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Messages 267 - 296 of 835   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
267
Heya, me checking in again. This is where I'm at: I've analyzed all of the non-portable classes to find out what they do. I'm now matching these with...
Tilendor@...
Tilendor
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Feb 3, 2003
6:55 am
268
... DeletionReporter only supports one listener at the moment; it needs to keep a list instead. This should probably actually be a single shared list, to save...
Devon Schudy
dschudy
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Feb 4, 2003
6:30 pm
269
... It used to be that way. I switched to GBApplication since it reduced the number of arguments to GBPortal's constructor by one. It also seems less unmodular...
Devon Schudy
dschudy
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Feb 4, 2003
6:44 pm
270
... This is probably just because it's a new game. As the level of play increases, every serious side may turn out to do some of the same things. Most everyone...
Devon Schudy
dschudy
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Feb 4, 2003
7:15 pm
271
... These are equivalent, but I see what you mean psychologically: I'm trying to "crush the giants" for not being what I expected. Friction (or maybe engines)...
Devon Schudy
dschudy
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Feb 4, 2003
7:46 pm
272
... We thought vaguely about this years ago, but we were satisfied with constant returns since they're simple, and much better than RoboWar's increasing...
Devon Schudy
dschudy
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Feb 4, 2003
7:59 pm
273
I don't know if you want to go down this road but: One extension of the idea of damage makes weapons, etc. less effective would be the effect on repairs. You...
Matt Burkholder
mburkholder
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Feb 10, 2003
3:00 pm
274
After a long period of not having time to play Grobots.I got a chance to play some this weekend. Rather then building a good side, I decided to try building an...
Daniel Von Fange
brains@...
Send Email
Feb 17, 2003
6:06 pm
275
Heya, I've gotten things put together here and there and decided to try to compile it... its been interesting, here are things I'm running across: 1) "long...
Tilendor@...
Tilendor
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Feb 24, 2003
12:58 am
276
A couple of registers that you probably should have: max-robot-results - maximum number of results possible grenades-radius - radius of grenade explosion ...
Matt Burkholder
mburkholder
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Feb 25, 2003
9:23 pm
277
... Added to to-do list. ... xor was implemented a while ago, we just forgot to document it. Doc fixed. -wjs...
Warren Schudy
wschudy
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Mar 3, 2003
4:36 am
278
... We believe "long long" is part of a newish standard version of C++. Our compiler needs a compiler switch to accept it. Try reading your compiler's ...
Warren Schudy
wschudy
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Mar 3, 2003
5:10 am
279
... I'll check my Docs, but I know I can get 64bit vars on my platform. ... Ah, thanks, will do. ... turns ... I'll give it a shot, currently I've casted all...
Tilendor@...
Tilendor
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Mar 4, 2003
8:58 pm
280
The other day I got set to write tirade about how bad garden was. I thought it was constructed only to reduce cell size. Then I looked at the comments and...
Matt Burkholder
mburkholder
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Mar 13, 2003
3:53 pm
281
I put up a new version of Business cycle. It adds a new type and changes the way missile distribute themselves. They are kept closer to try to blast some of...
Matt Burkholder
mburkholder
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Mar 19, 2003
3:15 pm
282
... Garden has a seeding problem. With seeds of 5000, it starts with too much gardener and too little crop, so it grows slowly at first. With seeds of 20000,...
Devon Schudy
dschudy
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Mar 25, 2003
5:36 am
283
... Stunners are another of the many ideas that were included in old Grobots designs, then taken out because they didn't seem necessary. ... Stunners in...
Devon Schudy
dschudy
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Mar 25, 2003
5:59 am
284
... It's probably defining it to be (void *)0 or something. ... It's just a preference. ... This is sort of how it works now. We do it in two dimensions, ...
Devon Schudy
dschudy
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Apr 5, 2003
7:22 am
285
I don't know if your interested. I spent a little time playing with what I called binary collision. A better name might be adaptive tile collision. I starts...
Matt Burkholder
mburkholder
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Apr 7, 2003
2:42 pm
286
... Offense should become less important as more sides get good defense, and survival increases. Offense only works when your kill ratio is better than your...
Devon Schudy
dschudy
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Apr 18, 2003
4:08 pm
287
I think there may be a problem with you methods for the KOTH tournament. Certain sides seems to have a rock/paper/scissors effect on others. One sides score...
Matt Burkholder
mburkholder
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Apr 23, 2003
3:19 pm
288
... A "broad spectrum" is fine if that means a lot of good sides, but not if it means half the roster is obselete or defenseless. It's not terribly interesting...
Devon Schudy
dschudy
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Apr 26, 2003
5:20 am
289
It appears that there is an April 19th version that is not available for download. Matt...
Matt Burkholder
mburkholder
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Apr 29, 2003
2:19 pm
290
... (upload upload upload...) There, is that better? :) - Devon __________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier....
Devon Schudy
dschudy
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Apr 30, 2003
7:36 pm
291
hi i have a windows computer and when you get the windows version running could you please tell me at (kingstob2@...) or (king_scott_2@...) ...
kingstob2
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May 19, 2003
6:56 am
292
Sorry for not getting any work done on this lately. Things have been hectic in my life. I finally got my computer back together and running again, so I ...
Tilendor@...
Tilendor
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May 19, 2003
9:07 pm
293
Long Range siphons? Please elaborate. Matt...
Matt Burkholder
mburkholder
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May 28, 2003
4:43 pm
294
... Syphons (of both kinds) can now be of arbitrary range, specified by a second hardware argument, which defaults to 1. The hardware cost increases linearly...
Devon Schudy
dschudy
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May 29, 2003
5:53 pm
295
... I remember now. :) I wrote a side (Sucker) in about ten minutes that uses them, and it's way too powerful, even after two rule changes to weaken it....
Devon Schudy
dschudy
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May 31, 2003
12:26 am
296
I haven't seen anything that can successfully stun opponents since 'gnats' and 'life and death' were on the scene. I figured once that you would need a 4...
Matt Burkholder
mburkholder
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Jun 1, 2003
1:53 pm
Messages 267 - 296 of 835   Oldest  |  < Older  |  Newer >  |  Newest
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