execution and...
Matt Burkholder
mburkholder
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Jul 14, 2003
2:28 pm
315
The July 12th version fixed several divide-by-zero errors relating to syphons. Bug us if the errors continue. -wjs...
Warren Schudy
wschudy
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Jul 14, 2003
5:10 pm
316
I think you would really have a lot less balance problems if you would stop using those secret cheat codes to make your sides invincible! I've always been...
Matt Burkholder
mburkholder
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Jul 23, 2003
5:09 pm
317
... Hey, we fixed the syphon ch^H^Hbug! :) One trick most of the top sides use is separating combat from economy. It lets you get more into each combat cell,...
Devon Schudy
dschudy
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Jul 24, 2003
9:45 am
318
... Unless we implement tournament rounds of varying lengths, it is inevitable that sides will be designed with the time-limit in mind. It's a question of...
Warren Schudy
wschudy
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Jul 25, 2003
12:35 am
319
I knew you were going to change the rules as soon as I sent that version of Business Cycle. You always do that when I take advantage of something. Is there a...
Matt Burkholder
mburkholder
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Jul 28, 2003
1:50 pm
320
I posted a new side today. I called it "Wise Men". It sounds like you guys in college so I assume new know them: Jim, Jack, and Jose. It's nothing real...
Matt Burkholder
mburkholder
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Aug 12, 2003
8:53 pm
321
... OK, that was too much overhead. Now it's smaller. But tiny shots shouldn't be cheap; they'd make shot sensors too hard to use. (Not to mention slowing down...
Devon Schudy
dschudy
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Aug 13, 2003
1:55 am
322
... There is now. Behold the Step command. ... There are 143 hardware variables, so seeing them all would require a lot of space. (Although a lot of them are...
Devon Schudy
dschudy
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Oct 6, 2003
3:48 am
323
I am still around and those improvements sound great. I haven't had time to play for a while. I still have ideas for more sides than I can write so I guess...
Matt Burkholder
mburkholder
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Oct 7, 2003
9:47 pm
324
I'm glad to see you guys are still around. I haven't had time to do any programming lately. I've got an idea I want to try. We'll see when I can get to it. ...
Matt Burkholder
mburkholder
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Dec 23, 2003
5:25 pm
325
It appear that there is an error in the brain stepper. When I was trying to debug some code this morning the changes in the stack did not appear to correspond...
Matt Burkholder
mburkholder
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Jan 14, 2004
4:14 pm
326
... Oops, I broke it. If you were using a version after January 5, the debugger and inspector weren't updating properly. It should be fixed now...
Devon Schudy
dschudy
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Jan 15, 2004
4:09 am
327
I couple of quick questions for you guys: Enemy-Syphons are still energy-taken = syphon-rate * shield-fraction * robot-shield-fraction * robot-energy /...
Matt Burkholder
mburkholder
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Feb 5, 2004
2:34 am
328
I've been trying to run a tournament with some different rules. (2 side 8x8 world). I keep getting an error that stops execution until I click continue. It...
Matt Burkholder
mburkholder
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Feb 5, 2004
2:54 pm
329
I guess I found the answer to my own question. When it random seed position generator can't find room for all of the side with the required separation in...
Matt Burkholder
mburkholder
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Feb 5, 2004
3:28 pm
330
... Yes. ... We forgot to rebalance them after fixing the exploits (untraceability and stunning) Sucker used. I'll make them a lot cheaper. ... Everything the...
Devon Schudy
dschudy
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Feb 6, 2004
9:16 pm
331
... Would it make sense to have type available for shots? Constants for blaster, grenade, syphon, or (? force field). Matt...
Matt Burkholder
mburkholder
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Feb 7, 2004
4:30 pm
332
... Done. Blast is 1, grenade 2, syphon 3, enemy-syphon 4, forcefield 5, otherwise 0. It works fine for blasts and grenades, but forcefields and explosions...
Devon Schudy
dschudy
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Feb 7, 2004
9:19 pm
333
... The seeding code now compensates better for the number of seeds and the empty space at the center and edges, and relaxes the spacing gradually (and faster...
Devon Schudy
dschudy
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Feb 7, 2004
9:35 pm
334
Hi, I have been lurking here for awhile and have finally decided to post something .... Devon and Warren, thanks so much for creating Grobots and making it...
Anthony Kozar
creatureofth...
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Feb 12, 2004
7:26 pm
Messages 305 - 334 of 835   Oldest  |  < Older  |  Newer >  |  Newest
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