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gamedesign-l · rules and gameplay for computer games
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Messages 8180 - 8209 of 9159   Oldest  |  < Older  |  Newer >  |  Newest
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8180
... Unfortunately the level of the competition keeps marching relentlessly onwards. Here's a clip of motion capture stuntmen for the upcoming Empire: Total...
Brandon Van Every
vanevery0
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Jun 1, 2008
9:12 am
8181
... I just played a demo of the Warhammer 40K soulstorm game and unfortunately for people like me that like to think about how to win a battle they have opted...
Richard James
rjames13@...
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Jun 1, 2008
12:01 pm
8182
... Only die-hard wargamers would touch that, it would seem too restrictive to most people. ... A large set of scenarios would get a bigger market. But my...
Gerry Quinn
gerryq@...
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Jun 1, 2008
2:33 pm
8183
... Well, the venerable Waterloo did it in 1990. http://www.the-underdogs.info/game.php?name=Waterloo It attempted to model Waterloo as it occurred in actual...
Brandon Van Every
vanevery0
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Jun 1, 2008
5:44 pm
8184
... Well that may be what everyone says, but blockbuster movies like Gladiator are based on not much more than that. Hollywood doesn't deal with battle after...
Brandon Van Every
vanevery0
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Jun 1, 2008
6:11 pm
8185
So how did Neolithic societies smack each other down? How big were their armies? Indeed, how big were most armies before the 20th century? ...
Brandon Van Every
vanevery0
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Jun 2, 2008
12:58 am
8186
... I think the idea in a RTS is to abstract some of the nitty gritty details of warfare so that the player does not have to deal with them. I believe there is...
Richard James
rjames13@...
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Jun 2, 2008
1:30 pm
8187
... From: "Brandon Van Every" <bvanevery@...> To: <gamedesign-l@yahoogroups.com> Sent: Sunday, June 01, 2008 7:11 PM Subject: Re: [gamedesign-l] Re:...
Gerry Quinn
gerryq@...
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Jun 2, 2008
2:32 pm
8188
... My experience of both Shogun and Medieval II is that unit command & control isn't good enough to really take advantage of terrain. I do remember occupying...
Brandon Van Every
vanevery0
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Jun 2, 2008
3:15 pm
8189
... What's your evidence for that? I know several people who have seen Gladiator multiple times. It also comes on TV and people watch it then. Of course...
Brandon Van Every
vanevery0
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Jun 2, 2008
3:29 pm
8190
When I was trying to remember the actual name of "Age of Wonders," I went Googling around for RPGs to figure it out. I stumbled upon AdventureQuest, a free...
Brandon Van Every
vanevery0
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Jun 2, 2008
3:46 pm
8191
AJ Square Inc provides the best game development services. Our experienced and expert Game development team offers best quality services in 3D digital games,...
victorin269
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Jun 20, 2008
8:03 am
8192
I read a Gamasutra article, http://www.gamasutra.com/view/feature/3715/not_everyone_feels_the_crunch.php It is often said that professionals eventually abandon...
Brandon Van Every
vanevery0
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Jul 3, 2008
9:29 pm
8193
I think it just took me 1.5 hours to make it through Gamasutra + write that 1 e-mail about 1 article. I didn't leave comments about any articles, and I only...
Brandon Van Every
vanevery0
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Jul 3, 2008
9:45 pm
8194
AJ Square Inc provides the best game development services. Our experienced and expert Game development team offers best quality services in 3D digital games,...
victorin269
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Jul 4, 2008
1:11 pm
8195
well, as far as new original ideas go, one should start by thinking of a game that's not based on the basic game model. you know, a database, graphics/sound...
Linda Carpenter
yellowlindac
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Jul 4, 2008
5:23 pm
8196
... From: "Linda Carpenter" <lindadsl@...> ... This concept is usually called fuzzy logic. ... Sounds like a neuronal network. ... I'm not sure what you...
Gerry Quinn
gerryq@...
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Jul 5, 2008
2:38 pm
8197
yeah something like a neural network actually if you set one of these 3d arrays of cells in operation then it would act like a crystal. as every cell learns...
Linda Carpenter
yellowlindac
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Jul 5, 2008
10:24 pm
8198
I think the trinary logic idea is great but right now I don't see it presented as anything other than a second stage binary logic. Forgive me for simplyfing to...
K.Graves
sleepingtao
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Jul 6, 2008
10:16 am
8199
... From: "Linda Carpenter" <lindadsl@...> ... [-] ... Sounds like a nice coding project... try to make a map generator that works on this basis. In...
Gerry Quinn
gerryq@...
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Jul 6, 2008
11:50 am
8200
This is interesting to think about, but... ... So what you have is semi-dynamic terrain. In the same way that the human body is composed of cells, that start...
Brandon Van Every
vanevery0
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Jul 7, 2008
7:18 am
8201
... From: "Brandon Van Every" <bvanevery@...> To: <gamedesign-l@yahoogroups.com> Sent: Monday, July 07, 2008 8:18 AM Subject: Re: [gamedesign-l] maturity...
Gerry Quinn
gerryq@...
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Jul 7, 2008
12:59 pm
8202
well, any time a brain thinks something, it's physical structure has changed slightly. with a neural network, just some of it's variables have changed. think...
Linda Carpenter
yellowlindac
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Jul 7, 2008
5:07 pm
8203
... How will the player deduce these effects, if the world is chaotic / capricious? There's a good chance the phenomena will appear to the player as noise, or...
Brandon Van Every
vanevery0
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Jul 8, 2008
7:52 pm
8204
I am on Summer Holidays I will be back at the 29th of July....
johan@...
johan_paradox
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Jul 8, 2008
8:00 pm
8205
I am on Summer Holidays I will be back at the 29th of July....
johan@...
johan_paradox
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Jul 8, 2008
8:07 pm
8206
I am on Summer Holidays I will be back at the 29th of July....
johan@...
johan_paradox
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Jul 8, 2008
8:14 pm
8207
I am on Summer Holidays I will be back at the 29th of July....
johan@...
johan_paradox
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Jul 8, 2008
8:28 pm
8208
I am on Summer Holidays I will be back at the 29th of July....
johan@...
johan_paradox
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Jul 8, 2008
8:35 pm
8209
stability of the nueral network is determined by persistance. persistance is how strongly a cell resists change. and as for wands, wands will do anything the...
Linda Carpenter
yellowlindac
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Jul 8, 2008
8:36 pm
Messages 8180 - 8209 of 9159   Oldest  |  < Older  |  Newer >  |  Newest
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