... <snip> ... I think you may be missing the point a bit here. Melee does not necessarily mean crossing swords, it subsumes all the events which happen when...
531
nemopholist
May 1, 2009 11:59 am
Dear Tolstoy As someone else noted "melee" unless you are dealing in the very small scale man to man combat of skirmish games, does not mean crossing swords,...
532
Steve Burt
pyruse
May 1, 2009 12:48 pm
On Fri, May 1, 2009 at 12:59 PM, nemopholist <sigurd@...> wrote: <snip> ... disordered by some means. So if knights in armor can't plow into a bunch of...
533
nemopholist
May 1, 2009 5:13 pm
Dear List ... It's pure myth. Never happened, most of it, and that that did happen is hopeleslly romanticized. Unfortunately you are misreading the texts....
534
tolstoy1807
May 3, 2009 2:58 am
Thanks for the reply. I'll check out Shako. I looked at them many years ago and wasn't impressed. I think we agree about what "melee" is in Napoleonic terms....
535
tolstoy1807
May 3, 2009 2:59 am
I agree. And I defer to your horse knowledge....
536
tolstoy1807
May 3, 2009 3:21 am
Granting you all that you have said is true, is it not also true that in the Napoleonic period, there were instances where cavalry charged cavalry, and the two...
537
tolstoy1807
May 3, 2009 3:33 am
... A great idea! I like it very much. I would tweek it a little, having noted that I have heard of cavalry passing through infantry and cavalry, to say that...
538
nemopholist
May 3, 2009 9:58 pm
Dear Tolstoy Yes, true-- the original primary source I cannot recall but it is quoted in John Keegan's "Face of Battle." in the chapter on Waterloo. Bear in...
539
nemopholist
May 3, 2009 10:27 pm
-Dear Tolstoy When I used that system, and I abandoned it for other reasons not because it didn't work, it relied upon a sucession of tables. It was primarily...
540
Bob Cordery
cordery_bob
Jun 9, 2009 8:38 pm
I have been working on some grid-based rules for fighting small battles from the late 19th and early 20th century battles. A copy of the first draft is...
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Bob Cordery
cordery_bob
Jun 10, 2009 6:32 pm
The PDF version is now available via my blog. Bob Cordery ... From: Bob Cordery To: grid_based_wargames@yahoogroups.com Sent: Tuesday, June 09, 2009 9:38 PM ...
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Mike
quidveritas
Jun 10, 2009 7:32 pm
Sorry for the 'spam'. Won't do it again. Watch Your Six! is a hex based WWI air game. check it out at: http://games.groups.yahoo.com/group/watch_your_six/ or...
543
Mike Siggins
MSiggins
Jun 14, 2009 10:56 pm
Thanks Bob. I will have a read tonight....
544
Bob Cordery
cordery_bob
Jun 16, 2009 7:42 am
I have now run the first play-test of these rules and have written a (long) blow-by-blow account of the battle on my blog at...
545
Fabio Guerini Rocco
spoonriver2002
Jun 16, 2009 10:19 am
Interesting and exciting report indeed, Bob. It tastes of dust, gunpowder and sweat! I have to read it more carefully this evening. In the meantime, thanks. ...
546
Fabio G. Farneti
tridentebologna
Jun 16, 2009 10:44 am
Two weeks ago has taken place the fourth edition of "Soldatini & Crescentine", in Bologna, Italy. You'll ask yourself why I'm writing this on the ML. Well,...
547
Bob Cordery
cordery_bob
Jun 16, 2009 8:58 pm
Fabio, Very interesting to see so many grid-based games in play ... and so many different gridded terrain systems being used. I have noticed that this trend is...
548
neil451218
Jun 17, 2009 5:34 pm
Thanks, very interesting and the pictures on the link are really inspirational :) Neil...
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Fabio G. Farneti
tridentebologna
Jun 18, 2009 3:57 pm
Bob, Neil, thanks for the compliments. I hope that next year can be great and more beautiful even more. But do you think that functionality of the game and...
550
neil451218
Jun 19, 2009 3:59 pm
... I think using a grid allows you to improve both the look and the functionality. With a gridless battlefield units can be anywhere on the table, and...
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Fabio G. Farneti
tridentebologna
Jun 22, 2009 2:31 pm
Great Neil! Fabio G. Farneti _____ Da: grid_based_wargames@yahoogroups.com [mailto:grid_based_wargames@yahoogroups.com] Per conto di neil451218 Inviato:...
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Fabio G. Farneti
tridentebologna
Jun 22, 2009 2:32 pm
Since I started to create hexagon-based battlefields, and to use rules for area-based wargames, a lot of people approached me, sometimes with praise, sometimes...
553
Steve Burt
pyruse
Jun 22, 2009 3:31 pm
The main complaint I've heard about gridded surfaces is "it feels like playing a board game". There is one specific objection to hexes, as opposed to squares,...
554
Simon Miller
simonamiller
Jun 22, 2009 4:00 pm
I'd agree with Steve. With hexes, one can advance at an angle of 30 degrees to your front, so as to hit an enemy flank. Also rather than a friendly an en...
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neil451218
Jun 22, 2009 4:11 pm
The complaints all sound pretty familiar. I'll give my response to each one below. One point I would make first is that I think hexagons are better for some...
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nemopholist
Jun 22, 2009 7:12 pm
Dear List Ok, I'll bite. I've been playing gridded games (squares and hexes) for over 20 years (along with ungridded.) Most of these complaints are pure...
557
nemopholist
Jun 22, 2009 7:20 pm
Dear Steve The answer is simple. make the Hexes bigger. In my OGABAS gam (Oh God Anything but a Six!" the hexes are about 7.5" on a side, 12" across. My...
558
nemopholist
Jun 22, 2009 8:03 pm
dear Steve ... Why? The hex grid has NO distortion. But even in squares you are subverting your whole system. If combat and movement is by squares why not fire...
559
Bob Cordery
cordery_bob
Jun 22, 2009 9:49 pm
Fabio, Here are my comments, * The movements in an area-based rule are predictable And 'Infantry move 12"' isn't predicable? * There is less motion: there's...