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gooeyblob · Gooey Blob - For Chaos fans to unite and do battle etc
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277
Blimey it's been quiet in here recently! Anyway, just downloaded the latest build of CF and it seems pretty good Rich. You've got the right atmosphere going on...
Quirky <quirky@...>
quirky_2k1
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Mar 1, 2003
7:15 pm
278
Thanks quirky.. Yes it has been too quiet around here. It doesn't seem a very active group does it? Can you explain a bit more about the ghost not being able...
Richard Phipps
happymonster99
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Mar 2, 2003
11:07 am
279
... Not the busiest :) But it was a bit more active when we had some disassembled Chaos code thing going on. ... Sorry - didn't explain myself very well - I...
Quirky <quirky@...>
quirky_2k1
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Mar 2, 2003
9:10 pm
280
... Sorry for going quiet, real life bit me hard as said, and now i'll fly to Cebit and a week or two in Belgium. After that, i promise to put an effort into...
Bo Krogsgaard
bkr2393
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Mar 6, 2003
9:52 am
281
Does anyone know what number value magic attacks such as Justice, Decree use? I assume they compare 'some number' against a creature's magic resistance. But...
happymonster99
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Mar 6, 2003
7:32 pm
282
... 7! It seemed to work well and give a decent "feel", but I don't know if it's 100% authentic. I have been "doing a Bo" recently and trying to figure out...
Quirky
quirky_2k1
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Mar 7, 2003
9:13 am
283
This table came out a bit muddled in format, I only realised when I was trying to figure some stuff out (see my previous post) Is this what you meant Bo? No...
Quirky
quirky_2k1
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Mar 7, 2003
10:00 am
284
There is a semi-Chaos clone located on www.gamesdomain.com in their multiplayer section. A java applet called the castle has many fun games on it, but there...
danodude18
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Mar 8, 2003
8:10 am
285
How are you doing Rich? Any news? No updates on your site for a couple of weeks now... ("is it done yet?" ;)) I've managed to disassemble some more of Z80...
Quirky
quirky_2k1
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Mar 12, 2003
10:54 pm
286
I'm hard at work on non-creature spells! :) I'll try to do a new update this weekend and I have next week off work, so expect to see a lot of progress. I would...
Richard Phipps
happymonster99
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Mar 13, 2003
7:01 pm
287
... Made some progress on exactly this subject last night. If you look at Sean Irvine's comments file (in the files section of the group) then he wrote a bit...
Quirky
quirky_2k1
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Mar 14, 2003
10:13 am
288
Um, I'm thinking of making a pseudo-sequel to Lords Of Chaos (called Lands Of Chaos) and was wondering if anyone knew how it calculated the various things like...
drderekdoctors
Offline
Mar 14, 2003
10:31 am
289
Test ===================================== This email and any files transmitted with it are confidential and intended solely for the use of the individual or...
Dan Condon-Jones
dancondonjones
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Mar 14, 2003
11:00 am
290
I don't know about that, but did you know that the LOS in Chaos is based on the acutal graphics displayed. There's a certain angle when shooting past the King...
Dan Condon-Jones
dancondonjones
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Mar 14, 2003
11:29 am
291
... based on the acutal graphics displayed. ... can only do when the snake's head is down! That's plain WRONG!...
drderekdoctors
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Mar 14, 2003
11:36 am
292
-- --- In gooeyblob@yahoogroups.com, "Dan Condon-Jones" <Dan.Condon- -- Jones@l...> wrote: -- > I don't know about that, but did you know that the LOS in Chaos...
Dan Condon-Jones
dancondonjones
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Mar 14, 2003
11:55 am
293
... I've disassembled the line of sight stuff in Chaos and it really does use the graphics display to find out when it crosses another creature. Pain in the...
Quirky
quirky_2k1
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Mar 15, 2003
12:40 pm
294
Well, I think Chaos Funk will just work with whether a cell is empty or not. On another note, Chaos Funk has been updated, you now have some non- creature...
happymonster99
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Mar 16, 2003
1:54 pm
295
OK, here it is... the secrets of Chaos's superb AI revealed at last! ... The method that Chaos uses for the AI spells is a byte pair "priority - index" table....
Quirky
quirky_2k1
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Mar 16, 2003
8:09 pm
296
... I think it's worth at least holding a size value for each creature - which is what I did when I was writing Turmoil. It's then pretty simple maths to bomb...
Dan Condon-Jones
dancondonjones
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Mar 17, 2003
8:50 am
297
Quirky, thanks very much for this useful and interesting info! I'm just working on implementing castles in Chaos Funk. Do you happen to know how the chance of...
Richard Phipps
happymonster99
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Mar 18, 2003
10:51 am
298
... the exploding castles stuff is shockingly dull, it is called right after the gooey blob spreading routine and goes like this: loop for each square in the...
Quirky
quirky_2k1
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Mar 18, 2003
12:34 pm
299
Another great piece of work from Quirky! Now about those growth spreading and dying routines... ;) hehe. ... From: "Quirky" <quirky@...> Reply-To:...
Richard Phipps
happymonster99
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Mar 18, 2003
5:21 pm
300
Quirky, are you sure this is right: loop for each square in the arena if square contains a citadel/castle if rand(10) > 2 explode castle end if end if end loop...
Richard Phipps
happymonster99
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Mar 20, 2003
10:54 am
301
I assumed the > should be a < Dan ... ===================================== This email and any files transmitted with it are confidential and intended solely...
Dan Condon-Jones
dancondonjones
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Mar 20, 2003
10:58 am
302
... You're both absolutely right. It was a typo, honest ;) It should be "if rand(10) > 2 do not destroy the castle", because that is the way round the logic is...
Quirky
quirky_2k1
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Mar 20, 2003
11:53 am
303
I notice in your demo, the blob and fire never seem to over-write each other Is this how it works in the game? I always assumed that they could Dan ... ...
Dan Condon-Jones
dancondonjones
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Mar 20, 2003
1:15 pm
304
Errr... Any chance of explaining how that routine works? Z80 style C made my head hurt! ;) ... From: "Quirky" <quirky@...> Reply-To:...
Richard Phipps
happymonster99
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Mar 20, 2003
2:35 pm
305
Ok, Magic Wood's seem to be working fine in Chaos Funk (my version). But I don't have the automatic spellcasting of magic wood trees as in the speccy/atari...
Richard Phipps
happymonster99
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Mar 20, 2003
3:39 pm
306
... They should be able to to some extent, but here the fire and blob both belong to the same wizard. As neither spreadable things can wipe out their own...
Quirky
quirky_2k1
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Mar 20, 2003
3:43 pm
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