... That, or you're trying to nail the tougher side-quests or play with the shiny abilities. ... From memory the main one to do this was FF8 and it did...
... I managed to score 520+ ft. not long after, by what I thought was judicious research into artillery trajectories. But the items on the ground change every...
Last night I had the misfortune of playing a level of The Battle For Wesnoth http://www.wesnoth.org that seemed untenable. It was a level where you're in a...
... I reinstalled the game. I spent massive amounts of money to raise massive amounts of troops, pushing an almost but not quite absurd number of units across...
... A blast from the past: http://games.groups.yahoo.com/group/gamedesign-l/message/2594 "However, be careful with automating the scavenging/building of...
... And another: http://games.groups.yahoo.com/group/gamedesign-l/message/2600 "I played more Majesty. I played a freeform level, setting all the monsters to...
... Is infinite automation possible? Would we start to notice the tedium of the metasystem, such as the time it takes us to adapt to a new interface at a new...
... I'm not sure where the gaming would be in an 'infinitely automated' game. Is not the whole point that you need player intervention -- do you not otherwise...
It would be interesting to start from the other direction -- build a "history and warfare simulator" that was completely automatic, work out as much of the...
... It might also make the AI easier to implement. The scope of the simulation would already be decided, before you start adding the "design warts" of human...
... I have this old design for a game, it was to be called "The fall of Gnome". The basic gameplay was that you were an interloper into the society of the...
Richard James
rjames13@...
Dec 4, 2007 6:51 am
7985
... Is the player selecting branch points in a known plot? Or is the history of the gnomes determined by simulation, with no player involved? In the latter...
... On further consideration, I remembered the importance of resources and new production processes in human history. For instance in the 19th century, IIRC,...
... It is determined by Simulation. It involves production cycles in the main economy and the relationship of political factions. However in order for the...
Richard James
rjames13@...
Dec 5, 2007 2:53 am
7988
... Seems to me that history is more about isolation, and invaders who come and break the isolation. The invaders develop superior resources and production...
... To prototype some of this, I tried cranking up Freeciv to the largest possible map (29K tiles) and the largest number of players (30). Unfortunately...
... Sounds like you created a nice screensaver :) I think maybe the problem is that your viewpoint is too remote. If you kinda zoomed in to say the adventures...
Richard James
rjames13@...
Dec 6, 2007 11:07 am
7991
... Indeed. But I'm trying some new experiments. I made tech 100x more expensive than normal, hoping that vast differentials in world tech would arise. I...
Hey all, I joined a long time ago and have spent a lot of time lurking, even though I really enjoy the discussions. I just wanted to add a quick note,...
... I think it's a good idea. It has the advantage of not being esoteric, compared to my own musings on "how do the memes of history propagate?" There's a...
... I became the world superpower... with catapults. Whipped everyone on my own continent with only Warriors, then colonized the thing. I forgot to make it a...
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... That sounds like a very cool concept but I'm not sure how hard it is to implement. The infection part sounds fairly easy but the human resistance looks...
Richard James
rjames13@...
Dec 8, 2007 10:11 am
7999
I don't follow too much of Gamasutra nowadays, but sometimes there's a more thought-provoking article. Or at least a catchy title. Weekend Thoughts: 'Why I...
... I read it the other day and it said that Auran has gone into voluntary administration. I was quite shocked at that because I remember going down once to...
Richard James
rjames13@...
Dec 15, 2007 3:29 am
8001
... Actually I have semi game design related question about all this. I am developing an RPG which is set in a futuristic cyberpunk setting where you play a...
Richard James
rjames13@...
Dec 15, 2007 3:56 am
8002
... Look to the Disney classics "Snow White," "Alice in Wonderland," and "Cinderella" for classically evil females. Look to science fiction shows for examples...
... Well, now I understand some of the cultural barriers. I've wondered why sometimes I'll see an anime about really young looking kids in prep school...