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gooeyblob · Gooey Blob - For Chaos fans to unite and do battle etc
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Messages 1290 - 1319 of 1372   Oldest  |  < Older  |  Newer >  |  Newest
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1290
That sounds good Sean. And thanks for the pathfinding compliment. :) ... From: "Sean A. Irvine" <sairvin@...> Reply-To: gooeyblob@yahoogroups.com To:...
Richard Phipps
deep_blue_tea
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Jun 1, 2007
10:21 am
1291
Yes, the actual defence modifier can be found in "Combat attack" (b168) at b22f where there is a +3 defence if shadow form. This is on top of the shield/armour...
johncoltrane3
Offline
Jun 4, 2007
11:06 am
1292
Is that all it does? How does a wizard lose it when hit? Would that hit have otherwise killed the wizard? ... ...
Matt
wisebede
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Jun 4, 2007
12:42 pm
1293
Hi, Just tried out the spectrum emulator. http://www.spectrum.lovely.net/Chaos.html I cast shadow form and my initial movement range is 1. After I move once it...
Adam Jimenez
adamjjimenez
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Jun 4, 2007
12:55 pm
1294
Wizards loose shadow when they attack, not when defending. ... Yes, shadow form has 3 for movement as well as +3 defence. It starts out as 1 because it looks...
johncoltrane3
Offline
Jun 4, 2007
4:41 pm
1295
A kind soul provided me with a copy of the Edge magazine Chaos article. Hopefully the publishers wont be upset about me posting the text of the article, after...
Sean A. Irvine
archmageirvine
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Jun 5, 2007
4:19 am
1296
Thanks for the document that you have uploaded about programming techniques used in games like Chaos. It will be very useful to me, though it may take me a few...
Kreezer
kreezer1
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Jun 8, 2007
12:13 pm
1297
Yes, thanks for that Sean. Although I do disagree on some of what's in the documtent. I think with today's computers there is less of a need for efficient, but...
Richard Phipps
deep_blue_tea
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Jun 8, 2007
12:49 pm
1298
Hey, I just want everyone who is playing Chaos Groove to know that I made a creature graphics set and have uploaded it here. The file is called "pieces.rar"...
Mike
wiccan_mike
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Jun 8, 2007
1:28 pm
1299
I've uploaded another chapter; this time on some simple graphical effects that can be applied to cells of various sizes. ... In theory you should be able to...
Sean A. Irvine
archmageirvine
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Jun 12, 2007
1:54 am
1300
Amazing! I don't really understand it but I enjoyed looking at all the pictures. It was nice to see the Red Dragon appearing a lot and the twirl too. Also the...
johncoltrane3
Offline
Jun 18, 2007
12:41 am
1301
... I think I found the source of the (incorrect) rumour about the increase in maneuverabilty. Your Sinclair, May 1993, in its instructions for its second...
Sean A. Irvine
archmageirvine
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Jun 21, 2007
9:55 pm
1302
Damn - I've always thought that was true ... [Non-text portions of this message have been removed]...
Dan Condon-Jones
dancondonjones
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Jun 21, 2007
10:24 pm
1303
... Sorry, but I don't believe either of these claims. The only benefit I can see to casting an illusory rat is that it cannot be subverted (subversion always...
archmageirvine
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Jun 28, 2007
4:38 am
1304
Not really a dubious claim, but I also found 'Lions' to nearly always go down under one attack regardless of whether it was a dragon or a giany rat, It became...
Tony Roe
soupytwist2002
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Jun 28, 2007
10:34 am
1305
Its true. I've always felt that King Cobras would kill whatever they attacked, even dragons. I used to assume that they had some special poison rule. ...
Matt
wisebede
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Jun 28, 2007
4:07 pm
1306
I did pretty well with manticores in hand to hand combat, but their ranged combat is pretty useless. I think the thing with King Cobras is that they're small...
Dan Condon-Jones
dancondonjones
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Jun 29, 2007
3:24 pm
1307
... hey yes.. I did it several times.. (kill a dragon witha cobra). Really its a memorable action.. but you have to be lucky if the dragon dont kill the cobra...
kmuland
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Jul 2, 2007
3:55 pm
1308
I've just uploaded a preliminary version of my revised notes on Chaos. I decided it was better do get it out there now rather than wait until it is polished...
archmageirvine
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Jul 4, 2007
10:23 pm
1309
The interrupt routine for updating the animations appears to contain a noddy little fragment that scans the keyboard and exists the animation loop if the CAPS...
Sean A. Irvine
archmageirvine
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Jul 6, 2007
4:19 am
1310
Cheers Sean, this document will be very useful to me. Keep up the good work...
Kreezer
kreezer1
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Jul 6, 2007
12:05 pm
1311
I think if you call KEY-SCAN (028E) you get a value from 1 to 40 (or 01..28 hex) in E, and D is a previous key. If you call KEYBOARD (02BF) it returns a...
johncoltrane3
Offline
Jul 6, 2007
4:40 pm
1312
... Very nice! I like the fact that you've added anecdotes so it isn't as dry as a straight forward disassembly of the code....
Quirky
quirky_2k1
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Jul 7, 2007
11:14 am
1313
Hi, Sorry for raising a dead thread here, but what do the Tempest and Teleport spells do in the modified version of Chaos? I've searched through the archives...
Quirky
quirky_2k1
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Jul 7, 2007
11:24 am
1314
On Fri, 06 Jul 2007 06:19:40 +0200, Sean A. Irvine <sairvin@...> ... The game itself sets Caps (23658,8) somewhere in the main game loop. You will...
Bo Krogsgaard
bkr2393
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Jul 7, 2007
2:05 pm
1315
Hi Rich, yes, I don't think I explained how Tempest and Teleport work. I have an explanation on my site though. http://myweb.tiscali.co.uk/mmcvittie/chaos/ ...
johncoltrane3
Offline
Jul 7, 2007
9:53 pm
1316
... Chaos. ... I concur. It's great to see a document that covers all the bugs, features and history of Chaos. I hope you will keep adding to it....
johncoltrane3
Offline
Jul 7, 2007
10:24 pm
1317
... I forget which is which, but depending on whether you play the Games Workshop original, the Firebird re-release or the one that was on the cover of a...
Dan Condon-Jones
dancondonjones
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Jul 8, 2007
10:25 am
1318
In my text I meant to say CAPS SHIFT not CAPS LOCK. The routine called is indeed KEY_SCAN at 028E. The ROM disassembly says: "In all instances the E register...
Sean A. Irvine
archmageirvine
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Jul 8, 2007
9:06 pm
1319
... That's interesting. It never occurred to me before that there would be functional differences between the different releases. S....
Sean A. Irvine
archmageirvine
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Jul 8, 2007
9:08 pm
Messages 1290 - 1319 of 1372   Oldest  |  < Older  |  Newer >  |  Newest
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