Search the web
Sign In
New User? Sign Up
gamedesign-l · rules and gameplay for computer games
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 8898 - 8927 of 9159   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
8898
Two weeks ago I saw this and thought "I'll reply when I have time". Clearly, I need more free time. ... Final Fantasy XI has its Level Sync system: ...
Diego Rodeguero
striochd
Offline Send Email
Apr 4, 2009
11:45 pm
8899
I find the First Person Shooter genre mostly tiring because I feel like nothing has changed since I played Marathon all those years ago. I enjoyed it at the...
Brandon Van Every
vanevery0
Offline Send Email
Apr 8, 2009
10:56 pm
8900
From: "Brandon Van Every" <bvanevery@...> ... I like shows such as Battlestar Galactica (new version) where they ignore simulationism and go straight for...
Gerry Quinn
gerryq@...
Send Email
Apr 9, 2009
1:48 pm
8901
... I consider power politics to be in-game behavior, part of a Contest. Wanting to join a club, managing a club... not sure what I think of that. Managing a...
Brandon Van Every
vanevery0
Offline Send Email
Apr 9, 2009
11:11 pm
8902
Civ IV joins the historic ranks of DVDs I've snapped in two. Well, actually it was a higher grade plastic than previous turkeys, so "in two" is rather...
Brandon Van Every
vanevery0
Offline Send Email
Apr 11, 2009
8:53 am
8903
... And, I might add, I never actually won a game. I was in the "this game should be over" position many times. The most egregious time, I was sitting around...
Brandon Van Every
vanevery0
Offline Send Email
Apr 11, 2009
9:19 am
8904
... Strange, CIV4 never got under my skin that way. But then, I know I'm a completionist (I love my achievement points in games like Mass Effect.) -- TAZ...
Todd Zircher
tzircher
Offline Send Email
Apr 13, 2009
2:00 pm
8905
From: "Todd Zircher" <tzircher@...> ... I actually played (part of) a game of Civ4 last week, probably under the influence of Brandon's reports. But it...
Gerry Quinn
gerryq@...
Send Email
Apr 14, 2009
10:49 am
8906
... Has anybody seen a totally peaceful 4X? (3X, I guess). Did we have this conversation before? It would have to be significantly different from Civ-as-is....
David Lamb
dalamb54
Offline Send Email
Apr 14, 2009
3:02 pm
8907
... Unless by "sim" you mean something "more realistic," I don't see how there's any miscommunication of authorial intent here. Half the new things you get to...
Brandon Van Every
vanevery0
Offline Send Email
Apr 14, 2009
3:34 pm
8908
From: "David Lamb" <david.alex.lamb@...> ... I don't mean it has to be peaceful. Just that conquering the world is not a realistic possibility. - Gerry...
Gerry Quinn
gerryq@...
Send Email
Apr 17, 2009
3:44 pm
8909
From: "Brandon Van Every" <bvanevery@...> ... But how does that indicate that they haven't fallen into a trap? Maybe what happens is that the abstract...
Gerry Quinn
gerryq@...
Send Email
Apr 17, 2009
3:57 pm
8910
... I'm planning on some kind of virtual force specification. That is, you the player specify what kind of army you want to show up in roughly what region,...
Brandon Van Every
vanevery0
Offline Send Email
Apr 17, 2009
4:11 pm
8911
The IGDA has put together a SIG for game design. It is still formative, they're drafting a constitution and so forth. They aren't deliberately trying to be...
Brandon Van Every
vanevery0
Offline Send Email
Apr 23, 2009
5:15 pm
8912
I ran into this on the IGDA GDSIG mailing list. I hadn't heard of this phenomenon before. I wonder if someone could write a helluva twisted Hidden Object...
Brandon Van Every
vanevery0
Offline Send Email
Apr 23, 2009
5:28 pm
8913
Part of my labors as an indie soloist is figuring out how I'm going to produce art and audio for my game single handedly. I have my ideas about the 3d...
Brandon Van Every
vanevery0
Offline Send Email
Apr 23, 2009
6:12 pm
8914
Adapted from a post I made on LinkedIn: Civ4 game design is bad in that its unit pushing and city micromanagement don't scale. I never officially won a game...
Brandon Van Every
vanevery0
Offline Send Email
Apr 23, 2009
7:10 pm
8915
... You had some limited synth hardware, usually some standardised code to tweak it that may have handled things like envelopes, and you fed it data to change...
Philippa Cowderoy
philippacowd...
Offline Send Email
Apr 23, 2009
7:27 pm
8916
Seems the IGDA has a board member, Mike Capps of Epic games, who thinks it's a great idea to deliberately work the rank and file 60+ hours a week. This has...
Brandon Van Every
vanevery0
Offline Send Email
Apr 23, 2009
9:47 pm
8917
... What about theme packs? A combination of art, sfx, and music that can be downloaded as a micro transaction to change things up while retaining the game...
Todd Zircher
tzircher
Offline Send Email
Apr 23, 2009
10:04 pm
8918
... Having played my share of arcades games from the 80's I think that some level of thought did go into those bloops and bleeps. They add an extra dimension...
Todd Zircher
tzircher
Offline Send Email
Apr 23, 2009
10:26 pm
8919
... That's a coarser grain of value add than I had in mind. Getting almost to the size of an expansion pack. What's going to make more money for the...
Brandon Van Every
vanevery0
Offline Send Email
Apr 24, 2009
1:02 am
8920
I once thought it would be so totally ammusing if in a game one were to "voice act" all the sound effects. with some skilled intonation and emphasis, and maybe...
BGB
cr88192
Offline Send Email
Apr 24, 2009
1:22 am
8921
... Gosh and just to try for Game Design Unified Field Theory [TM], maybe {Contest, Simulation, Narrative} is applicable! That is to say, are you using the...
Brandon Van Every
vanevery0
Offline Send Email
Apr 24, 2009
1:39 am
8922
... This is pretty commonly the case. The sound of Doom 2's final boss shooting cubes is a sound from an old commercial library, and it's pretty much an...
Philippa Cowderoy
philippacowd...
Offline Send Email
Apr 24, 2009
2:00 am
8923
Read a semi-inspiring story of an iPhone developer who saved his house by writing a silly little tank game. ...
Brandon Van Every
vanevery0
Offline Send Email
Apr 24, 2009
5:38 am
8924
Check out SFXR. It's what I use for bleeps and blurps. It makes pleasantly retro sound effects, great for prototypes or simple games. ...
Joel Davis
joeld42
Offline Send Email
Apr 24, 2009
5:44 pm
8925
I have been thinking about how {Contest, Simulation, Narrative} focuses game design in different directions: - Contest: focuses on what the player will be...
Brandon Van Every
vanevery0
Offline Send Email
Apr 28, 2009
7:06 pm
8926
... From: Brandon Van Every <bvanevery@...> To: gamedesign-l <gamedesign-l@yahoogroups.com> Cc: Ed McKenzie <ed.mckenzie@...> Sent: Tue, 28 Apr...
gameproducer@...
gameproducer58
Offline Send Email
Apr 28, 2009
9:24 pm
8927
My book "Game Design Foundations 2nd Edition" (my name will be changed to "Roger E. Pedersen") tentative cover. This edition includes 70% new material over the...
gameproducer@...
gameproducer58
Offline Send Email
Apr 28, 2009
9:30 pm
Messages 8898 - 8927 of 9159   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help