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gladiator · Forgotten Sages Games presents Gladiator. This list is for the folks who love the game Gladiator, or are interested in playing
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Messages 2302 - 2331 of 2365   Oldest  |  < Older  |  Newer >  |  Newest
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2302
Do you mean compiled for a 32bit processor? I believe the original Gladiator is 32bit. Sean...
Sean Ford
aglswapbuffers
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Oct 17, 2007
5:21 am
2303
... If it hasn't been done, that's a really good idea......
letsmakeagame
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Oct 23, 2007
10:08 pm
2304
... Sorry I don't catch this response sooner. Then I'm going to test to see if the original version would work on a duel core processor....
alternate_dph
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Oct 23, 2007
10:55 pm
2305
Before we get started, I would really like to know that if we put a video up and in the unlikely event that people started asking to download, we have...
alternate_dph
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Oct 23, 2007
10:59 pm
2306
dual core shouldn't matter, it'll only use one core in any case....
Bjorn Hansen
grethel@...
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Oct 23, 2007
11:15 pm
2307
That's what I believe, but, before we try to create a video review, I want to be certain about what it works on/doesn't work on....
alternate_dph
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Oct 24, 2007
3:32 am
2308
I 'tested' the game out on a duel-core processor and everything works so far. I started testing by going straight to my "The Brag" and hadn't finished...
alternate_dph
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Oct 29, 2007
12:38 am
2309
One other thing: did anyone ever figure out why the game crashes if a character gains too much experience points?...
alternate_dph
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Oct 29, 2007
10:26 pm
2310
Lately, my oldest pc has been playing Gladiator with darker colors than my other pc and I can't figure out why. The colors are so dark that it interfers with...
alternate_dph
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Nov 3, 2007
5:06 pm
2311
Ok, I have a new challenge for the map makers. This involves just making a map, not putting anything on it except for start positions and an exit. Here's the...
alternate_dph
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Nov 3, 2007
5:19 pm
2312
I have a particularly interesting challenge, though the programmers on this project don't have to do it. I am a computer programming student (possibly my...
daysoftomorrow
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Dec 1, 2007
5:48 am
2313
I know this sounds convient, but lately I have been thinking about converting the source code into a Java applet. One of things I have been thinking about is...
alternate_dph
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Dec 1, 2007
5:56 am
2314
I've used all of those, though my java is rusty as I only ever used it in school. C++ and C# I am using daily. I'm willing to answer what questions I can,...
Bjorn Hansen
grethel@...
Send Email
Dec 1, 2007
6:18 am
2315
... Not sure, but this might be a security thing; it could be that java applets can't ever write anything to the local machine, by design....
Bjorn Hansen
grethel@...
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Dec 1, 2007
6:20 am
2316
That's what I think it is. The only thing I haven't studied in detail is the use of threading, which I'm uncertain if the original gladiator program used...
alternate_dph
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Dec 1, 2007
6:40 am
2317
I doubt it; they certainly would not be needed....
Bjorn Hansen
grethel@...
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Dec 1, 2007
6:44 am
2318
Another thing to point out what does OpenGlad end and OpenGlad-E begin. To me, there are a few issues that need to be fixed about the original code: 1)speed...
alternate_dph
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Dec 2, 2007
3:38 am
2319
Since I mentioned it last week and before anybody tries to accuse of bluffing about working on a version of Gladiator written in Java, I will promise that is...
alternate_dph
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Dec 12, 2007
1:35 am
2320
One question that I want to ask: what do you guys consider the smallest viewing screen you need to see to play gladiator? I was thinking if your character was...
alternate_dph
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Dec 14, 2007
1:38 am
2321
Just so you guys know, I made a mistake with my math. 5 tiles above/below/left/right from the center tile amounts to 11 tiles by 11 tiles or 352 by 352...
alternate_dph
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Dec 14, 2007
6:10 am
2322
I'm halfway through step 1 of phase 1 of Java Gladiator plan: http://home.windstream.net/melvinsh/gladiator/GladMapDraw1.htm displays 1st half of the graphics....
alternate_dph
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Dec 18, 2007
8:07 am
2323
I found the info on graphics that I was looking for in loader.cpp...
alternate_dph
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Dec 28, 2007
10:02 pm
2324
... When I was playing single player, and had the radar, that tended to be how much room I needed. ... This seems like plenty to me!...
letsmakeagame
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Jan 24, 2008
7:23 am
2325
I ran into a small problem trying to work on the graphics, mainly figuring out how the animation works in the game. Plus I got to find a program to convert...
alternate_dph
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Jan 24, 2008
7:25 am
2326
Hi everyone... Hopefully this isn't too obviously shameless self-promotion. But I wrote a post about Gladiator in my blog that might be interesting to some...
letsmakeagame
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Jan 31, 2008
5:25 pm
2327
I solved that problem all ready :) I wrote a C utility that converts PIX files to targa (TGA) graphic files. You can use any graphics program to convert the...
Sean Ford
aglswapbuffers
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Feb 18, 2008
7:16 am
2328
There are a couple of issues I ran into. 1)I couldn't find the code in the code where it changes a character's color to match a specific team. That's a very...
alternate_dph
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Feb 18, 2008
7:55 am
2329
1) Gladiator uses a 255 color palette so each color can be addressed as an individual byte. In the PIX files, the team color is defined as any color above...
Sean Ford
aglswapbuffers
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Feb 18, 2008
8:45 am
2330
Thanks. That solves a lot of my problems. ... as an individual byte. In the PIX files, the team color is defined as any color above color index 247 (colors...
alternate_dph
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Feb 18, 2008
11:05 pm
2331
... around? I still have my old floppy disk but lost my password ages ago. Plus how do you make in run on a totally new computer with windows XP? Can it be...
lemmingguidedmissile
lemmingguide...
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Mar 4, 2008
9:44 am
Messages 2302 - 2331 of 2365   Oldest  |  < Older  |  Newer >  |  Newest
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