I just came across your group, and was wondering if there is an easy way of getting all the postings in a convenient offline format? I spent nine months...
Bo Krogsgaard
t23@...
Jan 10, 2003 9:05 pm
214
I don't think there is a way to get all the messages combined. I'm currently working on a chaos remake myself so I would be very interested to see what you...
... All my notes are hand written, but if you ask for specifics i will gladly help if i can. b...
Bo Krogsgaard
t23@...
Jan 11, 2003 7:28 pm
216
Well, I have implemeted the combat system based on what Julian Gollop has said about how it works. And I have done the same with the escaping from combat...
... All right, one question then: Would people be miffed if i paste code snippets here? I could describe some of the algorithms used in the game here, but if...
Bo Krogsgaard
t23@...
Jan 12, 2003 11:39 am
218
Personally I'd find it interesting to see - Also Matt Smith who's working on the remake called Turmoil is also a member of this group so it'd probably be a...
Me too! I'd like to see some notes on, for example, how subversion works or how the spells cast effect the chaos level. The factors involved and stuff, it'd be...
I used to be a programmer myself, been though BASIC, Pascal, VB... just the pretty simple ones. I would love to do something as unreal as chaos but i wouldn't...
Okay, as said, all my notes are hand written, and since i just moved (and had like three hours to pack), my notes are pretty much scattered all around....
Bo Krogsgaard
t23@...
Jan 13, 2003 8:23 pm
225
Just came across this, it's the interrupt routine for animating the playfield. The monster table has an animation delay value for every monster (and the Wizard...
Bo Krogsgaard
t23@...
Jan 13, 2003 8:47 pm
226
Mmm.. very nice routines! Thanks for those, very useful. Do you have any information on the computer wizards in the game and the routines for chances of...
... Most welcome. ... Lagged brain aside, i THINK that you just use ModCastChance() from my Algorithms 1 post for any spell, be they creature or otherwise. The...
Bo Krogsgaard
t23@...
Jan 13, 2003 9:39 pm
228
Thanks, Regarding the chances for spells such as vengence, I wasn't actually refering to the chance of the spell being cast, but the chance of it working and...
I just want to add a thanks to that of Richard's - Thanks! I love reading game "how it was done"s, the articles in mags and stuff never get techy enough for me...
The only main cheat I can think of (not including the occasional bug where it plonks a creature over the other side of the board) is the fact that it blatantly...
--Regarding the chances for spells such as vengence, I wasn't actually --refering to the chance of the spell being cast, but the chance of it working --and...
... Ahh, i follow you now. I will look for it. ... I used the excellent dz80, then made a binary map file by hand from that and ran it through dz80 again. From...
... Dark Power and Justice are just triple versions of Vengeance and Decree. They are the very same spell except for the alignments. All four gets executed by...
If that really is how it works I'd suspect it's a cock-up by Julian Gollop. That would mean that the Magic Resistance spell only applies to Subversion and...
... Correct. Again, same spell, same spell routine, only difference is the range. From what i can read, Magic Fire, Magic Castle, Dark Citadel and Wall are...
... Oops, yes, it is 3 (30%) stronger. Defence is creature's defence plus random(0-9), Attack is random(0-9) plus 3, plus another 3 if it's Lightning. HOWEVER,...
--HOWEVER, if the attacked part is a Wizard with Magic Shield or Magic --Armour, then Defence is (Wizard defence * 4) + 1 + random(0-9). Is this just for...
... Well, the code says that if defending part is a Wizard with one of those two items, then RLCA the defence twice and add 1. Let me paste some code: 9d07...
I'm afraid I don't know assembler so I couldn't begin to make sense of that. It's a long shot, but I don't suppose the A = (A * 4) + 1 could actually be A = A...
... Not in that order, no. RLCA means a binary Rotate Left, i.e. multiply by two (and add the Carry flag which should be clear though). So it's Defence * 2 * 2...