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gooeyblob · Gooey Blob - For Chaos fans to unite and do battle etc
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321
www.geocities.com/teambucket 3D game that's a bit like chaos.... but with necromancers stu...
Stuart Hogarth
diceman202000
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Apr 8, 2003
9:20 pm
322
Update: Chaos Funk has been updated, it's taking longer than I expected to make it a complete remake. But it's slowly getting there! ... Rich....
happymonster99
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Apr 12, 2003
5:44 pm
323
Ah well, compared to most Choas remakes so far, that isn't a problem :) ... Update: Chaos Funk has been updated, it's taking longer than I expected to make it...
Matt
wisebede
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Apr 12, 2003
9:08 pm
324
True :) But Chaos is a deceptive beast. You look at it and think that's not too hard to remake, but it's actually more work than you think. I'm greatly...
happymonster99
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Apr 13, 2003
9:45 am
325
Turmoil is still on the go, but Matt is dividing his time between that and Quazatron at the moment and I think Quazatron is winning. It's probably largely my...
Dan Condon-Jones
dancondonjones
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Apr 14, 2003
8:10 am
326
Well, I was going to make an announcement shortly that Turmoil will be back in production, almost 12 months after it ceased. I've got all the graphics and the ...
Matt
wisebede
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Apr 14, 2003
10:40 am
327
-- Well, I was going to make an announcement shortly that -- Turmoil will be back in production, almost 12 months -- after it ceased. I've got all the graphics...
Dan Condon-Jones
dancondonjones
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Apr 14, 2003
12:57 pm
328
I think the graphics are about 90% of any Chaos remake because there are so many sprites. The graphics came from a dodgy romanian source. They all look lovely...
Matt
wisebede
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Apr 14, 2003
2:16 pm
329
-- graphics don't belong anymore. But I'm keeping the -- right-said-Fred wizard as the program icon :) Cool - I'd forgotten about him. How about my Magic fire,...
Dan Condon-Jones
dancondonjones
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Apr 14, 2003
3:03 pm
330
Forgotten about those. The egg effects (And the underlying code) are all staying. ... -- graphics don't belong anymore. But I'm keeping the -- right-said-Fred...
Matt
wisebede
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Apr 14, 2003
3:23 pm
331
--Forgotten about those. The egg effects (And the --underlying code) are all staying. Groovy - At least I'm good for something then! Dan ...
Dan Condon-Jones
dancondonjones
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Apr 14, 2003
3:27 pm
332
Chaos Funk is also tricky with keeping the ingame loop going at all times (to enable flexible zooming). As it turns out I'll probably limit the zooming from my...
Richard Phipps
happymonster99
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Apr 14, 2003
8:42 pm
333
... Downloaded the latest build and it seems to be nearly all there. A few bits missing, but I like the subtle new touches. Silly things like having the cursor...
Quirky
quirky_2k1
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Apr 15, 2003
8:43 pm
334
As I hinted at in my last reply I've just about finished my new GBA version based on the disassembled Speccy code. It is much better than my first effort, from...
Quirky
quirky_2k1
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Apr 15, 2003
9:11 pm
335
Hi, I just would like to thank john_elliott_uk for the chaos troll version. Way better without that giant rat! :)...
johncoltrane3
Offline
Apr 16, 2003
12:04 am
336
Hi Quirky, Just played your remake, very nice! :) Is it possible to stop the screen scrolling and have it all fit on one screen though? Oh, one of the samples...
happymonster99
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Apr 16, 2003
7:08 pm
337
... Well, the whole arena *just* fits on one screen without the border, but you lose the text bit too. I suppose I could do the text kind of overlayed though....
Quirky
quirky_2k1
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Apr 16, 2003
8:43 pm
338
Talking of things happenning at once... When I was working on Turmoil, I had a similar thing going. My plan was that when the computer wizards moved their...
Dan Condon-Jones
dancondonjones
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Apr 17, 2003
7:53 am
339
Hi Chaos enthusiasts! I'm a big fan of the old spectrum version meself, which I used to play years ago, and I was wondering, as I can't figure out how to play...
johncoltrane3
Offline
Apr 18, 2003
2:58 am
340
Hi Mark, As far as I know the only new spells in the ST version are teleport and mutation (which changes a creature to a randomly chosen one). Spells such as...
happymonster99
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Apr 18, 2003
5:06 am
341
Where any of those used in Lords Of Chaos? I doubt Julian Gollop would remember now what he had planned all those years ago... The most implemented...
Quirky
quirky_2k1
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Apr 18, 2003
9:21 am
343
Thanks happymonster and quirky for your information on the unincluded spells. I didn't realise that the monsters would use the dead sprites for sleep. I wonder...
johncoltrane3
Offline
Apr 18, 2003
10:16 pm
344
Hi guys, if any of you are interested I'll have a demo of my Chaos remake out in a month or so. Still don't know if I can manage it or not though....
johncoltrane3
Offline
Apr 20, 2003
8:30 pm
345
That'll be great John! Love to see your demo. Have you got a screenshot yet to show us what I'll look like? ... or...
happymonster99
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Apr 21, 2003
1:06 pm
346
Well, the graphics are very basic yet, and the game is far from complete, but I've posted a pic of it in the photos section anyway. The 3 is the phase...
johncoltrane3
Offline
Apr 21, 2003
7:09 pm
347
I thought someone here would be interested in these stats. I have tested it out and I think it is all correct. Oh does anyone know what Ability does and how it...
johncoltrane3
Offline
Apr 21, 2003
7:17 pm
348
Sounds good. I believe a Wizard can have either 0, 1 or 2 'Ability'. It increases the casting chance of spells by 10% per ability (so a wizard with Ability 1...
lebowski999
Offline
Apr 21, 2003
10:08 pm
350
Thanks very much lebowski! I don't know how ability is determined either, but I do know that there is a definite pattern there, probably involving some kind of...
johncoltrane3
Offline
Apr 22, 2003
12:12 am
351
Paraphasing from Quirky: if ( (5 - (computer_level / 2) <= Rand(10)) players_ability = Rand(10) / 4; Hope that helps.. (p.s. your remake photo looks spiffy!) ...
happymonster99
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Apr 22, 2003
5:03 am
352
Looks cool. There should be a demo of our effort up now.... but the bloody link's broken i think. I can email people copies (it's only 3.8 mb), if you send an...
Stuart Hogarth
diceman202000
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Apr 22, 2003
1:50 pm
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