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gamedesign-l · rules and gameplay for computer games
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Messages 8949 - 8978 of 9181   Oldest  |  < Older  |  Newer >  |  Newest
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8949
I've been thinking a lot about designing such a game lately (and I'm an INTP, so I'll probably just forget about it before taking any actual action, but anyway...
LingMac
maridian_crab
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Jul 2, 2009
9:35 am
8950
... Gagh I hate that word! It never explains why so-called immersion occurs. Some people coo about graphics. Others coo about audio. They never explain why...
Brandon Van Every
vanevery0
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Jul 2, 2009
5:13 pm
8951
... If the source code for Dwarf Fortress is available, that might be a good starting point. -- TAZ...
Todd Zircher
tzircher
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Jul 2, 2009
9:03 pm
8952
... Indeed. And it's seeing how that game tends to lag with just a hundred "dorfs" and small playing area that makes me think my idea isn't viable....
LingMac
maridian_crab
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Jul 3, 2009
8:41 am
8953
... Immersion as I understand it refers to a game's ability to make you feel you're really a character `immersed` in its fictional universe. Why being given...
LingMac
maridian_crab
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Jul 3, 2009
11:22 am
8954
... "Obvious" is not one of my favorite words either. What's so obvious about it? Does your character have an arc, does it change at all? Otherwise being 1...
Brandon Van Every
vanevery0
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Jul 3, 2009
6:14 pm
8955
TIGSource suggestion: "Indie advocacy and legal resources like boilerplate licensing and contracts for allowing sites and stores to sell one's games might be a...
Brandon Van Every
vanevery0
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Jul 13, 2009
10:18 pm
8956
http://www.eyezmaze.com/grow/RPG/index.html On the one hand, I'm fascinated that an Adventure RPG can be compressed into such a small state machine. 8 turns...
Brandon Van Every
vanevery0
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Jul 15, 2009
7:33 am
8957
... I played the Grow Tower. Holy Rube Goldberg. That ending is weird as shit! Cheers, Brandon Van Every...
Brandon Van Every
vanevery0
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Jul 15, 2009
8:37 am
8958
The goal seemed pretty straightforward to me - get everything to max level by placing them in the correct order. Using the summary of the level of each item...
Wayne Imlach
wayneimlach
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Jul 15, 2009
10:09 pm
8959
... Yeah, the compression characteristics and the revealed phenomena are what's interesting about it. Like that things unfold completely differently if the...
Brandon Van Every
vanevery0
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Jul 16, 2009
1:17 am
8960
Zatun is a game development company based in India. We are working on a casual platformer game (side scroller game) in 2D to be released later this year. The...
Abhinav Chokhavatia
avc_80
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Aug 19, 2009
3:48 pm
8961
...Oblivion! Aptly named. I bought it less than 30 hours ago. Goodbye $20 on a BestBuy gift card. Sorry Bethesda Softworks got the pittance. Computer gaming...
Brandon Van Every
vanevery0
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Aug 31, 2009
7:52 am
8962
... Actually this suggests something worth talking about briefly: differences in people's perceptual abilities and how they affect game design. By now people...
David Lamb
dalamb54
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Aug 31, 2009
11:39 am
8963
If I recall correctly, in Oblivion you can either manually pick a lock (in which case your skill determines the number of tumblers that 'reset' when you make a...
Wayne Imlach
wayneimlach
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Aug 31, 2009
12:32 pm
8964
... Didn't have enough lockpicks to do that. I lost my initial ~100 lockpicks doing that on a very small number of "hard" chests that didn't give me good...
Brandon Van Every
vanevery0
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Aug 31, 2009
4:40 pm
8965
... This is something that you've talked about before -- this insistence on playing games that need relatively fast and/or precise mouse movements with a...
David Haley
ceosilverfox
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Aug 31, 2009
5:41 pm
8966
... Better get used to laptops as design targets. Desktop sales have been declining and laptop sales have been rising for years now. ... Based on what hard...
Brandon Van Every
vanevery0
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Aug 31, 2009
7:32 pm
8967
... I don't believe I said that laptops are crazy, but that insisting on using a touchpad is. You're acting kind of like the dude who wants to use his...
David Haley
ceosilverfox
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Aug 31, 2009
8:47 pm
8968
... The combat minigames in Quest for Glory, Magic Candle 3, and Summon Night: Craft Sword Monogatari aren't bad, IMO. -- Rainer Deyke - rainerd@......
Rainer Deyke
rainerdeyke
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Aug 31, 2009
9:30 pm
8969
... I see nothing unreasonable about using my HW as shipped for simple games. For tournament class FPS I can understand plugging in a mouse. BTW I found my...
Brandon Van Every
vanevery0
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Sep 1, 2009
12:07 am
8970
I found the lockpicking minigame in Oblivion so frustrating that I ended up destroying my game DVDs within 30 hours of purchase. That's a speed record for...
Brandon Van Every
vanevery0
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Sep 1, 2009
12:39 am
8971
Oftentimes if a game drives me nuts I'll sit down with pen and paper and attempt to "fix" the game design. Performing this exercise with Oblivion, I am led to...
Brandon Van Every
vanevery0
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Sep 1, 2009
1:53 am
8972
... I don't really think of Oblivion as a "simple game", for whatever that's worth. ... I think I remapped block to one of the left-most buttons like control, ...
David Haley
ceosilverfox
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Sep 1, 2009
2:38 am
8973
... It wouldn't surprise me if it's not currently standard practice to test for usability on laptops. But this is going to have to change in the future, to...
Brandon Van Every
vanevery0
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Sep 1, 2009
3:41 am
8974
... Do you have evidence that people (who play games, not the full sample of computer users) are getting rid of their desktops? I don't know either way. ...
David Haley
ceosilverfox
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Sep 1, 2009
4:37 am
8975
... Don't know. But I think we need to disabuse ourselves of this separate category, "people who play games." Playing (casual) games is exceedingly...
Brandon Van Every
vanevery0
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Sep 1, 2009
5:42 am
8976
... I can't find unit sales numbers for gaming laptops. I will point out that "gaming laptops" is a distinct marketing category nowadays, and didn't used to...
Brandon Van Every
vanevery0
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Sep 1, 2009
6:07 am
8977
... I see that you knew this already. No I don't have dementia. I do have a case of sending stuff to the wrong mailing list. :-) Cheers, Brandon Van Every...
Brandon Van Every
vanevery0
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Sep 1, 2009
4:45 pm
8978
Let's say I want to know the unit sales or dollar sales of "Thief: Deadly Shadows" back in 2004. Is there a site that makes it easy to pull up this kind of...
Brandon Van Every
vanevery0
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Sep 2, 2009
10:37 pm
Messages 8949 - 8978 of 9181   Oldest  |  < Older  |  Newer >  |  Newest
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