I was thinking that something that most of us don't like is running out of scenarios to play through. D'uh. Then a thought hit me: what about a scenario...
A random scenario generator...not a bad idea at all! Rogue-like games (*band, NetHack, etc..,) all use this. There's even a random level generator for Doom! It...
... of nifty algorithms and there would be lots of problem solving to be done. Actually, it wouldn't be that hard if you know how to write information to a...
... Terrain generation, item placement, enemy placement - all this isnt easy to do! Not if you want nice, convincing levels anyways. -Niall. -- Niall James...
... The scenario file format is described excessively in screen.cpp (I think that's the right file) in the source code. I think you already reverse-engeneered...
... easy to do! Not if you want nice, convincing levels anyways. Ok, there is some difference of opinion. What I am talking about is randomly placing objects...
... Ah, ok; I understand what you were saying now - I was talking about total map generation! ... OK well I haven't done much poking about in the code (I...
... If we're going to do that, we might as well go for the whole terrain generation, too. There are some opensource algorithms out there (we could start from...
... need to generate the terrain and the dudes. I set up the forms neccesary to allow the user to have control over what type of characters (living family) to...
Well it is an interesting idea the only problem is that when playing Gladiator I like to follow the rpg/storylike feel of it. It keeps me interested. But just...
... total map generation! That's the next logical step after being able to place objects randomly on a map. Total map generation would be even cooler. Though,...
http://www.cei.net/~dphofrules/PROTO.gif is the link to the GUI I have worked up so far for it. Don't worry: I have two other separate forms for choosing...
... Visual Basic isn't the most cross-platform thing in existance, but if it works, it works. We can always rewrite it in C later for use across platforms. It...
A couple suggestions (hey, it's easy to make suggestions when I'm not the one who actually has to program them!) ... In terms of generating truly new maps ......
What you've described is sort of similiar to how Angband generates its levels, but of course since Angband has to generate claustrophobic dungeons with secret...
... if it works, it works. We can always rewrite it in C later for use across platforms. It looks good, though. The outside isn't really important, its the...
I've been on this list for atleast a good year, I've tried to get off it via yahoo groups...but to no avail. Is there any other way i can be taken off? Its...
jalpod@...
Sep 6, 2002 9:40 pm
1534
... I just unsubscribed you. It'll probably take 2-3 days for the emails to stop coming, though....
... It doesn't actually edit pixes yet, but it views them. Its pixedit.c in the utils/ folder if you want to check it out. Latest in CVS works quite well....
... For just looking for format, Sean's pixieread util is probably easier to follow. But here's the format anyways: 1 byte for number of frames (in the case of...
This is damn annoying: I can randomly choose which characters to place on a map and which treasures to use, but I can not randomly choose their coordinates. ...
... always ... palette ... Yea, I got the random function to work for placing objects. However, I ran into a problem. well, I'll give you an example. I have...
... Try running the pixieread utility (openglad/util/pixieread.c) and see what it tells you. If it tells you incorrect values, then it might be the files. What...
... values, ... see what it tells you. If it tells you incorrect values, then it might be the files. What levels are these? 1)I would compile and run it except...
... You shouldn't need SDL for pixedit. However, if you do need it, SDL doesn't come with Visual Studio (SDL is open source, VS is, well, Microsoft). You'll...
yea, I have added generators to the list of things which can be put in a scenario and redid one form. Damn it, though, I am running into problems with free...