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1
Welcome, prospective playtesters, to Gloire (or Glorie), a rules adaptation of .45 Adventures designed to cover swashbuckling and heroism in the Age of Kings....
Pete Murray
p_g_murray
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Mar 28, 2006
2:53 pm
2
A draft weapons chart is now up. Pay particular attention to the pistol, musket, and fowling piece--the range is much shorter than the weapons in .45...
Pete Murray
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Mar 29, 2006
12:52 pm
3
The ranges look to be just fine. However, the fowling piece is really just a shotgun so I was wondering are you going to put in a rule regarding spread for...
flashman1889
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Mar 29, 2006
1:39 pm
4
Having seen the response to the Grade levels, Pete, for Gloire I would like to consider keeping Grades 3 and 2 the same, but making the Grade 1s with the stat...
rattrap_raj
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Mar 29, 2006
3:30 pm
5
That sounds good. For one thing, the Cardinal's Guards will start dying in droves, which is what they're there for. The alternative would be to have Grade 4...
Pete Murray
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Mar 29, 2006
4:02 pm
6
I'd like to avoid templates as they get annoying to some people. I think stating that models 1" to either side of target take X damage as well. Rich...
rattrap_raj
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Mar 29, 2006
4:41 pm
7
An excellent question! Yes, the fowling piece is a shotgun, but the term hadn't been invented yet (which reminds me, having a "Gats" attribute in 1700 is...
Pete Murray
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Mar 29, 2006
5:17 pm
8
You can't have a swashbuckling adventure game without dueling--that would be like having a county fair without corndogs. So I've uploaded a document in the...
Pete Murray
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Mar 29, 2006
8:40 pm
9
I agree but if you want to fight against villains, these could be grade 1. In this case the musketeers fight with the cardinal "soldiers" to save a lady for...
laurent-nauguet eric
moavoamoatu
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Mar 29, 2006
8:54 pm
10
I think in that case, you'd make the lady the scenario objective, and combat would handle it normally. So 3 Cardinalists (Grade 1) could take on Athos (Grade...
Pete Murray
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Mar 29, 2006
9:11 pm
11
Absolutely Eric. I think what Pete wants to do is have a "calling out" rule. Basically, if you think you have the better swordsman, you challenge the opposing...
rattrap_raj
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Mar 29, 2006
9:22 pm
12
Yes it does. Eric ... De : Pete Murray Date : 03/29/06 23:12:14 A : glorie@yahoogroups.com Sujet : Re: Réf. : [glorie] New rule posted: Dueling I think in...
laurent-nauguet eric
moavoamoatu
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Mar 29, 2006
9:26 pm
13
Too many grades and people would avoid the 1s. If you stick with 3 grades, then people will probably take a few of the 1s. I like sticking to three Grades for...
rattrap_raj
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Mar 29, 2006
10:43 pm
14
I agree. Too many grades would kill the game speed and to behonest I think that 2 grades would even be enough. Eric ... De : rattrap_raj Date : 03/30/06...
laurent-nauguet eric
moavoamoatu
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Mar 29, 2006
10:50 pm
15
I like three grades and set up .45 Adventure that way so that players could do Hero, sidekick, and nameless minions. What I had not expected was the clamour...
rattrap_raj
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Mar 30, 2006
11:21 am
16
Hi Richard, I am a newbie with the rules as I just bought them yesterday. But I already read the free demo. Yes, I think that people like to have a hero in a...
laurent-nauguet eric
moavoamoatu
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Mar 30, 2006
11:37 am
17
I'd like to share some of my methodology for playtesting for the benefit of people who haven't done much heavy playtesting. Right now, Gloire is in the stage...
Pete Murray
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Mar 30, 2006
1:44 pm
18
... blade. Rich...
rattrap_raj
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Mar 30, 2006
2:00 pm
19
Just an idea : what about a parry mode and counterattack mode for duelists ? Eric ... De : Pete Murray Date : 03/30/06 15:45:02 A : glorie@yahoogroups.com ...
laurent-nauguet eric
moavoamoatu
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Mar 30, 2006
2:01 pm
20
I think I am going to remove bullwhips from the next draft of the weapons table. I can't find enough justification for them in this period--with the possible...
Pete Murray
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Mar 30, 2006
2:05 pm
21
... game, the heros get beat up, shot up and in some cases blown up and still walk away unscathed. Now, that is not to say you cannot run games your own way. I...
rattrap_raj
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Mar 30, 2006
2:05 pm
22
Since combat is already on opposed rolls, I assumed this was built in. I see merit in your suggestion--it would certainly allow for the narrative of combat to...
Pete Murray
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Mar 30, 2006
2:10 pm
23
... Cool! I'm doing shooting simulation tonight. ... Musket (MK). I was thinking Shot (ST) but Musket works too. ... who is skilled with a ... In last night's...
Pete Murray
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Mar 30, 2006
2:19 pm
24
Eric has suggested that duelists have a parry mode and counterattack mode. I know why he suggested this--a single opposed dice roll seems to lack some of the...
Pete Murray
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Mar 30, 2006
7:51 pm
25
Richard You know the work I have been doing on simplyfying the wounds tables for faster combats, but on this one I would tend to disagree (in the nicest...
theoldschooluk
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Mar 30, 2006
8:19 pm
26
Pete, I understand what you mean. For now it was just an idea as I only read the demo game last week and bought the rules yesterday. I'll be more precise in a...
laurent-nauguet eric
moavoamoatu
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Mar 30, 2006
8:54 pm
27
Rather than add new combat rules, why not add new combat types? This was done to good effect many years ago in a game by Yaquinto (I can't remember the name of...
theoldschooluk
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Mar 30, 2006
9:47 pm
28
it's an excellent idea. Eric ... De : theoldschooluk Date : 03/30/06 23:47:41 A : gloire@yahoogroups.com Sujet : [gloire] Re: Réf. : [glorie] Combat...
laurent-nauguet eric
moavoamoatu
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Mar 30, 2006
9:57 pm
29
Pat, That is an excellent idea (and exactly how I handle it currently when players bring it up). However, codifying non-traditional combat is a great idea....
rattrap_raj
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Mar 30, 2006
10:25 pm
30
Hey Pete, Thanks for letting me in the group! I will try to do some combat simulation soon, and get the results for you. I have a more advanced idea for...
Markus Siebler
mksiebler
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Mar 31, 2006
1:13 am
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