Morning people, Damnstraight, cheating b*stards :) Computer players always seem to know what's going on on the board when they cast a spell, rather than at...
A little known tactic is to place a weak creature on top of a dead powerful one (giant rat is, of course, good) and then cast decree/vengeance etc. You will...
... object. ... creature, plus padding for non-creature spells like wall and trees, and 8 values that correspond to wizards. The order is the same as ...
... I still haven't figured out where to mail to get an account, and the site hasn't been resolving for me in the past day or two. Did the launch actually...
I was really far into debt. Like Most I was in Financial dispair. I could not seem to get ahead no matter how hard I tried. Untill I found this place. ...
+++IMPORTANT MESSAGE+++ MEMBER DOODAH TOGGLEMENT REQUIRED ... really far into debt. ... ___________________________________________________________ALL-NEW...
Hi Jim, (When completed) Chaos Online should work on HTML browser enabled smartphones. As for a "proper" app in J2ME I wondered that too... There used to be...
... I vaguely remember this one. Scanning my hardrive and back ups I think I've found it, or at least a version of it. I've got here Jim's Law and another Java...
hi all, I just found this bulletin board today, and wish that I had come across it earlier, anyway, I made a version of Chaos in Flash, so that it can be...
Hi You wait ages for a Chaos remake and 2 show up at once... ... Cool! It even worked witout having to download a 20MB plugin, which is a novelty. :) ... the ...
Hi Rich, Yeah, the program used to create the game is Macromedia Flash (www.macromedia.com) and is the most common plugin for browser based multimedia stuff...
Hey Myke, The remake is excellent! This bookmark I will remember 4ever! I've played just a little and looks very good! :) Do you have plans to make chaos...
Hi, nice to see such a good remake of Chaos in flash! Just want to say that the stats for Troll do exist in the original code at address 59149. I noticed it...
Hey john, Thanks for the troll stats, I dont have the necessary tools to view the original code, so I couldn't get those myself. I've made those changes to...
Hi diogo, I've looked into the possibility of making it multiplayer, and with the flash environment, there are 3 ways of doing this: 1. use Flash communication...
I rather like the idea of a play-by-mail version - I can rarely guarantee I'll be around at any given time for long enough to commit to online play! I've got...
Hi, A plan I had some time ago was to write a generic framework for playing turn-based games, over networks, using a variety of different end-user devices....
PS This would seem to be an overall compromise between browser versions, PDA versions, phone versions, as well as the 'realtime' versus play-by-mail issues. ...
I think you might be aiming a bit high with the multi-platform thing. Start with one and if there is the demand then it can grow. Chaos as it is can take a...
Hmm.. ok, to consider your points in order... ... i wasnt planning on writing all the clients myself. more like, write the standard protocol which the server...
... Also, on this point - wouldnt that mean the players are deciding on their move based on a state-of-the-world which is (or at least may be, if their move...
... Also, on this point - wouldnt that mean the players are deciding on their move based on a state-of-the-world which is (or at least may be, if their move...
PS some interesting ideas there - esp the 'aim / move towards a specific object, rather than a specific square'. It emphasises the strategy and detracts from...
To be honest, I think this all boils down to personal choice, so we can agree to disagree. Its not infeasible, however, that the generic game server idea...
Hi chaps, I like the idea of seperating the underlying logic from the presentation layer of the game - as i figure it, Rory is proposing that the 'objects' of...
wish I'd have seen this post a couple of months back, would have saved me a hell of a lot of time playing chaos and trying to reverse engineer how wizard stats...
Hi Myke, Glad to hear you like the idea - the scenario you've described is precisely what I had in mind. I'd still say though that there's nothing wrong with...