Bryan, could you please check the log on this one. Blue player has missed 2 turns and is still in the game, yellow missed 2 turns and was dropped. A glitch...
I fixed a couple long standing bugs with simultaneous games: (1) if a player was the last player in a round and ran out of turn time then they could...
This link was supposed to be there and was removed by mistake when I updated the map for the new style army graphics. The link has been put back in there so...
I've gotten confused by this twice now. I wish there were a way to see (maybe in a mouseover?), for a given territory, a complete list of the territories it...
I've been experimenting with some hex based maps and I should be doing one of these soon. The map is divided into a 12x12 hexes so with 144 different...
Bryan Do you still have it on your list to not eliminate a player when they have missed X amount of turns. Just make it so they can't play anymore. I had 1...
It is still on the list but the implementation will not be trivial. Imagine in the thousands of lines of Grand Strategy code we have all of these tests for...
I would love to see a few things: A) mouseover highlights attackable (even if you own them) territories (either a glow or color change) B) list of bonuses do...
I had a situation recently where I "stole" armies. I think this is how it happened: Player A attacks player B. Player C (me) attacks same territory and ...
A new hex based map: http://www.denizengames.com/grandstrategy/mapforge.faces The bridges that cross the river will have an army tax. If you control the...
Greetings, Is there a way of telling if a game is using Advanced Leader rules after you're in the game? If not, putting that information up with the turn type,...
Greetings, The server is currently allowing people to take two turns in a row. 18954 exhibited this problem twice, and my opponent in that game reported that...
There are still problems when players "run out of time" when taking their turns. The best that can be said for this right now is don't play in games where...
What I wrote below wasn't a good answer. The problem here is that I can't reproduce this issue. There is a property of the game object that is the current...
I simply haven't had the time to organize a tournament. There will be a fair amount of communication and messaging with the players involved so I am not sure...
I would, but I can not say that I would reliably be available every single day. But if someone wants a backup or something, I'd be glad to pitch in....
I don't see it as an everyday thing. Especially if you do a tourney with around 20 players which for the initial tourney would be a good idea. Once the games...
I can handle the HTML fine. :) Well, if no one else volunteers I could probably piece together enough time along with all my other side projects. :) ... will...
I have updated the Sumerian City-States map. The cities will always start as neutral when not playing the scenario. Should I do the same thing for the single...
heh, I started out with 3 of the cities on the Sumerian map and had first turn. Game would have been over in no time if the 3 army limit for round one hadn't...
What I'd really like to do is help you create some reports/stats. I don't know java (only .net, php, rails, asp, cold fusion) but I could do sql queries and...
If you want to design some reports that would be fine. There's a couple requirements: (1) if they are not run a batch basis, they would need to be fairly...
Sounds good. The design part seems pretty simple and it would depend on the data model as to how hard calculation is. I assume you'd want to keep it within...
... will be ... involved ... for ... the ... etc. If ... tab. ... many ... would be ... out ... I'm definitely interested, and I usually have the time (if...
Check it out here, the new map in Scenario mode: http://www.denizengames.com/grandstrategy/images/maps/tidestone.jpg As I mentioned before the bridges have a...
Most of the back-end code for Grand Strategy is generated from a single UML document. I just draw pictures (add properties and methods to objects) and then the...