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Messages 27 - 56 of 835   Oldest  |  < Older  |  Newer >  |  Newest
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27
I got Grobots working over the weekend. The 3/27 version worked on my B&W. I've been working on a side. I still have some bugs in my food gathering code so...
mburkholder
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Apr 1, 2002
4:45 pm
28
... If the bug keeps troubling you send the bot to the list and we can help. ... Another good question that should be in the doc. Answer: damageReceived =...
Warren Schudy
wschudy
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Apr 1, 2002
9:49 pm
29
... This chaqnged a few days ago. Now there is a small overhead: the first .005 power per mass do nothing. Shields above that reduce damage exponentially as...
Devon Schudy
dschudy
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Apr 2, 2002
12:40 am
30
I ran another tournament: Side 1 2 3 4 5 6 7 Total ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rat no shield 42 88 88 14...
Devon Schudy
dschudy
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Apr 2, 2002
12:48 am
31
... What's a weapon? Do siphons, force fields work through shields? -wjs P.S. I am rewriting Rat (hardware and software) to do better with the new shielding...
Warren Schudy
wschudy
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Apr 2, 2002
3:34 am
32
... Currently neither works. Maybe they should. Also, weapons currently don't get to reload or do anything (Act isn't called) while shields are up. This could...
Devon Schudy
dschudy
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Apr 2, 2002
11:45 pm
33
... While not physically reasonable, reloading not working with shields up is necessary for balance. The new Rat was going to use a 5 second reload time weapon...
Warren Schudy
wschudy
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Apr 3, 2002
12:47 am
34
I've got my first side so it pretty much works. I can't say it very successful yet. I can kill lunatics very easily and will eat all of the rabbits. But...
Matt Burkholder
mburkholder
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Apr 3, 2002
4:51 pm
35
#side Gnats #author Matt Burkholder #date 3/28/2 #color 00f #type Gnat #color ff0 #hardware processor 15 engine 0.05 constructor 1 energy 100 5 solar-cells...
Matt Burkholder
mburkholder
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Apr 4, 2002
3:23 am
36
#side Gnats #author Matt Burkholder #date 4/6/2 #color 00f #type Gnat #color ff0 #hardware processor 15 engine 0.05 constructor 1 energy 100 5 solar-cells...
Matt Burkholder
mburkholder
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Apr 6, 2002
11:25 pm
37
#side Megadont #author Matt Burkholder #date 5 April 2002 #color 555 #type Megadont #color f00 #hardware processor 20 engine 0.15 constructor 1.25 energy 210...
Matt Burkholder
mburkholder
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Apr 6, 2002
11:25 pm
38
The equation of motion for motion in one dimension is: newspeed = speed*0.96 - 0.003 + enginepower*0.3/mass/max(speed, 0.05) solve for constant speed assuming...
Warren Schudy
wschudy
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Apr 7, 2002
3:30 am
39
... Oops. The last two lines correspond to a robot that is 100% engines and 200% engines respectively. The maximum theoretical speed using engines is therefore...
Warren Schudy
wschudy
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Apr 7, 2002
5:07 am
40
... The numbers below don't seem to correspond to the ones above. Alternate way to look at params: -amount of inertia (efficiency) -price of high speed (drag /...
Matt Burkholder
mburkholder
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Apr 7, 2002
10:16 pm
41
... The difference between friction and drag is that friction, like a box sliding on a table, is independant of speed, but drag, like the resisting force of a...
Warren Schudy
wschudy
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Apr 7, 2002
11:14 pm
42
... It's fun watching thirty Gnats charge across the world to kill something. It's not so fun watching them get swatted one by one as they arrive. They'd be...
Devon Schudy
dschudy
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Apr 8, 2002
4:28 am
43
On movement: I don't think I remember any separate friction term from physics class, but it's a practical way to get the behavior we wants. Everyday machines,...
Matt Burkholder
mburkholder
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Apr 8, 2002
2:24 pm
44
... It's not because of drag, but because kinetic energy increases as the square of speed. If accelerating from zero to 10 kph costs a spoonful of gas, then...
Devon Schudy
dschudy
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Apr 8, 2002
8:42 pm
45
... That's okay, I think. Is there any reason we want stationary cells? ... I made it more expensive by doubling the mass of all hardware. Now a standard robot...
Devon Schudy
dschudy
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Apr 8, 2002
9:02 pm
46
... A few balance issues raised by Megadont: 1) large robots can get significant rounding error in the seeding process. To avoid this, excess energy when there...
Warren Schudy
wschudy
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Apr 8, 2002
9:50 pm
47
... Excess energy is now added as food. This isn't a real solution, but I don't feel like spending much effort on this problem. ... Maybe we should make big...
Devon Schudy
dschudy
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Apr 9, 2002
3:15 am
48
... Something like effectReceived = sizeOfEffect * k * sqrt(massOfRobot). This would mean that a big robot would be affected more than a small robot in the...
Warren Schudy
wschudy
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Apr 9, 2002
3:38 pm
49
I just wanted to give you guys my 2 cents. I think you are trying to tweak the game engine too fast. There have only been about a dozen sides written and...
Matt Burkholder
mburkholder
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Apr 11, 2002
2:42 pm
50
Hey. What did you do that broke all of the sides? I hope you didn't get rid of the cooldowns. Those were very useful. Matt...
Matt Burkholder
mburkholder
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Apr 11, 2002
4:29 pm
51
... We decided a month or two ago to remove sensor reload times and cooldowns. We would rather have sensor firing rates limited by energy use than by hardware....
Devon Schudy
dschudy
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Apr 11, 2002
10:58 pm
52
... Perhaps someone with a mac should make a variant of megadont that is 1/5th the size and see how well it does compared to the regular megadont. The...
Warren Schudy
wschudy
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Apr 12, 2002
12:15 am
53
... Our tweaks are not intended to strengthen or weaken specific sides, but to fix balance problems. Some of these problems are illustrated by a side (like...
Devon Schudy
dschudy
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Apr 12, 2002
5:51 am
54
Did you change something else? I made changes to gnats and megadont just to account for not having *-sensor-cooldown and now I get think stack overflows in...
Matt Burkholder
mburkholder
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Apr 12, 2002
10:56 pm
55
Yes, there were several incompatible changes, not just sensor cooldown. Look at the news secion of the website for details. -wjs...
Warren Schudy
wschudy
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Apr 12, 2002
11:22 pm
56
1) Communication between cells is way too difficult. Many (most?) types of communication would be much easier if message-passing semantics were available. IE:...
Warren Schudy
wschudy
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Apr 13, 2002
8:12 pm
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