I read a Gamasutra article, http://www.gamasutra.com/view/feature/3715/not_everyone_feels_the_crunch.php It is often said that professionals eventually abandon...
I think it just took me 1.5 hours to make it through Gamasutra + write that 1 e-mail about 1 article. I didn't leave comments about any articles, and I only...
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well, as far as new original ideas go, one should start by thinking of a game that's not based on the basic game model. you know, a database, graphics/sound...
... From: "Linda Carpenter" <lindadsl@...> ... This concept is usually called fuzzy logic. ... Sounds like a neuronal network. ... I'm not sure what you...
Gerry Quinn
gerryq@...
Jul 5, 2008 2:38 pm
8197
yeah something like a neural network actually if you set one of these 3d arrays of cells in operation then it would act like a crystal. as every cell learns...
I think the trinary logic idea is great but right now I don't see it presented as anything other than a second stage binary logic. Forgive me for simplyfing to...
... From: "Linda Carpenter" <lindadsl@...> ... [-] ... Sounds like a nice coding project... try to make a map generator that works on this basis. In...
Gerry Quinn
gerryq@...
Jul 6, 2008 11:50 am
8200
This is interesting to think about, but... ... So what you have is semi-dynamic terrain. In the same way that the human body is composed of cells, that start...
... From: "Brandon Van Every" <bvanevery@...> To: <gamedesign-l@yahoogroups.com> Sent: Monday, July 07, 2008 8:18 AM Subject: Re: [gamedesign-l] maturity...
Gerry Quinn
gerryq@...
Jul 7, 2008 12:59 pm
8202
well, any time a brain thinks something, it's physical structure has changed slightly. with a neural network, just some of it's variables have changed. think...
... How will the player deduce these effects, if the world is chaotic / capricious? There's a good chance the phenomena will appear to the player as noise, or...
stability of the nueral network is determined by persistance. persistance is how strongly a cell resists change. and as for wands, wands will do anything the...
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I had a thought about leveling up in games today, such as in RPGs. What if protagonists actually responded with an appropriate level of enthusiasm to the...
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Is there such a thing anymore? If I see another MMORPG with a Diablo-style "doll" for equipping weapons and armor, I'm gonna scream. I did a search for...
humm, sounds interesting, so what you are talking about is creating something like a c++ class of monster that would report back to you but would also be...
... Everything wouldn't be given away. Only the stuff that would be tediously easy for you to acquire. The "shell avatars" would die when they encounter...
From: "Brandon Van Every" <bvanevery@... ... City of Heroes/Villains originally had no inventory other than some inmterchangeable +stat items, although I...
Gerry Quinn
gerryq@...
Aug 4, 2008 3:27 pm
8217
... Clearly there are alternatives: 1) no doll. Items in inventory don't need any kind of special placement. 2) apply the items directly to the player's 3d...
... I have to admit I /much/ prefer the equivalent in console games ala Final Fantasy where you're effectively doing discrete/cursor-based drag/drop. ... ...
well, RPG games have been around for a long time. I even helped write some of the very earliest ones. basically, a RPG is where the player assumes a role to...
Well, first decide what's the issue - the interface (slots arranged against a figure diagram) or the concept (collectible stuff that can be worn). While it is...
... World of Warcraft (WoW) can be played without ever looking at the doll (it would admittedly be harder), but you can double-click items and most of them...