Two weeks ago I saw this and thought "I'll reply when I have time". Clearly, I need more free time. ... Final Fantasy XI has its Level Sync system: ...
I find the First Person Shooter genre mostly tiring because I feel like nothing has changed since I played Marathon all those years ago. I enjoyed it at the...
From: "Brandon Van Every" <bvanevery@...> ... I like shows such as Battlestar Galactica (new version) where they ignore simulationism and go straight for...
Gerry Quinn
gerryq@...
Apr 9, 2009 1:48 pm
8901
... I consider power politics to be in-game behavior, part of a Contest. Wanting to join a club, managing a club... not sure what I think of that. Managing a...
Civ IV joins the historic ranks of DVDs I've snapped in two. Well, actually it was a higher grade plastic than previous turkeys, so "in two" is rather...
... And, I might add, I never actually won a game. I was in the "this game should be over" position many times. The most egregious time, I was sitting around...
... Strange, CIV4 never got under my skin that way. But then, I know I'm a completionist (I love my achievement points in games like Mass Effect.) -- TAZ...
From: "Todd Zircher" <tzircher@...> ... I actually played (part of) a game of Civ4 last week, probably under the influence of Brandon's reports. But it...
Gerry Quinn
gerryq@...
Apr 14, 2009 10:49 am
8906
... Has anybody seen a totally peaceful 4X? (3X, I guess). Did we have this conversation before? It would have to be significantly different from Civ-as-is....
... Unless by "sim" you mean something "more realistic," I don't see how there's any miscommunication of authorial intent here. Half the new things you get to...
From: "David Lamb" <david.alex.lamb@...> ... I don't mean it has to be peaceful. Just that conquering the world is not a realistic possibility. - Gerry...
Gerry Quinn
gerryq@...
Apr 17, 2009 3:44 pm
8909
From: "Brandon Van Every" <bvanevery@...> ... But how does that indicate that they haven't fallen into a trap? Maybe what happens is that the abstract...
Gerry Quinn
gerryq@...
Apr 17, 2009 3:57 pm
8910
... I'm planning on some kind of virtual force specification. That is, you the player specify what kind of army you want to show up in roughly what region,...
The IGDA has put together a SIG for game design. It is still formative, they're drafting a constitution and so forth. They aren't deliberately trying to be...
I ran into this on the IGDA GDSIG mailing list. I hadn't heard of this phenomenon before. I wonder if someone could write a helluva twisted Hidden Object...
Part of my labors as an indie soloist is figuring out how I'm going to produce art and audio for my game single handedly. I have my ideas about the 3d...
Adapted from a post I made on LinkedIn: Civ4 game design is bad in that its unit pushing and city micromanagement don't scale. I never officially won a game...
... You had some limited synth hardware, usually some standardised code to tweak it that may have handled things like envelopes, and you fed it data to change...
Seems the IGDA has a board member, Mike Capps of Epic games, who thinks it's a great idea to deliberately work the rank and file 60+ hours a week. This has...
... What about theme packs? A combination of art, sfx, and music that can be downloaded as a micro transaction to change things up while retaining the game...
... Having played my share of arcades games from the 80's I think that some level of thought did go into those bloops and bleeps. They add an extra dimension...
... That's a coarser grain of value add than I had in mind. Getting almost to the size of an expansion pack. What's going to make more money for the...
I once thought it would be so totally ammusing if in a game one were to "voice act" all the sound effects. with some skilled intonation and emphasis, and maybe...
... Gosh and just to try for Game Design Unified Field Theory [TM], maybe {Contest, Simulation, Narrative} is applicable! That is to say, are you using the...
... This is pretty commonly the case. The sound of Doom 2's final boss shooting cubes is a sound from an old commercial library, and it's pretty much an...
I have been thinking about how {Contest, Simulation, Narrative} focuses game design in different directions: - Contest: focuses on what the player will be...
My book "Game Design Foundations 2nd Edition" (my name will be changed to "Roger E. Pedersen") tentative cover. This edition includes 70% new material over the...