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gladiator · Forgotten Sages Games presents Gladiator. This list is for the folks who love the game Gladiator, or are interested in playing
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Messages 1517 - 1546 of 2365   Oldest  |  < Older  |  Newer >  |  Newest
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1517
I was thinking that something that most of us don't like is running out of scenarios to play through. D'uh. Then a thought hit me: what about a scenario...
dph_of_rules
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Sep 3, 2002
5:49 pm
1518
A random scenario generator...not a bad idea at all! Rogue-like games (*band, NetHack, etc..,) all use this. There's even a random level generator for Doom! It...
Niall James O'Higgins
nialloh2002
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Sep 3, 2002
6:01 pm
1519
... of nifty algorithms and there would be lots of problem solving to be done. Actually, it wouldn't be that hard if you know how to write information to a...
dph_of_rules
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Sep 3, 2002
7:07 pm
1520
... Terrain generation, item placement, enemy placement - all this isnt easy to do! Not if you want nice, convincing levels anyways. -Niall. -- Niall James...
Niall James O'Higgins
nialloh2002
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Sep 3, 2002
7:15 pm
1521
... The scenario file format is described excessively in screen.cpp (I think that's the right file) in the source code. I think you already reverse-engeneered...
Zardus@...
zardus200
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Sep 3, 2002
10:13 pm
1522
... easy to do! Not if you want nice, convincing levels anyways. Ok, there is some difference of opinion. What I am talking about is randomly placing objects...
dph_of_rules
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Sep 3, 2002
10:19 pm
1523
... Ah, ok; I understand what you were saying now - I was talking about total map generation! ... OK well I haven't done much poking about in the code (I...
Niall James O'Higgins
nialloh2002
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Sep 3, 2002
10:34 pm
1524
... If we're going to do that, we might as well go for the whole terrain generation, too. There are some opensource algorithms out there (we could start from...
Zardus@...
zardus200
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Sep 4, 2002
2:39 am
1525
... need to generate the terrain and the dudes. I set up the forms neccesary to allow the user to have control over what type of characters (living family) to...
dph_of_rules
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Sep 4, 2002
2:38 pm
1526
Well it is an interesting idea the only problem is that when playing Gladiator I like to follow the rpg/storylike feel of it. It keeps me interested. But just...
ineedhelpnow2
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Sep 5, 2002
3:55 am
1527
... total map generation! That's the next logical step after being able to place objects randomly on a map. Total map generation would be even cooler. Though,...
dph_of_rules
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Sep 5, 2002
4:33 pm
1528
http://www.cei.net/~dphofrules/PROTO.gif is the link to the GUI I have worked up so far for it. Don't worry: I have two other separate forms for choosing...
dph_of_rules
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Sep 6, 2002
1:07 am
1529
... Visual Basic isn't the most cross-platform thing in existance, but if it works, it works. We can always rewrite it in C later for use across platforms. It...
Zardus@...
zardus200
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Sep 6, 2002
6:42 am
1530
A couple suggestions (hey, it's easy to make suggestions when I'm not the one who actually has to program them!) ... In terms of generating truly new maps ......
Tom Ricket
tricket
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Sep 6, 2002
5:22 pm
1531
What you've described is sort of similiar to how Angband generates its levels, but of course since Angband has to generate claustrophobic dungeons with secret...
Niall James O'Higgins
nialloh2002
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Sep 6, 2002
6:52 pm
1532
... if it works, it works. We can always rewrite it in C later for use across platforms. It looks good, though. The outside isn't really important, its the...
dph_of_rules
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Sep 6, 2002
6:58 pm
1533
I've been on this list for atleast a good year, I've tried to get off it via yahoo groups...but to no avail. Is there any other way i can be taken off? Its...
jalpod@...
Send Email
Sep 6, 2002
9:40 pm
1534
... I just unsubscribed you. It'll probably take 2-3 days for the emails to stop coming, though....
dph_of_rules
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Sep 6, 2002
10:47 pm
1535
... It doesn't actually edit pixes yet, but it views them. Its pixedit.c in the utils/ folder if you want to check it out. Latest in CVS works quite well....
dph_of_rules
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Sep 6, 2002
11:55 pm
1536
... For just looking for format, Sean's pixieread util is probably easier to follow. But here's the format anyways: 1 byte for number of frames (in the case of...
Zardus@...
zardus200
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Sep 7, 2002
6:25 am
1537
... What do you mean? ... I'll upload it to a subproject then. That way it can have a life of its own and won't rely on Openglad CVS. - Zardus...
Zardus@...
zardus200
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Sep 7, 2002
6:28 am
1538
This is damn annoying: I can randomly choose which characters to place on a map and which treasures to use, but I can not randomly choose their coordinates. ...
dph_of_rules
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Sep 7, 2002
8:05 pm
1539
... always ... palette ... Yea, I got the random function to work for placing objects. However, I ran into a problem. well, I'll give you an example. I have...
dph_of_rules
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Sep 7, 2002
9:38 pm
1540
This is wierd: I found 4 files which didn't give me correct values, but lots more that did work right. :/ Oh well, I'll let it be....
dph_of_rules
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Sep 7, 2002
9:54 pm
1541
... Try running the pixieread utility (openglad/util/pixieread.c) and see what it tells you. If it tells you incorrect values, then it might be the files. What...
Zardus@...
zardus200
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Sep 8, 2002
5:07 am
1542
... values, ... see what it tells you. If it tells you incorrect values, then it might be the files. What levels are these? 1)I would compile and run it except...
dph_of_rules
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Sep 8, 2002
7:10 pm
1543
... You shouldn't need SDL for pixedit. However, if you do need it, SDL doesn't come with Visual Studio (SDL is open source, VS is, well, Microsoft). You'll...
Zardus@...
zardus200
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Sep 10, 2002
6:48 am
1544
Could I get taken off as well please? On Fri, 06 Sep 2002 22:47:03 -0000 "dph_of_rules" <dph_of_rules@...> ... ...
Robert J Sier
rsace@...
Send Email
Sep 11, 2002
2:37 am
1545
... No problem. It'll probably take 2-3 days for you to stop receiving messages though....
Daniel Paul Hightower
dph_of_rules
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Sep 11, 2002
3:00 am
1546
yea, I have added generators to the list of things which can be put in a scenario and redid one form. Damn it, though, I am running into problems with free...
Daniel Paul Hightower
dph_of_rules
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Sep 11, 2002
5:16 am
Messages 1517 - 1546 of 2365   Oldest  |  < Older  |  Newer >  |  Newest
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