Advertizers and tech-savvy companies are turning away from Second Life. "If you look at their current users, they have 30,000 to 40,000 people using the...
http://gizmodo.com/5035626/the-worlds-first-webmail-service-using-live-snails Hm, maybe this could be a genre of games that intersect natural phenomena. Good...
... I could see 3D schematics and modular weapon construction. Some game play elements might be you're give a set of 2D plans and you have to ID the correct...
http://www.gamesindustry.biz/articles/employers-screening-world-of-warcraft-players Fine by me, as long as they don't screen Civ players! :-) Cheers, Brandon...
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I've been playing multiplayer Freeciv lately. It's a Turn Based Strategy game, but for multiplayer it uses semi-simultaneous movement. So, instead of being...
... I don't know of any game that does it "right" but was wondering what facilities you'd want to make things happen. Rally points for building a Stack of...
... In Freeciv, at least in the default rules, if 1 unit in the stack dies the whole stack dies. Also there are no stack creation or movement commands. This...
... That actually sounds more like a useful feature than a problem. Q. How do you keep an epic scale strategy from grinding to a halt under the weight of far...
... Then you can't explore certain game phenomena, like growth. You're basically saying, the game has to be about small unit tactics. ... That's annoying as...
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... I'm not particularly fond of hard limits myself, but I'm also not fond of the game getting bogged down with way too many units. Some other possible...
... Intellectually I understand your thought process in this thread, but I have to say, you're avoiding the problem I initially posed rather than dealing with...
Tried Sins of a Solar Empire? One of it's selling points is scalability, allowing micro-management of individual space battles and macro management of vast...
... I think the real problem is the combination of the time limit with the "stacks of doom die instantly" feature -- where any one defender dying means the...
... SoD would have to be allowed, i.e. an aggregate order for moving a stack of units at once. Historically that didn't exist in most Civs. Call To Power...
... Thanks for the history reminder; I'd forgotten most of that. Recntly: Civ IV allows Stacks of Doom, and Civ Rev (the PS3 game) uses the stacks-of-three...
... Bigger, more expensive units. A unit can be as big as you want it to be. In a typical RTS, the biggest units consist of maybe a couple dozen individual...
... I am only guessing but I believe that's why he mentioned: "...with some adjustment for terrain and defensive structures." If the Spartans (and their much...
... None of them bother to have much dynamic range for combat. Most have only 8..16 types of terrain, where "mountains" are pretty easy to make roads over....
Has anyone ever stumbled on any evidence of eye strain, either anecdotally or in formal studies, due to game terrain being continuously animated? I'm having a...
I don't think it would cause "eye strain" but it would make it hard to tell what's going on. Movement is a great way to direct the player to "important" stuff...
From: "Brandon Van Every" <bvanevery@...> ... Animation wouldn't cause eye-strain as such. But Civ-type game are not enhanced by an excessively busy...
Gerry Quinn
gerryq@...
Jan 10, 2009 4:47 pm
8507
Freely offered FPS concept, inspired by watching yet another lame episode of Star Trek TNG or Enterprise where everyone misses in phaser fights. Really it's...