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gamedesign-l · rules and gameplay for computer games
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Messages 8478 - 8507 of 9176   Oldest  |  < Older  |  Newer >  |  Newest
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8478
Advertizers and tech-savvy companies are turning away from Second Life. "If you look at their current users, they have 30,000 to 40,000 people using the...
Brandon Van Every
vanevery0
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Dec 4, 2008
4:48 pm
8479
http://gizmodo.com/5035626/the-worlds-first-webmail-service-using-live-snails Hm, maybe this could be a genre of games that intersect natural phenomena. Good...
Brandon Van Every
vanevery0
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Dec 4, 2008
5:23 pm
8480
While mining the SIGGRAPH '08 Slow Art exhibit for inspiration http://www.siggraph.org/s2008/attendees/slow/ I came across "Fold Loud,"...
Brandon Van Every
vanevery0
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Dec 4, 2008
5:44 pm
8481
... I could see 3D schematics and modular weapon construction. Some game play elements might be you're give a set of 2D plans and you have to ID the correct...
Todd Zircher
tzircher
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Dec 5, 2008
7:35 pm
8482
From: "Brandon Van Every" <bvanevery@...> ... It took them this long? - Gerry Quinn...
Gerry Quinn
gerryq@...
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Dec 8, 2008
5:13 pm
8483
The used games sales cycle is now nearly instantaneous, taking only 1 week for a $60 new game to be sold at $50 used. ...
Brandon Van Every
vanevery0
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Dec 14, 2008
9:39 pm
8484
http://www.gamesindustry.biz/articles/employers-screening-world-of-warcraft-players Fine by me, as long as they don't screen Civ players! :-) Cheers, Brandon...
Brandon Van Every
vanevery0
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Dec 18, 2008
9:13 pm
8485
... 1 ... http://www.gamasutra.com/view/feature/3872/as_recession_deepens_used_g ames_.php ... receive ... they ... For ... The Music, Film and Software...
David
bright_neon
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Dec 20, 2008
2:12 pm
8486
We set up a new texture gallery with over 700 new texture for your use. you can view it @ sharepic <http://www.shareapic.net/userfull.php?user=Club3dstudios>...
Anthony
asenetpro
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Dec 28, 2008
6:32 pm
8487
I've been playing multiplayer Freeciv lately. It's a Turn Based Strategy game, but for multiplayer it uses semi-simultaneous movement. So, instead of being...
Brandon Van Every
vanevery0
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Dec 29, 2008
5:09 am
8488
... I don't know of any game that does it "right" but was wondering what facilities you'd want to make things happen. Rally points for building a Stack of...
David Lamb
dalamb54
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Dec 29, 2008
5:29 am
8489
... In Freeciv, at least in the default rules, if 1 unit in the stack dies the whole stack dies. Also there are no stack creation or movement commands. This...
Brandon Van Every
vanevery0
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Dec 29, 2008
5:40 am
8490
... That actually sounds more like a useful feature than a problem. Q. How do you keep an epic scale strategy from grinding to a halt under the weight of far...
Rainer Deyke
rainerdeyke
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Dec 29, 2008
6:31 am
8491
... Then you can't explore certain game phenomena, like growth. You're basically saying, the game has to be about small unit tactics. ... That's annoying as...
Brandon Van Every
vanevery0
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Dec 29, 2008
4:19 pm
8492
This is 100% Real and 100% Legit Use it to post your work online or make money with what ever money making source you have Free cPanel Web Hosting with...
Anthony
asenetpro
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Dec 30, 2008
6:40 am
8493
... I'm not particularly fond of hard limits myself, but I'm also not fond of the game getting bogged down with way too many units. Some other possible...
Rainer Deyke
rainerdeyke
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Dec 31, 2008
4:34 am
8494
... Intellectually I understand your thought process in this thread, but I have to say, you're avoiding the problem I initially posed rather than dealing with...
Brandon Van Every
vanevery0
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Dec 31, 2008
4:42 am
8495
Tried Sins of a Solar Empire? One of it's selling points is scalability, allowing micro-management of individual space battles and macro management of vast...
Wayne Imlach
wayneimlach
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Dec 31, 2008
1:54 pm
8496
... I think the real problem is the combination of the time limit with the "stacks of doom die instantly" feature -- where any one defender dying means the...
David Lamb
dalamb54
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Dec 31, 2008
2:21 pm
8497
... SoD would have to be allowed, i.e. an aggregate order for moving a stack of units at once. Historically that didn't exist in most Civs. Call To Power...
Brandon Van Every
vanevery0
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Dec 31, 2008
3:05 pm
8498
... Thanks for the history reminder; I'd forgotten most of that. Recntly: Civ IV allows Stacks of Doom, and Civ Rev (the PS3 game) uses the stacks-of-three...
David Lamb
dalamb54
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Dec 31, 2008
3:45 pm
8499
... Bigger, more expensive units. A unit can be as big as you want it to be. In a typical RTS, the biggest units consist of maybe a couple dozen individual...
Rainer Deyke
rainerdeyke
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Dec 31, 2008
11:58 pm
8500
... "300" springs to mind. Happy New Year! Brandon Van Every...
Brandon Van Every
vanevery0
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Jan 1, 2009
2:19 am
8501
... I am only guessing but I believe that's why he mentioned: "...with some adjustment for terrain and defensive structures." If the Spartans (and their much...
Ryan Fisk
w0ed
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Jan 1, 2009
5:02 pm
8502
... None of them bother to have much dynamic range for combat. Most have only 8..16 types of terrain, where "mountains" are pretty easy to make roads over....
Brandon Van Every
vanevery0
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Jan 1, 2009
5:58 pm
8503
Has anyone ever stumbled on any evidence of eye strain, either anecdotally or in formal studies, due to game terrain being continuously animated? I'm having a...
Brandon Van Every
vanevery0
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Jan 8, 2009
7:43 pm
8504
I don't think it would cause "eye strain" but it would make it hard to tell what's going on. Movement is a great way to direct the player to "important" stuff...
Joel Davis
joeld42
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Jan 8, 2009
8:06 pm
8505
... So blend it at a certain level of transparency or pixel occupancy or fade or "in your faceness." Cheers, Brandon Van Every...
Brandon Van Every
vanevery0
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Jan 8, 2009
9:31 pm
8506
From: "Brandon Van Every" <bvanevery@...> ... Animation wouldn't cause eye-strain as such. But Civ-type game are not enhanced by an excessively busy...
Gerry Quinn
gerryq@...
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Jan 10, 2009
4:47 pm
8507
Freely offered FPS concept, inspired by watching yet another lame episode of Star Trek TNG or Enterprise where everyone misses in phaser fights. Really it's...
Brandon Van Every
vanevery0
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Feb 3, 2009
10:57 pm
Messages 8478 - 8507 of 9176   Oldest  |  < Older  |  Newer >  |  Newest
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