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gooeyblob · Gooey Blob - For Chaos fans to unite and do battle etc
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212
Well, I hope you all had a good Christmas and a Happy New Year! Seems a bit dead here, is everyone still recovering?...
happymonster99 <think...
happymonster99
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Jan 2, 2003
8:15 pm
213
I just came across your group, and was wondering if there is an easy way of getting all the postings in a convenient offline format? I spent nine months...
Bo Krogsgaard
t23@...
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Jan 10, 2003
9:05 pm
214
I don't think there is a way to get all the messages combined. I'm currently working on a chaos remake myself so I would be very interested to see what you...
Richard Phipps
happymonster99
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Jan 11, 2003
5:09 pm
215
... All my notes are hand written, but if you ask for specifics i will gladly help if i can. b...
Bo Krogsgaard
t23@...
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Jan 11, 2003
7:28 pm
216
Well, I have implemeted the combat system based on what Julian Gollop has said about how it works. And I have done the same with the escaping from combat...
happymonster99 <think...
happymonster99
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Jan 12, 2003
9:46 am
217
... All right, one question then: Would people be miffed if i paste code snippets here? I could describe some of the algorithms used in the game here, but if...
Bo Krogsgaard
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Jan 12, 2003
11:39 am
218
Personally I'd find it interesting to see - Also Matt Smith who's working on the remake called Turmoil is also a member of this group so it'd probably be a...
Dan Condon-Jones
dancondonjones
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Jan 13, 2003
8:51 am
219
Me too! I'd like to see some notes on, for example, how subversion works or how the spells cast effect the chaos level. The factors involved and stuff, it'd be...
quirky@...
quirky_2k1
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Jan 13, 2003
10:06 am
220
I used to be a programmer myself, been though BASIC, Pascal, VB... just the pretty simple ones. I would love to do something as unreal as chaos but i wouldn't...
jbwinkle <mijawheeler...
jbwinkle
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Jan 13, 2003
10:45 am
221
That I am. I'm taking a brief sabbatical writing something else right now, but I'll be back and will get it done. Honest. Matt. ... ...
Matt
wisebede
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Jan 13, 2003
10:59 am
222
Sounds like a few people are interested! Post away.. :) Rich. ... From: Matt <wisebede@...> Reply-To: gooeyblob@yahoogroups.com To:...
Richard Phipps
happymonster99
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Jan 13, 2003
6:20 pm
223
Post away, no problem. Better to have something posted here than nothing....
lebowski999
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Jan 13, 2003
7:31 pm
224
Okay, as said, all my notes are hand written, and since i just moved (and had like three hours to pack), my notes are pretty much scattered all around....
Bo Krogsgaard
t23@...
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Jan 13, 2003
8:23 pm
225
Just came across this, it's the interrupt routine for animating the playfield. The monster table has an animation delay value for every monster (and the Wizard...
Bo Krogsgaard
t23@...
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Jan 13, 2003
8:47 pm
226
Mmm.. very nice routines! Thanks for those, very useful. Do you have any information on the computer wizards in the game and the routines for chances of...
Richard Phipps
happymonster99
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Jan 13, 2003
9:03 pm
227
... Most welcome. ... Lagged brain aside, i THINK that you just use ModCastChance() from my Algorithms 1 post for any spell, be they creature or otherwise. The...
Bo Krogsgaard
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Jan 13, 2003
9:39 pm
228
Thanks, Regarding the chances for spells such as vengence, I wasn't actually refering to the chance of the spell being cast, but the chance of it working and...
Richard Phipps
happymonster99
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Jan 14, 2003
5:58 am
229
I just want to add a thanks to that of Richard's - Thanks! I love reading game "how it was done"s, the articles in mags and stuff never get techy enough for me...
quirky@...
quirky_2k1
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Jan 14, 2003
8:02 am
230
The only main cheat I can think of (not including the occasional bug where it plonks a creature over the other side of the board) is the fact that it blatantly...
Dan Condon-Jones
dancondonjones
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Jan 14, 2003
9:24 am
231
--Regarding the chances for spells such as vengence, I wasn't actually --refering to the chance of the spell being cast, but the chance of it working --and...
Dan Condon-Jones
dancondonjones
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Jan 14, 2003
9:33 am
232
... Ahh, i follow you now. I will look for it. ... I used the excellent dz80, then made a binary map file by hand from that and ran it through dz80 again. From...
Bo Krogsgaard
bkr2393
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Jan 14, 2003
10:00 am
233
... Dark Power and Justice are just triple versions of Vengeance and Decree. They are the very same spell except for the alignments. All four gets executed by...
Bo Krogsgaard
bkr2393
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Jan 14, 2003
10:22 am
234
If that really is how it works I'd suspect it's a cock-up by Julian Gollop. That would mean that the Magic Resistance spell only applies to Subversion and...
Dan Condon-Jones
dancondonjones
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Jan 14, 2003
10:26 am
235
... Correct. Again, same spell, same spell routine, only difference is the range. From what i can read, Magic Fire, Magic Castle, Dark Citadel and Wall are...
Bo Krogsgaard
bkr2393
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Jan 14, 2003
10:31 am
236
According to the instructions, (and I think my experience) Lightning should be more powerful than Magic Bolt Dan ... From: Bo Krogsgaard...
Dan Condon-Jones
dancondonjones
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Jan 14, 2003
10:34 am
237
... Oops, yes, it is 3 (30%) stronger. Defence is creature's defence plus random(0-9), Attack is random(0-9) plus 3, plus another 3 if it's Lightning. HOWEVER,...
Bo Krogsgaard
bkr2393
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Jan 14, 2003
10:51 am
238
--HOWEVER, if the attacked part is a Wizard with Magic Shield or Magic --Armour, then Defence is (Wizard defence * 4) + 1 + random(0-9). Is this just for...
Dan Condon-Jones
dancondonjones
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Jan 14, 2003
11:06 am
239
... Well, the code says that if defending part is a Wizard with one of those two items, then RLCA the defence twice and add 1. Let me paste some code: 9d07...
Bo Krogsgaard
bkr2393
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Jan 14, 2003
11:22 am
240
I'm afraid I don't know assembler so I couldn't begin to make sense of that. It's a long shot, but I don't suppose the A = (A * 4) + 1 could actually be A = A...
Dan Condon-Jones
dancondonjones
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Jan 14, 2003
11:27 am
241
... Not in that order, no. RLCA means a binary Rotate Left, i.e. multiply by two (and add the Carry flag which should be clear though). So it's Defence * 2 * 2...
Bo Krogsgaard
bkr2393
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Jan 14, 2003
11:30 am
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