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Messages 220 - 249 of 835   Oldest  |  < Older  |  Newer >  |  Newest
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220
What's a celse? Do force fields no longer food or did they just get heavier? I tried to run Snarfosaur and it didn't pull food with it. A couple of strange...
Matt Burkholder
mburkholder
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Dec 3, 2002
3:21 pm
221
... That sounds interesting. Part of the way small animals survive is based on not being seen by the dinos....
Daniel Von Fange
brains@...
Send Email
Dec 3, 2002
4:37 pm
222
... From working with the code I actually think there is something like this planned. For example: // components still missing: // defenses: armor:...
Tilendor@...
Tilendor
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Dec 3, 2002
8:49 pm
223
... It's a compile-time word that's supposed to make long conditionals easier. It's supposed to replace: happy if smile else angry if growl else scared if 1000...
Devon Schudy
dschudy
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Dec 4, 2002
10:58 am
224
... Movement speed and firing are pretty much giveaways of your position, yeah....
Daniel Von Fange
brains@...
Send Email
Dec 4, 2002
12:08 pm
225
Tilendor@... wrote (quoting some comments in ... The idea here was that armor toughness would subtract a small amount (say, the first 2 points) from any...
Devon Schudy
dschudy
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Dec 4, 2002
12:17 pm
226
... Gotcha! Now that makes good sense. I guess this aspect of not having to code everything into a bot is on of the reasons I like grobots so much....
Daniel Von Fange
brains@...
Send Email
Dec 4, 2002
12:39 pm
227
I think I found a bug. I was working on Business cycle and the Day-Trader (gatherer) types were not sticking around home properly. I checked (printed) what...
Matt Burkholder
mburkholder
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Dec 4, 2002
3:09 pm
228
Sorry forgot something. I can't get Intoxicated-3 or Grudge-2 to open from the web site. I don't know exactly what the plans are but a couple debug tools that...
Matt Burkholder
mburkholder
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Dec 4, 2002
3:18 pm
229
... Fixed. This was the problem: GBNumber GBRadioState::Read(long address, GBSide * side) { if ( ! spec->Write() ) return 0; // silent error return...
Devon Schudy
dschudy
Offline Send Email
Dec 5, 2002
12:54 pm
230
... Oops, I forgot to upload them. Fixed. ... This would go in a separate debugger window, which would also show variables and pc. Stepping one instruction at...
Devon Schudy
dschudy
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Dec 6, 2002
7:03 am
231
... I didn't know if the inspect window would become the debug since they both deal with an individual cell. ... I would put this is the debug window. ... ...
Matt Burkholder
mburkholder
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Dec 6, 2002
5:07 pm
232
... I use BBEdit, which as always, utterly rocks. Handles line numbers very well. There is a free version of it which might do what you are looking for....
Daniel Von Fange
brains@...
Send Email
Dec 6, 2002
7:52 pm
233
For line numbers, try BBEdit lite. http://www.barebones.com/products/bbedit_lite/lite-download.html -wjs...
Warren Schudy
wschudy
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Dec 6, 2002
8:05 pm
234
It's been nearly impossible to get much energy from manna. We didn't notice this until recently because theotrophes do unrealistically well in solitary ...
Matt Burkholder
mburkholder
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Dec 31, 2002
4:32 pm
235
... The performances of sides aren't too informative, because most combinations haven't been written. Autotrophs with dodging fighters, for example, can't do...
Devon Schudy
dschudy
Offline Send Email
Jan 6, 2003
4:15 am
236
... Hehe, took me about 30 seconds of playing grobots to realize this. :) The rational behind the changes you are making sound good. Eventually I'll get some...
Daniel Von Fange
brains@...
Send Email
Jan 6, 2003
11:25 am
237
... I still think this sounds a little strange. You can build brand new armor for 1 per unit and repairing cost 1.5 or more. But hey, if it works in practice...
Matt Burkholder
mburkholder
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Jan 6, 2003
3:28 pm
238
Hi guys I've been interested in Grobots for a while, but I have a PC, So I havn't been able to download and use. After I read that Tilendor is porting it to PC...
James Austin <austinj...
austinjames84
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Jan 7, 2003
12:42 am
239
Hey all, progress on my port is coming slowly, due to my new job and the disorganization that entails. But now that things have settled down, I promise to get...
Tilendor@...
Tilendor
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Jan 7, 2003
2:27 am
240
Teaching programming *is* a potential use for Grobots. However, it isn't ready yet. First, we need to finish the debugger, and hopefully replace the language...
Warren Schudy
wschudy
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Jan 7, 2003
4:38 am
241
... taken. >Whether it's equivalently confusing remains to be seen. This is, what, the fifth >attempt to discourage large cells? I guess I find them a little...
Matt Burkholder
mburkholder
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Jan 9, 2003
11:15 pm
242
... We keep thinking of that and rejecting it because it doesn't seem very armorlike. OK, now I've implemented it. I still don't like it. It makes repairing...
Devon Schudy
dschudy
Offline Send Email
Jan 12, 2003
4:52 am
243
... You've been right more than me. If you know like it don't do it. I'm just throwing out ideas. ... I agree with this. The problem is figuring out how. ...
Matt Burkholder
mburkholder
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Jan 13, 2003
3:51 pm
244
I've been thinking about the size balance problem. It seems that so far efforts have been concentrating on penalizing large cells. In my view, it might be...
Tilendor@...
Tilendor
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Jan 13, 2003
8:47 pm
245
... For the simulation, we used math coordinates, so positive y is upwards, positive x rightwards, and angles measured counter-clockwise from the positive...
Warren Schudy
wschudy
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Jan 14, 2003
5:15 am
246
... Same on the Mac, and on every graphics system I know of. Coordinate systems for angles, however, vary widely, so we'll have to fix GBGraphics::DrawArc to...
Devon Schudy
dschudy
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Jan 14, 2003
6:13 am
247
Alright, here it is. This is untested because it only patches a couple portions of the code. I am confident that it works however, being rather familiar with...
Tilendor@...
Tilendor
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Jan 14, 2003
8:35 am
248
Whoops, Yahoo groups doesn't seem to like attachments, here is a link to the file. <A...
Tilendor@...
Tilendor
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Jan 14, 2003
9:15 am
249
... make ... I guess another thing we might consider is that the marginal cost/marginal benefit for all hardware is constant. That really wouldn't be true of ...
Matt Burkholder
mburkholder
Offline Send Email
Jan 14, 2003
2:43 pm
Messages 220 - 249 of 835   Oldest  |  < Older  |  Newer >  |  Newest
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