2007 was an extraordinary year for 2KBoston (www.2kBoston.com), thanks to the successful release and critical and financial acclaim of Bioshock, the #1 ranked...
I picked this up over the weekend. I'm not as much of a 4X strategy player as some of the people on this list, but this game really grabbed me. It's real-time...
For those of you that are not on the mailing list, another Ludum Dare is in the works. LD is always a good excuse to flex those game design muscles and try...
Create gameplay that defines the next generation! Surreal Software (a subsidiary of Midway Home Entertainment) is looking for a technically sharp and...
I've forwarded this to gamedesign-l. In the future, James, if you send an announcement to the list that says how it's relevant to games, I'll approve it. -...
I have an image stuck in my head of a mask, possibly wooden, vaguely Japanese or Polynesian, that looks like a Kabuki demon for lack of a better description....
... The first thing that comes to mind is a sniper scope. In dreams, whatever you're focusing on is in clear view while the rest of the world is either a blur...
... I thought further on "dreamlike" interfaces. I believe in a dream, we are turning over spatial and psychological information in our minds. Much like...
Have you ever played the Silent Hill series? It basically specializes on fucking with people's heads, not only visually/spatially, but also so. It also offers...
There's a 10 page interview about Dwarf Fortress on Gamasutra today. http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php It was also...
... Ok, I did it! Sort of. I started it. I saw the whacked out intro "cutscene." Inventive. In need of a sense of timing and composition. I watched the...
... Modern ASCII games are an acquired taste. It's kind of like a bunch of drunken dwarves (rendered in ASCII) laughing and pointing fingers at all the people...
Have you ever played a game that you especially liked for its 3D animation? I'm not sure I have. I've seen a fair number of 3D FPS games that "did the job."...
... Never. Mr. Robot convinced me that 3D games can compete with 2D games in visuals. This, combined with the much lower cost of 3D animation, convinced me to...
... I'm currently playing Overlord and I heartily agree with your observations about comedic animation. How often do you find a game with urinating NPCs? :-)...
... I think though, making a cutscene compelling is a helluva lot easier than making in-game animation compelling. It's usually nothing more than people...
... ME's cut scenes are in-game engine animations. So, I figure that they'd qualify. But, I can see where you're coming from since they are probably custom...
... Cutscenes aren't interactive, whatever the rendering technology. We know that animated films can be compelling. The question is whether interactive...
Hello there. While this is my first message to this list, I have been lurking for a long time. I am no designer, so I doubt I will talk much more, but about...
... While waiting for a DF with a bundled tileset to download, I perused the wiki page. This caused me to blow off DF and play a quick game of Freeciv,...
... Not really. Recently I was playing TrackMania and the American car in the desert levels has some quite good animation. If you bump it and then go around a...
Richard James
rjames13@...
Mar 4, 2008 8:46 am
8051
http://www.gamasutra.com/php-bin/news_index.php?story=17727 69 is too young. I still have fond memories of dungeon module S1, "Tomb of Horrors." I'm not sure...
Paul Steed recounts Dilbertism at Origin and ID Software. http://www.gamasutra.com/php-bin/news_index.php?story=17589 [quote] As an example, he offered the...
... Gamasutra just had an article rebutting another article about Art. http://www.gamasutra.com/view/feature/3559/the_art_of_games.php The article, like the...
... I tried that per your recommendation, but I just couldn't get into it. I think what bothers me about it, is that it's nothing but a chain of "choices" you...
... Well, it'll be good to discuss the pros and cons of that. I didn't have a problem with a lack of knowledge. I was perfectly willing to "wing it," and to...
... Heh... well, I actually test further in the perceiver end of the spectrum. :) I love exploratory games like Zelda, Landstalker, Alundra, Slime World, Spin...
... Oh well, I thought it was a worthwhile shot in the dark. It's still true that one can write a game that Perceivers like and Judgers hate. ... It's germane...