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Messages 8192 - 8221 of 9184   Oldest  |  < Older  |  Newer >  |  Newest
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8192
I read a Gamasutra article, http://www.gamasutra.com/view/feature/3715/not_everyone_feels_the_crunch.php It is often said that professionals eventually abandon...
Brandon Van Every
vanevery0
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Jul 3, 2008
9:29 pm
8193
I think it just took me 1.5 hours to make it through Gamasutra + write that 1 e-mail about 1 article. I didn't leave comments about any articles, and I only...
Brandon Van Every
vanevery0
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Jul 3, 2008
9:45 pm
8194
AJ Square Inc provides the best game development services. Our experienced and expert Game development team offers best quality services in 3D digital games,...
victorin269
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Jul 4, 2008
1:11 pm
8195
well, as far as new original ideas go, one should start by thinking of a game that's not based on the basic game model. you know, a database, graphics/sound...
Linda Carpenter
yellowlindac
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Jul 4, 2008
5:23 pm
8196
... From: "Linda Carpenter" <lindadsl@...> ... This concept is usually called fuzzy logic. ... Sounds like a neuronal network. ... I'm not sure what you...
Gerry Quinn
gerryq@...
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Jul 5, 2008
2:38 pm
8197
yeah something like a neural network actually if you set one of these 3d arrays of cells in operation then it would act like a crystal. as every cell learns...
Linda Carpenter
yellowlindac
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Jul 5, 2008
10:24 pm
8198
I think the trinary logic idea is great but right now I don't see it presented as anything other than a second stage binary logic. Forgive me for simplyfing to...
K.Graves
sleepingtao
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Jul 6, 2008
10:16 am
8199
... From: "Linda Carpenter" <lindadsl@...> ... [-] ... Sounds like a nice coding project... try to make a map generator that works on this basis. In...
Gerry Quinn
gerryq@...
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Jul 6, 2008
11:50 am
8200
This is interesting to think about, but... ... So what you have is semi-dynamic terrain. In the same way that the human body is composed of cells, that start...
Brandon Van Every
vanevery0
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Jul 7, 2008
7:18 am
8201
... From: "Brandon Van Every" <bvanevery@...> To: <gamedesign-l@yahoogroups.com> Sent: Monday, July 07, 2008 8:18 AM Subject: Re: [gamedesign-l] maturity...
Gerry Quinn
gerryq@...
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Jul 7, 2008
12:59 pm
8202
well, any time a brain thinks something, it's physical structure has changed slightly. with a neural network, just some of it's variables have changed. think...
Linda Carpenter
yellowlindac
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Jul 7, 2008
5:07 pm
8203
... How will the player deduce these effects, if the world is chaotic / capricious? There's a good chance the phenomena will appear to the player as noise, or...
Brandon Van Every
vanevery0
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Jul 8, 2008
7:52 pm
8204
I am on Summer Holidays I will be back at the 29th of July....
johan@...
johan_paradox
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Jul 8, 2008
8:00 pm
8205
I am on Summer Holidays I will be back at the 29th of July....
johan@...
johan_paradox
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Jul 8, 2008
8:07 pm
8206
I am on Summer Holidays I will be back at the 29th of July....
johan@...
johan_paradox
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Jul 8, 2008
8:14 pm
8207
I am on Summer Holidays I will be back at the 29th of July....
johan@...
johan_paradox
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Jul 8, 2008
8:28 pm
8208
I am on Summer Holidays I will be back at the 29th of July....
johan@...
johan_paradox
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Jul 8, 2008
8:35 pm
8209
stability of the nueral network is determined by persistance. persistance is how strongly a cell resists change. and as for wands, wands will do anything the...
Linda Carpenter
yellowlindac
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Jul 8, 2008
8:36 pm
8210
Surreal Software in downtown Seattle is hiring! We are currently working on "This is Vegas," an open-world title for Xbox 360, PS3 and PC. Our waterfront...
conniemohan
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Jul 17, 2008
7:18 pm
8211
I had a thought about leveling up in games today, such as in RPGs. What if protagonists actually responded with an appropriate level of enthusiasm to the...
Brandon Van Every
vanevery0
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Jul 29, 2008
3:13 am
8212
Hill stone animation studio is developing the more exciting and brainstorming games like Casual, Xbox, Playstation , PC Games. We also do outsourced game...
victorin269
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Aug 2, 2008
10:15 am
8213
Is there such a thing anymore? If I see another MMORPG with a Diablo-style "doll" for equipping weapons and armor, I'm gonna scream. I did a search for...
Brandon Van Every
vanevery0
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Aug 4, 2008
3:03 am
8214
humm, sounds interesting, so what you are talking about is creating something like a c++ class of monster that would report back to you but would also be...
Linda Carpenter
yellowlindac
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Aug 4, 2008
5:16 am
8215
... Everything wouldn't be given away. Only the stuff that would be tediously easy for you to acquire. The "shell avatars" would die when they encounter...
Brandon Van Every
vanevery0
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Aug 4, 2008
12:36 pm
8216
From: "Brandon Van Every" <bvanevery@... ... City of Heroes/Villains originally had no inventory other than some inmterchangeable +stat items, although I...
Gerry Quinn
gerryq@...
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Aug 4, 2008
3:27 pm
8217
... Clearly there are alternatives: 1) no doll. Items in inventory don't need any kind of special placement. 2) apply the items directly to the player's 3d...
Brandon Van Every
vanevery0
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Aug 4, 2008
4:55 pm
8218
... I have to admit I /much/ prefer the equivalent in console games ala Final Fantasy where you're effectively doing discrete/cursor-based drag/drop. ... ...
Philippa Cowderoy
philippacowd...
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Aug 4, 2008
5:07 pm
8219
well, RPG games have been around for a long time. I even helped write some of the very earliest ones. basically, a RPG is where the player assumes a role to...
Linda Carpenter
yellowlindac
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Aug 4, 2008
8:06 pm
8220
Well, first decide what's the issue - the interface (slots arranged against a figure diagram) or the concept (collectible stuff that can be worn). While it is...
Wayne Imlach
wayneimlach
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Aug 4, 2008
10:26 pm
8221
... World of Warcraft (WoW) can be played without ever looking at the doll (it would admittedly be harder), but you can double-click items and most of them...
Ryan Fisk
w0ed
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Aug 4, 2008
11:00 pm
Messages 8192 - 8221 of 9184   Oldest  |  < Older  |  Newer >  |  Newest
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