Sorry for not getting any work done on this lately. Things have been hectic in my life. I finally got my computer back together and running again, so I ...
... Syphons (of both kinds) can now be of arbitrary range, specified by a second hardware argument, which defaults to 1. The hardware cost increases linearly...
... I remember now. :) I wrote a side (Sucker) in about ten minutes that uses them, and it's way too powerful, even after two rule changes to weaken it....
I haven't seen anything that can successfully stun opponents since 'gnats' and 'life and death' were on the scene. I figured once that you would need a 4...
... Both Not Quite Harmless and Sucker could easily stun things, until the recent syphon changes. They use shields or long range to survive long enough to...
you wrote Both Not Quite Harmless and Sucker could easily stun things, until the recent siphon changes. They use shields or long range to survive long enough...
Forgot one other thing. Can cells with solar cells large enough to operate on still not be stunned? Once before you said that cells get first crack at their...
... I think they didn't for a while, but it was made possible again simply to encourage leeches, even though we knew this couldn't last. ... Right. They can...
... Preventing this is why the charge exists. If types were free, some sides would have more than they needed. Some would even have multiple trivial variants...
Do you know that Tripod not pops up annoying windows EVERY TIME you view a different page. I assume that they are free and that's about what you want to pay....
Another thing that would be nice on the debug window would be the ability to scroll of stack and instruction lists. Why all of the tinkering with force field...
... Force fields have never really been used effectively (business cycle's food gathering is marginally effective). We keep lowering the cost to balance them...
... That's how it is now. It would be easier if giving birth automatically dropped shields, but that would leave an exploit for shielded missiles: by giving...
... Business Cycle is one of my favorite sides. Its score varies widely between tournaments, and I don't know why. Some random analysis: The Sweepers don't...
A 0.1 power FF yields a similar max speed as a 0.1 power engine, but the hardware is much cheaper. This seems like a balance problem. If people disagree, I'll...
You have business cycle figured just about the way I do. The original intention of the sweepers was to keep the Day Traders close to home so they could defend...
... Let HW be the cost of the ordinary hardware (everything except initial energy, chasis, and cooling charge). Let CC be the cooling charge. Let OH be the...
... If you assume 80 cost for fixed hardware (sensors, CPU, radio), effectively increasing the chasis cost to 100, the max efficiency occurs when the...
... I have uploaded the website to http://users.wpi.edu/~wschudy/grobots/. It will continue to be available on Devon's webspace as well. The two versions will...
Hey everyone. Long time, no update from me, so here goes: Progress made since last E-mail: None. Reasons: Many and diverse, but mainly job related & having my...
I tried to run some version testing this weekend and kept getting an error: "Error colliding shot and robot, division by zero." This would stop execution and...
I think you would really have a lot less balance problems if you would stop using those secret cheat codes to make your sides invincible! I've always been...
... Hey, we fixed the syphon ch^H^Hbug! :) One trick most of the top sides use is separating combat from economy. It lets you get more into each combat cell,...
... Unless we implement tournament rounds of varying lengths, it is inevitable that sides will be designed with the time-limit in mind. It's a question of...
I knew you were going to change the rules as soon as I sent that version of Business Cycle. You always do that when I take advantage of something. Is there a...
I posted a new side today. I called it "Wise Men". It sounds like you guys in college so I assume new know them: Jim, Jack, and Jose. It's nothing real...