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1
For the people who will eventually be reading this list who are not Warren and/or, Devon, some topics we have discussed recently include: 1) Sensors; should...
wschudy
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Feb 28, 2002
7:38 pm
2
The March 23 build is now up on the Grobots site. Changes: * Shields are even weaker (though maybe still not weak enough) * Seeds are slightly bigger (up to...
Devon Schudy
dschudy
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Mar 24, 2002
6:19 am
3
... Since one sets desired velocity for engines, a robot that doesn't want to go exactly where you predict will be resisting at full power. The force field...
Warren Schudy
wschudy
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Mar 24, 2002
5:15 pm
4
Shield management code is likely to become a boilerplate thing. We should therefore ere on the side of making shields too weak rather than too strong, so that...
Warren Schudy
wschudy
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Mar 24, 2002
9:13 pm
5
1) robot-time operator, returns last time you fired robot sensor. Keeping track of this manually is annoying. 2) robot-id, robot-side, should be operators that...
Warren Schudy
wschudy
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Mar 25, 2002
12:39 am
6
Hey, I signed up for this list the other day. I knew about you from the Robowar board. When I try to run grobots this weekend it didn't work. Missing DLL or...
Matt Burkholder
mburkholder
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Mar 25, 2002
4:00 pm
7
I think the structure of existing sides' code has been influenced by that of the hardcoded brains. All types so far have one main loop within which they do...
Devon Schudy
dschudy
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Mar 26, 2002
7:38 am
8
... As mentioned next to the download link, you need two libraries. Devon, can you put those libraries on the webpage? Forcing each user to look at Apple's...
Warren Schudy
wschudy
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Mar 26, 2002
2:17 pm
9
... I found the online code and hardware reference. That helps a lot. The main thing I don't know now is the cost (energy) of doing anything. I can find...
Matt Burkholder
mburkholder
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Mar 27, 2002
1:25 pm
10
Of five messages I sent to the list Monday night, only one arrived. I guess I shouldn't have deleted my only copies after sending. :) This is a recreation of...
Devon Schudy
dschudy
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Mar 27, 2002
8:44 pm
11
This is a recreation of another lost message. ... Most robots will not resist, because they set their engines to unrealistic speeds. If your engine is set to...
Devon Schudy
dschudy
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Mar 27, 2002
9:07 pm
12
... Yet another missing piece of doc. I'll work on it. Note that many pieces of hardware (engines, constructor, shields) specify a power, which is their energy...
Devon Schudy
dschudy
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Mar 27, 2002
9:37 pm
13
Well I've got some success. Grobots still will not run on my B&W (put the libs in the system folder and in the folder with the app, restarts) but it does run ...
Matt Burkholder
mburkholder
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Mar 28, 2002
9:15 pm
14
... There's some inconsistancy about hardware specification; with many properties the power is set (constructor, repairer, etc), but with some others, such as...
Warren Schudy
wschudy
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Mar 28, 2002
9:40 pm
15
I still haven't been able to find a mac on campus that allows running of 3rd party programs. But comparing the code of predator and rat, the most significant...
Warren Schudy
wschudy
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Mar 28, 2002
10:06 pm
16
... Curiously, range is ten times more expensive in firing cost for grenades than for blasters. ... It didn't until the prices of shields and repairers were ...
Devon Schudy
dschudy
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Mar 28, 2002
11:43 pm
17
... What kind of machine is that "B&W"? If it's really old (do you mean one of those 9-inch-screen machines?), I'm not surprised Grobots won't run. But it...
Devon Schudy
dschudy
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Mar 29, 2002
12:02 am
18
On Thu, 28 Mar 2002, Matt Burkholder wrote: The constructor uses whatever constructor-rate is set at energy per frame, unless, of course, you are out of...
Warren Schudy
wschudy
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Mar 29, 2002
12:10 am
19
... Force fields set force, not power. I'm not sure which is better. Setting power would make the energy consumption more predictable but the effect less so....
Devon Schudy
dschudy
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Mar 29, 2002
12:39 am
20
On Thu, 28 Mar 2002, Devon Schudy wrote: > Currently only Rat and Predator both eat and fight. (Artillery > and Homesick do too, but they have other problems.)...
Warren Schudy
wschudy
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Mar 29, 2002
2:30 am
21
... Probably you're missing MrCExceptionsLib, which can now be found on the Grobots site. ... I'll put up a Getting Started page when I get around to it. ...
Devon Schudy
dschudy
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Mar 29, 2002
9:22 am
22
I ran a little tournament (ten sides, seven rounds) last night: Side 1 2 3 4 5 6 7 Total ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ...
Devon Schudy
dschudy
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Mar 29, 2002
9:54 am
23
... Most robots won't resist because they set their engines to a very high speed. If you're trying to go 30 u/s, it doesn't matter what direction your 2 u/s of...
Devon Schudy
dschudy
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Mar 29, 2002
7:15 pm
24
... It is only slightly better than Predator now. At short range it is good because it shoots accurately, but at long range it tends to die of ignoring...
Devon Schudy
dschudy
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Mar 29, 2002
9:21 pm
25
Ways to solve the everyone-buys-shields problem: 1) Make the returns increasing at first and then diminishing. For example, a 10 mass robot might need to put...
Warren Schudy
wschudy
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Mar 29, 2002
9:28 pm
26
... They will, when I get around to it. ... The docs were out of date; I fixed them. The right names are ID, TYPE, and SIDE. ... This will be added when...
Devon Schudy
dschudy
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Mar 29, 2002
9:59 pm
27
I got Grobots working over the weekend. The 3/27 version worked on my B&W. I've been working on a side. I still have some bugs in my food gathering code so...
mburkholder
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Apr 1, 2002
4:45 pm
28
... If the bug keeps troubling you send the bot to the list and we can help. ... Another good question that should be in the doc. Answer: damageReceived =...
Warren Schudy
wschudy
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Apr 1, 2002
9:49 pm
29
... This chaqnged a few days ago. Now there is a small overhead: the first .005 power per mass do nothing. Shields above that reduce damage exponentially as...
Devon Schudy
dschudy
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Apr 2, 2002
12:40 am
30
I ran another tournament: Side 1 2 3 4 5 6 7 Total ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rat no shield 42 88 88 14...
Devon Schudy
dschudy
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Apr 2, 2002
12:48 am
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