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Messages 8942 - 8971 of 9159   Oldest  |  < Older  |  Newer >  |  Newest
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8942
I had a minor epiphany about my tendency to play way too much Freeciv or Wesnoth, and not enough time coding or making the next "wonder game." Historically, I...
Brandon Van Every
vanevery0
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Jun 27, 2009
7:37 pm
8943
... So far I've thought of 2: - the tedious grinding RPG level-up problem - the unit pushing problem, when too many units are produced ... What I mean by that...
Brandon Van Every
vanevery0
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Jun 28, 2009
5:31 pm
8944
I wish I could remember the source, but I recall an essay on game design somewhere that addressed this, noting that some games fail by trying to revolutionize...
Joel Davis
joeld42
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Jun 28, 2009
9:11 pm
8945
... Oh, come on. Don't want grinding? Don't put it in your game. Don't want unit pushing? Don't put it in your game. It's that simple. There are plenty of...
Rainer Deyke
rainerdeyke
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Jun 29, 2009
2:38 am
8946
... I know many people who consider it negative feedback. A big problem. Unlike many gamers, we end up concluding that World of Warcraft sucks. I think it...
Brandon Van Every
vanevery0
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Jun 29, 2009
3:16 am
8947
... Ok, name one? We might be arguing definitions. ... Because they have few units. Which limits what they can simulate. You may consider this an advantage,...
Brandon Van Every
vanevery0
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Jun 29, 2009
3:19 am
8948
... My current thoughts about the "problem": - People stay engaged to a game, and reach a flow state, because they are performing a mental task. - It can be an...
Brandon Van Every
vanevery0
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Jun 30, 2009
1:27 am
8949
I've been thinking a lot about designing such a game lately (and I'm an INTP, so I'll probably just forget about it before taking any actual action, but anyway...
LingMac
maridian_crab
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Jul 2, 2009
9:35 am
8950
... Gagh I hate that word! It never explains why so-called immersion occurs. Some people coo about graphics. Others coo about audio. They never explain why...
Brandon Van Every
vanevery0
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Jul 2, 2009
5:13 pm
8951
... If the source code for Dwarf Fortress is available, that might be a good starting point. -- TAZ...
Todd Zircher
tzircher
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Jul 2, 2009
9:03 pm
8952
... Indeed. And it's seeing how that game tends to lag with just a hundred "dorfs" and small playing area that makes me think my idea isn't viable....
LingMac
maridian_crab
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Jul 3, 2009
8:41 am
8953
... Immersion as I understand it refers to a game's ability to make you feel you're really a character `immersed` in its fictional universe. Why being given...
LingMac
maridian_crab
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Jul 3, 2009
11:22 am
8954
... "Obvious" is not one of my favorite words either. What's so obvious about it? Does your character have an arc, does it change at all? Otherwise being 1...
Brandon Van Every
vanevery0
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Jul 3, 2009
6:14 pm
8955
TIGSource suggestion: "Indie advocacy and legal resources like boilerplate licensing and contracts for allowing sites and stores to sell one's games might be a...
Brandon Van Every
vanevery0
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Jul 13, 2009
10:18 pm
8956
http://www.eyezmaze.com/grow/RPG/index.html On the one hand, I'm fascinated that an Adventure RPG can be compressed into such a small state machine. 8 turns...
Brandon Van Every
vanevery0
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Jul 15, 2009
7:33 am
8957
... I played the Grow Tower. Holy Rube Goldberg. That ending is weird as shit! Cheers, Brandon Van Every...
Brandon Van Every
vanevery0
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Jul 15, 2009
8:37 am
8958
The goal seemed pretty straightforward to me - get everything to max level by placing them in the correct order. Using the summary of the level of each item...
Wayne Imlach
wayneimlach
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Jul 15, 2009
10:09 pm
8959
... Yeah, the compression characteristics and the revealed phenomena are what's interesting about it. Like that things unfold completely differently if the...
Brandon Van Every
vanevery0
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Jul 16, 2009
1:17 am
8960
Zatun is a game development company based in India. We are working on a casual platformer game (side scroller game) in 2D to be released later this year. The...
Abhinav Chokhavatia
avc_80
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Aug 19, 2009
3:48 pm
8961
...Oblivion! Aptly named. I bought it less than 30 hours ago. Goodbye $20 on a BestBuy gift card. Sorry Bethesda Softworks got the pittance. Computer gaming...
Brandon Van Every
vanevery0
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Aug 31, 2009
7:52 am
8962
... Actually this suggests something worth talking about briefly: differences in people's perceptual abilities and how they affect game design. By now people...
David Lamb
dalamb54
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Aug 31, 2009
11:39 am
8963
If I recall correctly, in Oblivion you can either manually pick a lock (in which case your skill determines the number of tumblers that 'reset' when you make a...
Wayne Imlach
wayneimlach
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Aug 31, 2009
12:32 pm
8964
... Didn't have enough lockpicks to do that. I lost my initial ~100 lockpicks doing that on a very small number of "hard" chests that didn't give me good...
Brandon Van Every
vanevery0
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Aug 31, 2009
4:40 pm
8965
... This is something that you've talked about before -- this insistence on playing games that need relatively fast and/or precise mouse movements with a...
David Haley
ceosilverfox
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Aug 31, 2009
5:41 pm
8966
... Better get used to laptops as design targets. Desktop sales have been declining and laptop sales have been rising for years now. ... Based on what hard...
Brandon Van Every
vanevery0
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Aug 31, 2009
7:32 pm
8967
... I don't believe I said that laptops are crazy, but that insisting on using a touchpad is. You're acting kind of like the dude who wants to use his...
David Haley
ceosilverfox
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Aug 31, 2009
8:47 pm
8968
... The combat minigames in Quest for Glory, Magic Candle 3, and Summon Night: Craft Sword Monogatari aren't bad, IMO. -- Rainer Deyke - rainerd@......
Rainer Deyke
rainerdeyke
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Aug 31, 2009
9:30 pm
8969
... I see nothing unreasonable about using my HW as shipped for simple games. For tournament class FPS I can understand plugging in a mouse. BTW I found my...
Brandon Van Every
vanevery0
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Sep 1, 2009
12:07 am
8970
I found the lockpicking minigame in Oblivion so frustrating that I ended up destroying my game DVDs within 30 hours of purchase. That's a speed record for...
Brandon Van Every
vanevery0
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Sep 1, 2009
12:39 am
8971
Oftentimes if a game drives me nuts I'll sit down with pen and paper and attempt to "fix" the game design. Performing this exercise with Oblivion, I am led to...
Brandon Van Every
vanevery0
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Sep 1, 2009
1:53 am
Messages 8942 - 8971 of 9159   Oldest  |  < Older  |  Newer >  |  Newest
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