I've been thinking a lot about designing such a game lately (and I'm an INTP, so I'll probably just forget about it before taking any actual action, but anyway...
... Gagh I hate that word! It never explains why so-called immersion occurs. Some people coo about graphics. Others coo about audio. They never explain why...
... Immersion as I understand it refers to a game's ability to make you feel you're really a character `immersed` in its fictional universe. Why being given...
... "Obvious" is not one of my favorite words either. What's so obvious about it? Does your character have an arc, does it change at all? Otherwise being 1...
TIGSource suggestion: "Indie advocacy and legal resources like boilerplate licensing and contracts for allowing sites and stores to sell one's games might be a...
http://www.eyezmaze.com/grow/RPG/index.html On the one hand, I'm fascinated that an Adventure RPG can be compressed into such a small state machine. 8 turns...
The goal seemed pretty straightforward to me - get everything to max level by placing them in the correct order. Using the summary of the level of each item...
... Yeah, the compression characteristics and the revealed phenomena are what's interesting about it. Like that things unfold completely differently if the...
Zatun is a game development company based in India. We are working on a casual platformer game (side scroller game) in 2D to be released later this year. The...
...Oblivion! Aptly named. I bought it less than 30 hours ago. Goodbye $20 on a BestBuy gift card. Sorry Bethesda Softworks got the pittance. Computer gaming...
... Actually this suggests something worth talking about briefly: differences in people's perceptual abilities and how they affect game design. By now people...
If I recall correctly, in Oblivion you can either manually pick a lock (in which case your skill determines the number of tumblers that 'reset' when you make a...
... Didn't have enough lockpicks to do that. I lost my initial ~100 lockpicks doing that on a very small number of "hard" chests that didn't give me good...
... This is something that you've talked about before -- this insistence on playing games that need relatively fast and/or precise mouse movements with a...
... Better get used to laptops as design targets. Desktop sales have been declining and laptop sales have been rising for years now. ... Based on what hard...
... I don't believe I said that laptops are crazy, but that insisting on using a touchpad is. You're acting kind of like the dude who wants to use his...
... I see nothing unreasonable about using my HW as shipped for simple games. For tournament class FPS I can understand plugging in a mouse. BTW I found my...
I found the lockpicking minigame in Oblivion so frustrating that I ended up destroying my game DVDs within 30 hours of purchase. That's a speed record for...
Oftentimes if a game drives me nuts I'll sit down with pen and paper and attempt to "fix" the game design. Performing this exercise with Oblivion, I am led to...
... I don't really think of Oblivion as a "simple game", for whatever that's worth. ... I think I remapped block to one of the left-most buttons like control, ...
... It wouldn't surprise me if it's not currently standard practice to test for usability on laptops. But this is going to have to change in the future, to...
... Do you have evidence that people (who play games, not the full sample of computer users) are getting rid of their desktops? I don't know either way. ...
... I can't find unit sales numbers for gaming laptops. I will point out that "gaming laptops" is a distinct marketing category nowadays, and didn't used to...
... I see that you knew this already. No I don't have dementia. I do have a case of sending stuff to the wrong mailing list. :-) Cheers, Brandon Van Every...
Let's say I want to know the unit sales or dollar sales of "Thief: Deadly Shadows" back in 2004. Is there a site that makes it easy to pull up this kind of...