Blog: Blog, Jvstin Style <http://www.skyseastone.net/jvstin/unjvst/004236.html>
It is a coincidence, I am sure, that my fourth IRE, two weeks ago, dealt with
the theme of a horrific disaster. So this week I do not feel compelled to
address the tragedy of the Earthquake/Tsunami. Instead, we are...
Blog: Blog, Jvstin Style <http://www.skyseastone.net/jvstin/unjvst/004212.html>
Our fifth IRE is another slam dunk, since today is the shortest day of the year
in the Northern Hemisphere. Today is the Winter Solstice. So what would I do
with the day that allows the least amount of...
Blog: Ravings of a Textual Deviant
<http://lirapkin.yarinareth.net/index.php?p=832>
I had lunch with Narrative Guy (whom some of you may remember from a previous
Lunchtime Poll) a few days ago, and he posed the question "Why are people who
are role-playing for the creativity of it not writing novels instead?" Good
question, I thoug...
Blog: Ravings of a Textual Deviant
<http://lirapkin.yarinareth.net/index.php?p=833>
I've often said that one of the best science-fiction authors whose work you
probably aren't reading is Connie Willis. Along the same lines, what's the best
game that I'm probably not playing?
Blog: Claimh Solais <http://www.skyseastone.net/nuadha/hand/004191.html>
I was going to post a Wednesday Weird last week on the topic that was also the
thing that had been keeping away from the blog: moving into a new home (or HQ as
the case may be). However, un-packing...
Blog: One-Shot Wonder
<http://rp-artisans.org/tiki/tiki-view_blog_post.php?blogId=1&postId=4>
Monte Cook, Steve Jackson, and the folks at White Wolf have never published a
game. They have written rules for how to create and run your own game, but not
one of them has ever published a complete role-playing game.
Blog: Blog, Jvstin Style <http://www.skyseastone.net/jvstin/unjvst/004188.html>
Our fourth IRE, is a slightly obscure, but important anniversary in history. On
December 14th, 1287, the Zuider Zee sea wall in what is now the Netherlands
collapsed. killing 50,000 people. It is the most massive such flood in...
Blog: Blog, Jvstin Style <http://www.skyseastone.net/jvstin/unjvst/004188.html>
Our fourth IRE, is a slightly obscure, but important anniversary in history. On
December 14th, 1287, the Zuider Zee sea wall in what is now the Netherlands
collapsed. killing 50,000 people. It is the most massive such flood in the...
Blog: One-Shot Wonder
<http://rp-artisans.org/tiki/tiki-view_blog_post.php?blogId=1&postId=3>
What was the worst one-shot you have ever played or GMed? What went wrong and
what lesson(s) did you learn from the experience? (Please use good judgment and
change the names to protect the innocent if appropriate.)
Blog: Ravings of a Textual Deviant
<http://lirapkin.yarinareth.net/index.php?p=791>
How do you cope with the absence of a player, either in a single session or
repeated absences?
I've chosen to answer the question form the GM's perspective, but feel free to
give me your story from the other side of the screen.
For single, pre-...
Blog: Ravings of a Textual Deviant
<http://lirapkin.yarinareth.net/index.php?p=816>
What's your favorite take on Atlantis as it pertains to gaming---Aliens?
Mer-people? Exceptionally ancient Greeks?
Personally, I like the idea of Atlanteans having been a race of intelligent
dinosaurs (per Robert J. Sawyer's Quintaglio Acesnsion...
Blog: Ravings of a Textual Deviant
<http://lirapkin.yarinareth.net/index.php?p=817>
This question comes out of an absolutely fascinating discussion between longtime
GMs and gamers. It was fun to watch.
Narrative Guy says, "Some of the best games I've ever played didn't involve a
single die roll; we decided what our characters c...
Blog: Blog, Jvstin Style <http://www.skyseastone.net/jvstin/unjvst/004160.html>
Its a no-brainer, really, what this latest edition of Inspired by Recent Events
is going to be about. (And yes, I've decided to stick with that name. It suits
me better than any alternatives that I've thought of). And...
Blog: Blog, Jvstin Style <http://www.skyseastone.net/jvstin/unjvst/004160.html>
Its a no-brainer, really, what this latest edition of Inspired by Recent Events
is going to be about. (And yes, I've decided to stick with that name. It suits
me better than any alternatives that I've thought of). Anyway, the...
Blog: Blog, Jvstin Style <http://www.skyseastone.net/jvstin/unjvst/004134.html>
Even with other choices out there, such as the 49th anniversary of Rosa Parks'
brave action, I can't ignore the 900 lb elephant of a recent event in the room
for our second IRE. No, I am referring to the...
Blog: Blog, Jvstin Style <http://www.skyseastone.net/jvstin/unjvst/004134.html>
Even with other choices out there, such as the 49th anniversary of Rosa Parks'
brave action, I can't ignore the 900 lb elephant of a recent event in the room
for our second IRE. No, I am referring to the...
Blog: Blog, Jvstin Style <http://www.skyseastone.net/jvstin/unjvst/004102.html>
Please see the previous entry for details on my concept and what this might all
be about. Today is the anniversary of JFK's Assassination. The first IRE, then
asks you to take that idea and turn it into a game...
Blog: Claimh Solais <http://www.skyseastone.net/nuadha/hand/004113.html>
The Wednesday Weird returns! I'm making an attempt to return to this blog after
a period of time where I just did not feel like blogging. In celebration of the
return of the long missing meme, my first new Wednesday...
Blog: Doc's Blog ... Confessions of a Game Addict
<http://www.docsblog.com/archives/000350.php>
First off, I'm not MIA and I didn't fall off a cliff :) Thanks for the emails
this week (i.e. "where are you? Are you still updating the blog?")! I'm in a
huge push to get our software to a...
Blog: Doc's Blog ... Confessions of a Game Addict
<http://www.docsblog.com/archives/000349.php>
This week's game dream asks: If there existed a system such as Larry Niven's
Dream Park, where a game could be populated by people, holograms, and assorted
other technological feats to improve player immersion, would you prefer it to
pen...
Blog: Doc's Blog ... Confessions of a Game Addict
<http://www.docsblog.com/archives/000346.php>
This week's Game Dream deals with secrets, and how they affect the players'
enjoyment of the game. In many games, character creation is done in the open,
with very little left to the imagination. In others, players are secretive,
and...
Blog: Doc's Blog ... Confessions of a Game Addict
<http://www.docsblog.com/archives/000344.php>
This week's Game Dream touches on a couple of related subjects: Games are a
balance between believability and fun. As such, many real-world issues are
glossed over, or ignored entirely much of the time. How do your game groups
deal...
Blog: Doc's Blog ... Confessions of a Game Addict
<http://www.docsblog.com/archives/000340.php>
A reader sent this one in to me, and it sounded cool, so ... Do a mock review of
a game that doesn't exist, but you think really ought to. Readers are encouraged
to let the author of the review...
Blog: Doc's Blog ... Confessions of a Game Addict
<http://www.docsblog.com/archives/000338.php>
This week's Game Dream deals with stories. Specifically, how stories are put
together and received by the players in the RPGs you folks play. What is your
comfortable level of complexity in a story line? How many twists and turns...
Blog: Doc's Blog ... Confessions of a Game Addict
<http://www.docsblog.com/archives/000335.php>
Sorry it's late ... company bowling game yesterday and I completely spaced out.
However, the aftereffects of bowling after not having done so for 5-6 years (and
not stretching) did inspire this week's game dream: Most roleplaying games are
eventually...
Blog: Doc's Blog ... Confessions of a Game Addict
<http://www.docsblog.com/archives/000332.php>
This week's Game Dream deals with something that I find humorous, but strangely
compelling. For many of us, dice have been our roleplaying pals for many years.
Through that time, the random nature of dice should have convinced many of...
Blog: Doc's Blog ... Confessions of a Game Addict
<http://www.docsblog.com/archives/000327.php>
This week's Game Dream was sent in to us from Rob at IMAGinES: Many
"traditional" RPGs incorporate the possibility of the irrevocable
death/disabling injury of a player character into their basic mechanics, yet
often skirt the issue of what happens...
Blog: Doc's Blog ... Confessions of a Game Addict
<http://www.docsblog.com/archives/000323.php>
This week's game dream asks: How do your players determine whether a creature /
obstacle / NPC is "out of their league"? What happens then? Do the players
immediately attempt to flee? Is there in-character or out-of-character decision
making? Do...