... That's how it is now. It would be easier if giving birth automatically dropped shields, but that would leave an exploit for shielded missiles: by giving...
... Business Cycle is one of my favorite sides. Its score varies widely between tournaments, and I don't know why. Some random analysis: The Sweepers don't...
A 0.1 power FF yields a similar max speed as a 0.1 power engine, but the hardware is much cheaper. This seems like a balance problem. If people disagree, I'll...
You have business cycle figured just about the way I do. The original intention of the sweepers was to keep the Day Traders close to home so they could defend...
... Let HW be the cost of the ordinary hardware (everything except initial energy, chasis, and cooling charge). Let CC be the cooling charge. Let OH be the...
... If you assume 80 cost for fixed hardware (sensors, CPU, radio), effectively increasing the chasis cost to 100, the max efficiency occurs when the...
... I have uploaded the website to http://users.wpi.edu/~wschudy/grobots/. It will continue to be available on Devon's webspace as well. The two versions will...
Hey everyone. Long time, no update from me, so here goes: Progress made since last E-mail: None. Reasons: Many and diverse, but mainly job related & having my...
I tried to run some version testing this weekend and kept getting an error: "Error colliding shot and robot, division by zero." This would stop execution and...
I think you would really have a lot less balance problems if you would stop using those secret cheat codes to make your sides invincible! I've always been...
... Hey, we fixed the syphon ch^H^Hbug! :) One trick most of the top sides use is separating combat from economy. It lets you get more into each combat cell,...
... Unless we implement tournament rounds of varying lengths, it is inevitable that sides will be designed with the time-limit in mind. It's a question of...
I knew you were going to change the rules as soon as I sent that version of Business Cycle. You always do that when I take advantage of something. Is there a...
I posted a new side today. I called it "Wise Men". It sounds like you guys in college so I assume new know them: Jim, Jack, and Jose. It's nothing real...
... OK, that was too much overhead. Now it's smaller. But tiny shots shouldn't be cheap; they'd make shot sensors too hard to use. (Not to mention slowing down...
... There is now. Behold the Step command. ... There are 143 hardware variables, so seeing them all would require a lot of space. (Although a lot of them are...
I am still around and those improvements sound great. I haven't had time to play for a while. I still have ideas for more sides than I can write so I guess...
I'm glad to see you guys are still around. I haven't had time to do any programming lately. I've got an idea I want to try. We'll see when I can get to it. ...
It appear that there is an error in the brain stepper. When I was trying to debug some code this morning the changes in the stack did not appear to correspond...
I couple of quick questions for you guys: Enemy-Syphons are still energy-taken = syphon-rate * shield-fraction * robot-shield-fraction * robot-energy /...
I've been trying to run a tournament with some different rules. (2 side 8x8 world). I keep getting an error that stops execution until I click continue. It...
I guess I found the answer to my own question. When it random seed position generator can't find room for all of the side with the required separation in...
... Yes. ... We forgot to rebalance them after fixing the exploits (untraceability and stunning) Sucker used. I'll make them a lot cheaper. ... Everything the...
... Done. Blast is 1, grenade 2, syphon 3, enemy-syphon 4, forcefield 5, otherwise 0. It works fine for blasts and grenades, but forcefields and explosions...
... The seeding code now compensates better for the number of seeds and the empty space at the center and edges, and relaxes the spacing gradually (and faster...
Hi, I have been lurking here for awhile and have finally decided to post something .... Devon and Warren, thanks so much for creating Grobots and making it...