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gamedesign-l · rules and gameplay for computer games
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Messages 8930 - 8959 of 9170   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
8930
... There is some "game design theory" for tabletop RPGs that includes elements of Game (contest), World (similation), and Story (narrative). It would take a...
David Lamb
dalamb54
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May 1, 2009
3:35 pm
8931
... I suppose. I don't think I'll be jumping on the UnrealScript bandwagon, even though it's close to becoming The One True Engine nowadays. ...
Brandon Van Every
vanevery0
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May 1, 2009
4:48 pm
8932
... Yes I have attributed {G, N, S} theory ala Ron Edwards. http://en.wikipedia.org/wiki/GNS_Theory The difference is I'm applying it to all games, and...
Brandon Van Every
vanevery0
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May 1, 2009
4:54 pm
8933
... The big deal about the Germs part was that big old-world cities were disease-incubators, and when the old world contacted the new, diseases the old had...
David Lamb
dalamb54
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May 1, 2009
5:10 pm
8934
... It's still a general-purpose language where you have to learn a few fundamental programming concepts. Not necessarily hard, but somewhat of a barrier. I...
David Lamb
dalamb54
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May 1, 2009
5:13 pm
8935
... Is dumbing things down even further for artists a good idea, strategically speaking? Might be better to require them to learn some Python. Cheers, Brandon...
Brandon Van Every
vanevery0
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May 1, 2009
10:03 pm
8936
ÿ ... And, uuh, *that* became depressing because I really didn't feel like I was advancing with any kind of a concrete goal in mind. So I decided I must...
Brandon Van Every
vanevery0
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May 2, 2009
9:31 pm
8937
... Brandon, I love you! :D...
LingMac
maridian_crab
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May 3, 2009
6:18 am
8938
... UnrealScript's been a pretty big benefit to the engine itself - there's a definite difference in working with Unreal and its early contemporaries, and even...
Philippa Cowderoy
philippacowd...
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May 4, 2009
8:51 am
8939
My next door neighbor is interested in learning to program. I figure a sensible approach would be for him to mod a game, where the modding language is Lua....
Brandon Van Every
vanevery0
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May 12, 2009
10:59 pm
8940
... http://en.wikipedia.org/wiki/Lua_(programming_language) Scroll down to Applications and pick one. The biggest one is probably World of Warcraft, since...
Ryan Fisk
w0ed
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May 13, 2009
4:51 pm
8941
With regards to {Contest, Simulation, Narrative} I'm trying to get over a serious case of Simulation. Been thinking more about the Contest lately....
Brandon Van Every
vanevery0
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May 25, 2009
11:42 pm
8942
I had a minor epiphany about my tendency to play way too much Freeciv or Wesnoth, and not enough time coding or making the next "wonder game." Historically, I...
Brandon Van Every
vanevery0
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Jun 27, 2009
7:37 pm
8943
... So far I've thought of 2: - the tedious grinding RPG level-up problem - the unit pushing problem, when too many units are produced ... What I mean by that...
Brandon Van Every
vanevery0
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Jun 28, 2009
5:31 pm
8944
I wish I could remember the source, but I recall an essay on game design somewhere that addressed this, noting that some games fail by trying to revolutionize...
Joel Davis
joeld42
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Jun 28, 2009
9:11 pm
8945
... Oh, come on. Don't want grinding? Don't put it in your game. Don't want unit pushing? Don't put it in your game. It's that simple. There are plenty of...
Rainer Deyke
rainerdeyke
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Jun 29, 2009
2:38 am
8946
... I know many people who consider it negative feedback. A big problem. Unlike many gamers, we end up concluding that World of Warcraft sucks. I think it...
Brandon Van Every
vanevery0
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Jun 29, 2009
3:16 am
8947
... Ok, name one? We might be arguing definitions. ... Because they have few units. Which limits what they can simulate. You may consider this an advantage,...
Brandon Van Every
vanevery0
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Jun 29, 2009
3:19 am
8948
... My current thoughts about the "problem": - People stay engaged to a game, and reach a flow state, because they are performing a mental task. - It can be an...
Brandon Van Every
vanevery0
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Jun 30, 2009
1:27 am
8949
I've been thinking a lot about designing such a game lately (and I'm an INTP, so I'll probably just forget about it before taking any actual action, but anyway...
LingMac
maridian_crab
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Jul 2, 2009
9:35 am
8950
... Gagh I hate that word! It never explains why so-called immersion occurs. Some people coo about graphics. Others coo about audio. They never explain why...
Brandon Van Every
vanevery0
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Jul 2, 2009
5:13 pm
8951
... If the source code for Dwarf Fortress is available, that might be a good starting point. -- TAZ...
Todd Zircher
tzircher
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Jul 2, 2009
9:03 pm
8952
... Indeed. And it's seeing how that game tends to lag with just a hundred "dorfs" and small playing area that makes me think my idea isn't viable....
LingMac
maridian_crab
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Jul 3, 2009
8:41 am
8953
... Immersion as I understand it refers to a game's ability to make you feel you're really a character `immersed` in its fictional universe. Why being given...
LingMac
maridian_crab
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Jul 3, 2009
11:22 am
8954
... "Obvious" is not one of my favorite words either. What's so obvious about it? Does your character have an arc, does it change at all? Otherwise being 1...
Brandon Van Every
vanevery0
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Jul 3, 2009
6:14 pm
8955
TIGSource suggestion: "Indie advocacy and legal resources like boilerplate licensing and contracts for allowing sites and stores to sell one's games might be a...
Brandon Van Every
vanevery0
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Jul 13, 2009
10:18 pm
8956
http://www.eyezmaze.com/grow/RPG/index.html On the one hand, I'm fascinated that an Adventure RPG can be compressed into such a small state machine. 8 turns...
Brandon Van Every
vanevery0
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Jul 15, 2009
7:33 am
8957
... I played the Grow Tower. Holy Rube Goldberg. That ending is weird as shit! Cheers, Brandon Van Every...
Brandon Van Every
vanevery0
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Jul 15, 2009
8:37 am
8958
The goal seemed pretty straightforward to me - get everything to max level by placing them in the correct order. Using the summary of the level of each item...
Wayne Imlach
wayneimlach
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Jul 15, 2009
10:09 pm
8959
... Yeah, the compression characteristics and the revealed phenomena are what's interesting about it. Like that things unfold completely differently if the...
Brandon Van Every
vanevery0
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Jul 16, 2009
1:17 am
Messages 8930 - 8959 of 9170   Oldest  |  < Older  |  Newer >  |  Newest
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