I had a minor epiphany about my tendency to play way too much Freeciv or Wesnoth, and not enough time coding or making the next "wonder game." Historically, I...
... So far I've thought of 2: - the tedious grinding RPG level-up problem - the unit pushing problem, when too many units are produced ... What I mean by that...
I wish I could remember the source, but I recall an essay on game design somewhere that addressed this, noting that some games fail by trying to revolutionize...
... Oh, come on. Don't want grinding? Don't put it in your game. Don't want unit pushing? Don't put it in your game. It's that simple. There are plenty of...
... I know many people who consider it negative feedback. A big problem. Unlike many gamers, we end up concluding that World of Warcraft sucks. I think it...
... Ok, name one? We might be arguing definitions. ... Because they have few units. Which limits what they can simulate. You may consider this an advantage,...
... My current thoughts about the "problem": - People stay engaged to a game, and reach a flow state, because they are performing a mental task. - It can be an...
I've been thinking a lot about designing such a game lately (and I'm an INTP, so I'll probably just forget about it before taking any actual action, but anyway...
... Gagh I hate that word! It never explains why so-called immersion occurs. Some people coo about graphics. Others coo about audio. They never explain why...
... Immersion as I understand it refers to a game's ability to make you feel you're really a character `immersed` in its fictional universe. Why being given...
... "Obvious" is not one of my favorite words either. What's so obvious about it? Does your character have an arc, does it change at all? Otherwise being 1...
TIGSource suggestion: "Indie advocacy and legal resources like boilerplate licensing and contracts for allowing sites and stores to sell one's games might be a...
http://www.eyezmaze.com/grow/RPG/index.html On the one hand, I'm fascinated that an Adventure RPG can be compressed into such a small state machine. 8 turns...
The goal seemed pretty straightforward to me - get everything to max level by placing them in the correct order. Using the summary of the level of each item...
... Yeah, the compression characteristics and the revealed phenomena are what's interesting about it. Like that things unfold completely differently if the...
Zatun is a game development company based in India. We are working on a casual platformer game (side scroller game) in 2D to be released later this year. The...
...Oblivion! Aptly named. I bought it less than 30 hours ago. Goodbye $20 on a BestBuy gift card. Sorry Bethesda Softworks got the pittance. Computer gaming...
... Actually this suggests something worth talking about briefly: differences in people's perceptual abilities and how they affect game design. By now people...
If I recall correctly, in Oblivion you can either manually pick a lock (in which case your skill determines the number of tumblers that 'reset' when you make a...
... Didn't have enough lockpicks to do that. I lost my initial ~100 lockpicks doing that on a very small number of "hard" chests that didn't give me good...
... This is something that you've talked about before -- this insistence on playing games that need relatively fast and/or precise mouse movements with a...
... Better get used to laptops as design targets. Desktop sales have been declining and laptop sales have been rising for years now. ... Based on what hard...
... I don't believe I said that laptops are crazy, but that insisting on using a touchpad is. You're acting kind of like the dude who wants to use his...
... I see nothing unreasonable about using my HW as shipped for simple games. For tournament class FPS I can understand plugging in a mouse. BTW I found my...
I found the lockpicking minigame in Oblivion so frustrating that I ended up destroying my game DVDs within 30 hours of purchase. That's a speed record for...
Oftentimes if a game drives me nuts I'll sit down with pen and paper and attempt to "fix" the game design. Performing this exercise with Oblivion, I am led to...