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Messages 8028 - 8057 of 9160   Oldest  |  < Older  |  Newer >  |  Newest
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8028
2007 was an extraordinary year for 2KBoston (www.2kBoston.com), thanks to the successful release and critical and financial acclaim of Bioshock, the #1 ranked...
cmt51362
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Feb 5, 2008
6:48 pm
8029
I picked this up over the weekend. I'm not as much of a 4X strategy player as some of the people on this list, but this game really grabbed me. It's real-time...
Joel Davis
joeld42
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Feb 11, 2008
7:41 pm
8030
For those of you that are not on the mailing list, another Ludum Dare is in the works. LD is always a good excuse to flex those game design muscles and try...
Todd Zircher
tzircher
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Feb 12, 2008
4:35 am
8031
Create gameplay that defines the next generation! Surreal Software (a subsidiary of Midway Home Entertainment) is looking for a technically sharp and...
conniemohan
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Feb 12, 2008
7:59 pm
8032
I've forwarded this to gamedesign-l. In the future, James, if you send an announcement to the list that says how it's relevant to games, I'll approve it. -...
Brandon Van Every
vanevery0
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Feb 14, 2008
8:15 pm
8033
I have an image stuck in my head of a mask, possibly wooden, vaguely Japanese or Polynesian, that looks like a Kabuki demon for lack of a better description....
Brandon Van Every
vanevery0
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Feb 28, 2008
6:45 am
8034
... The first thing that comes to mind is a sniper scope. In dreams, whatever you're focusing on is in clear view while the rest of the world is either a blur...
Todd Zircher
tzircher
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Feb 28, 2008
6:15 pm
8035
... I thought further on "dreamlike" interfaces. I believe in a dream, we are turning over spatial and psychological information in our minds. Much like...
Brandon Van Every
vanevery0
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Feb 28, 2008
7:26 pm
8036
Have you ever played the Silent Hill series? It basically specializes on fucking with people's heads, not only visually/spatially, but also so. It also offers...
LingMac
maridian_crab
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Feb 28, 2008
9:22 pm
8037
There's a 10 page interview about Dwarf Fortress on Gamasutra today. http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php It was also...
Brandon Van Every
vanevery0
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Feb 29, 2008
2:41 am
8038
... Uuuh, I didn't do it. Freeciv: 1 ASCII: 0 Cheers, Brandon Van Every...
Brandon Van Every
vanevery0
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Feb 29, 2008
4:29 am
8039
... Ok, I did it! Sort of. I started it. I saw the whacked out intro "cutscene." Inventive. In need of a sense of timing and composition. I watched the...
Brandon Van Every
vanevery0
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Feb 29, 2008
7:00 am
8040
... Modern ASCII games are an acquired taste. It's kind of like a bunch of drunken dwarves (rendered in ASCII) laughing and pointing fingers at all the people...
Todd Zircher
tzircher
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Mar 1, 2008
12:05 am
8041
Have you ever played a game that you especially liked for its 3D animation? I'm not sure I have. I've seen a fair number of 3D FPS games that "did the job."...
Brandon Van Every
vanevery0
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Mar 1, 2008
1:48 am
8042
... Never. Mr. Robot convinced me that 3D games can compete with 2D games in visuals. This, combined with the much lower cost of 3D animation, convinced me to...
Rainer Deyke
rainerdeyke
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Mar 1, 2008
5:50 am
8043
... I'm currently playing Overlord and I heartily agree with your observations about comedic animation. How often do you find a game with urinating NPCs? :-)...
Todd Zircher
tzircher
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Mar 3, 2008
8:21 pm
8044
... I think though, making a cutscene compelling is a helluva lot easier than making in-game animation compelling. It's usually nothing more than people...
Brandon Van Every
vanevery0
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Mar 3, 2008
8:53 pm
8045
... ME's cut scenes are in-game engine animations. So, I figure that they'd qualify. But, I can see where you're coming from since they are probably custom...
Todd Zircher
tzircher
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Mar 3, 2008
9:34 pm
8046
... Cutscenes aren't interactive, whatever the rendering technology. We know that animated films can be compelling. The question is whether interactive...
Brandon Van Every
vanevery0
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Mar 3, 2008
9:49 pm
8047
Hello there. While this is my first message to this list, I have been lurking for a long time. I am no designer, so I doubt I will talk much more, but about...
Diego Rodeguero
striochd
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Mar 4, 2008
12:41 am
8048
... No I did not. I will try out your various suggestions, keeping your caveats in mind. Thanks! Brandon Van Every...
Brandon Van Every
vanevery0
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Mar 4, 2008
12:44 am
8049
... While waiting for a DF with a bundled tileset to download, I perused the wiki page. This caused me to blow off DF and play a quick game of Freeciv,...
Brandon Van Every
vanevery0
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Mar 4, 2008
6:39 am
8050
... Not really. Recently I was playing TrackMania and the American car in the desert levels has some quite good animation. If you bump it and then go around a...
Richard James
rjames13@...
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Mar 4, 2008
8:46 am
8051
http://www.gamasutra.com/php-bin/news_index.php?story=17727 69 is too young. I still have fond memories of dungeon module S1, "Tomb of Horrors." I'm not sure...
Brandon Van Every
vanevery0
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Mar 6, 2008
6:58 pm
8052
Paul Steed recounts Dilbertism at Origin and ID Software. http://www.gamasutra.com/php-bin/news_index.php?story=17589 [quote] As an example, he offered the...
Brandon Van Every
vanevery0
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Mar 6, 2008
7:30 pm
8053
... Gamasutra just had an article rebutting another article about Art. http://www.gamasutra.com/view/feature/3559/the_art_of_games.php The article, like the...
Brandon Van Every
vanevery0
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Mar 7, 2008
3:45 am
8054
... I tried that per your recommendation, but I just couldn't get into it. I think what bothers me about it, is that it's nothing but a chain of "choices" you...
LingMac
maridian_crab
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Mar 7, 2008
5:47 pm
8055
... Well, it'll be good to discuss the pros and cons of that. I didn't have a problem with a lack of knowledge. I was perfectly willing to "wing it," and to...
Brandon Van Every
vanevery0
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Mar 7, 2008
6:40 pm
8056
... Heh... well, I actually test further in the perceiver end of the spectrum. :) I love exploratory games like Zelda, Landstalker, Alundra, Slime World, Spin...
LingMac
maridian_crab
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Mar 8, 2008
5:52 pm
8057
... Oh well, I thought it was a worthwhile shot in the dark. It's still true that one can write a game that Perceivers like and Judgers hate. ... It's germane...
Brandon Van Every
vanevery0
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Mar 8, 2008
6:31 pm
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