Oswald Boelcke, the German Ace who taught von Richtofen, set down the Dicta
Boelcke to guide his squadronmates to survive and win in air combat.
I set down some guidance that can help you win more points, and lose fewer
points, if that is your goal.
Strategic Principles
1) Play the games that are the most predictable to you:
A) 1 vs. 1 as opposed to N-players; there are fewer variables.
B) Tight re-inforcement rules vs. loose re-inforcement rules; so Bordering
instead of Unlimited, and Adjacent rather than Connected.
C) Tight deployment versus loose; so Interdiction versus unrestricted
"paratroooper" deployment.
D) Stack limited versus unlimited forces per hex- avoid "Marching the Queen
around the chessboard" games.
E) Play No Cards instead of for Cards, play Constant (6) instead of variable
Flat Rate: Never play Escalating Cards. (No Cards games are difficult to fill).
F) Play Scenarios instead of random placement games, they are more predictable.
G) Create the game; then you know the rules set.
2) Know the map and know the scenario:
A) Read the moves from a completed game(s) on a map you have never played, by
going into other players' completed games.
B) Find in-progress games of a Scenario you have never played, follow it,
understand the dynamics.
C) Never choose the fodder position in a scenario; don't be Purple/France in
Europe War2, Black in Roman Empire, Yellow in Vietnam, etc.
D) Scenario games are the easiest N-player games to win if you start in the
right position. If you have to, create a game, let others join, quit, then
rejoin to get the spot you want.
3) Once you've learned the dominant geographic position on a map or scenario,
always strategize towards it, don't be diverted; for example EW2 Germany &
Allies, or in PacificW2 the Manhuria/Japan corner provide the best productivity
to perimeter ratio.
4) In N-player games, always cultivate an alliance; message possible allies as
they join the game, don't wait for the game to start. Invite people you have had
acceptable alliances with in the past to join a game you have created. Reliable
allies reduce away the risks of a game. Losing to an ally with a high score
reduces point losses.
5) As your score increases, don't play Elimination games, you are everyone's
target.
6) In N-Player games, if players miss turns that result in your principal
adversary being able to ignore defense and simply destroy your position, don't
be shy about taking a withdrawal for 10 points instead of a loss.
7) If you have games you will lose, and games you will win; lose first- withdraw
if needed- then win. You will lose fewer points, and win more points, by a few.
Good Luck, MdL