http://www.metacafe.com/watch/509195/close_combat_in_iraq/ Granted, this one is combat slow and safe enough for a camera person to tag after. Still, it is...
... Here's an aerial FPS perspective from an AC-130 Specter gunship. Looks just like a videogame, except of course those little blips are real people being...
Can anyone think of games that have tried to model asymmetric warfare? Terrain is a factor: guerrillas favor the cover found in jungles, mountains, cities, and...
... It's a waste of time. You need to create something that is fun or at least interesting to play. I believe that is rule #1. You might want to give a nod...
Take a look at operation flashpoint. KILLER game. One of my all time favs, plus you can mod the heck out of it and create your own movies with it. Tons of...
I think that, realistically, sci-fi combat would be kind of... nonexistent. I mean, the lethality of weapons would go dramatically up (greater deterrent), and...
... I think the Heinlein novel "Starship Troopers" and the Haldeman novel "The Forever War" gave interesting pictures of how infantry, albeit armour like...
... I played the demo quite some time ago. I appreciated its realism, if that's the kind of FPS one wants to play. But I did not enjoy getting blasted out of...
... Yet, in the present day we're perfectly capable of annihilating everyone on the planet, and we still have wars. We also have asymmetric wars with...
From: "Brandon Van Every" <bvanevery@...> ... Indeed, I was going to point out that there is extensive research being done into *less* lethal weapons....
Gerry Quinn
gerryq@...
Oct 6, 2008 4:01 pm
8465
... What's your renewable energy resource then, if not the sun? ... That's my point. Cheers, Brandon Van Every...
... I think that if our present world were converted into a game, the USA player would have nuked a fair percentage of the world right after WW2. I would guess...
... If our present world were converted into a game, the USA would never have been isolationist. It would have conquered much of the Western Hemisphere in the...
... On the other hand, one could ask a simpler question: how would you model the current Iraq war in a Civ-style game? First there's the question of timescale....
Scale matters. Insurgents tend to act in small groups or cells, even if the entire movement consists of many thousands of troops. Often they don't openly...
From: "Brandon Van Every" <bvanevery@...> ... We won't necessarily choose to maximise human biomass - such maximisation seems fundamental to the above...
Gerry Quinn
gerryq@...
Oct 7, 2008 6:34 am
8471
... Heh, everyone will be genetically reprogrammed to hate children. Parasites! Cheers, Brandon Van Every...
... "Low" is not zero. Care to do the math on 4.5 billion years of reproduction before the sun goes out? Also, don't forget robotic reproduction. Cheers, ...
... Perhaps from an eye candy standpoint, insurgency would be a terrain overlay. Sorta how like how pollution and nuclear fallout appear in a Civ game, and...
As I write this, they're killing boars at 2 xp apiece, to grind their way up to max levels, to fight a PKiller who threatens to kill each and every last...
... Yeah, that's an awesome episode. Blizzard worked with them on that. http://en.wikipedia.org/wiki/Make_Love,_Not_Warcraft "The South Park creators...
We add over 750 (512x512) royalty free unique seamless texture for use in all 3D program and game development to our download section for free download. this...
Advertizers and tech-savvy companies are turning away from Second Life. "If you look at their current users, they have 30,000 to 40,000 people using the...
http://gizmodo.com/5035626/the-worlds-first-webmail-service-using-live-snails Hm, maybe this could be a genre of games that intersect natural phenomena. Good...
... I could see 3D schematics and modular weapon construction. Some game play elements might be you're give a set of 2D plans and you have to ID the correct...
http://www.gamesindustry.biz/articles/employers-screening-world-of-warcraft-players Fine by me, as long as they don't screen Civ players! :-) Cheers, Brandon...