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Messages 7879 - 7908 of 9179   Oldest  |  < Older  |  Newer >  |  Newest
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7879
... Are there any CIV-Likes or RTS games where you only move the officers and the rest of the assigned units follow, perhaps in some kind of flocking behavior...
Todd Zircher
tzircher
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Oct 1, 2007
3:24 pm
7880
Are there any CIV-Likes or RTS games where you only move the officers and the rest of the assigned units follow, perhaps in some kind of flocking behavior that...
Andreas Bringedal
andreasb511
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Oct 1, 2007
3:30 pm
7881
Kohan (and Kohan 2) 'stacks' units into companies. The player can only move companies, not the units within them. A company can be anything between 1 (for...
Wayne Imlach
wayneimlach
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Oct 1, 2007
8:21 pm
7882
... Civ turns are several years, as far as I recall. The entire WWII would be over in a few turns, and usually Civ units don't move fast enough for that to be...
Ismo Kärkkäinen
ikarkkainen
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Oct 2, 2007
6:24 pm
7883
... And the companies can be grouped together, which I nearly always did. Two melee companies in the front and an archer company between and behind them. Lock...
Ismo Kärkkäinen
ikarkkainen
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Oct 2, 2007
6:37 pm
7884
... Yeah, but Civ is just fundamentally confused about scale. It gets irritating the minute you start thinking about it. Like submarines that are obsolete...
Brandon Van Every
vanevery0
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Oct 3, 2007
12:18 am
7885
http://www.gamecareerguide.com/features/435/i_am_a_game_school_.php?page=1 And she's 40! Have to say, I think overwork in college isn't just games, but ...
Brandon Van Every
vanevery0
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Oct 4, 2007
10:26 pm
7886
http://indiegames.com/ Am I just asleep today? I look at this thing and I don't see anything I clearly want to read. I'm curious what your impressions of...
Brandon Van Every
vanevery0
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Oct 4, 2007
10:53 pm
7887
Um, does dry as dust sum it up? -- TAZ Brandon Van Every <bvanevery@...> wrote: http://indiegames.com/ Am I just asleep today? I look at this thing and I...
Todd Zircher
tzircher
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Oct 5, 2007
3:44 am
7888
... Yeah! Ok, it's not just me being negative. I'm a little sore because I got disinvited to the IGF judging this year. Pissed off some people at...
Brandon Van Every
vanevery0
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Oct 5, 2007
3:20 pm
7889
... On the bright side, you did get noticed. Hopefully, what you said had some impact beyond folks getting petty. ... Just give out the awards and skip the...
Todd Zircher
tzircher
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Oct 5, 2007
10:51 pm
7890
... I think the changes I have in mind are too deeply structural to ever be embraced by the IGF. They have their gig and their leadership. It's working for...
Brandon Van Every
vanevery0
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Oct 6, 2007
3:54 am
7891
It looks to me like indiegames.com is pretty new. I suspect that as time moves on, they'll add more resources like they have with gamasutra.com. Another...
Steve Houchard
shouchard
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Oct 6, 2007
3:55 am
7892
... Some of those are soluble, some are not. Another tool in the toolbox, though, is transparency. That's something the IGF lacks. Judges don't talk to each...
Brandon Van Every
vanevery0
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Oct 6, 2007
4:26 am
7893
... If they don't have an open system they are wide open for both misuse and lack of competence. From what I saw on the web page and have read here Lack of...
Andreas Bringedal
andreasb511
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Oct 6, 2007
1:16 pm
7894
... Just to clarify, are you saying that you think some of the http://www.igf.com award recipients shouldn't have gotten them? If so, which ones? One of the...
Brandon Van Every
vanevery0
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Oct 6, 2007
4:07 pm
7895
... No I haven't looked at the games or awards. The games didn't look interesting enough to spend that much time trying them. I was judging from the design of...
Andreas Bringedal
andreasb511
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Oct 6, 2007
11:37 pm
7896
... What page of game listings were you looking at specifically? I'd like to see if I share your view or not. Must admit, part of the reason I don't much...
Brandon Van Every
vanevery0
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Oct 7, 2007
3:48 pm
7897
I may not be ready to start any kind of reviewing / award giving website, but I suppose we can at least make note of game designs that were innovative. Anyone...
Brandon Van Every
vanevery0
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Oct 7, 2007
5:35 pm
7898
... Little Computer People is precursor to The Sims according to a note in Legacy section in http://en.wikipedia.org/wiki/Little_Computer_People . I don't...
Ismo Kärkkäinen
ikarkkainen
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Oct 7, 2007
7:43 pm
7899
... I looked at the top 50 Indie games and read a a dozen descriptions. http://www.indiegames.com/play.htm I wasn't particulary pequed(sp?). For instance, The...
Andreas Bringedal
andreasb511
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Oct 7, 2007
9:49 pm
7900
... The IGF used to use an "Innovation x Execution" scoring system. Each was rated from 1 to 10. When multiplied together, they yield a score from 1 to 100....
Brandon Van Every
vanevery0
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Oct 8, 2007
6:58 am
7901
... And I've never seen a worse game interphase than in this game(Dwarf Fortress). Unless there is a bug in the game then this is the worst beginning of a...
Andreas Bringedal
andreasb511
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Oct 8, 2007
7:19 pm
7902
... So a game that has rating of 5 and 5 is worth 25 points but a game rated 4 and 6 is worth 24, 3 and 7 is worth 21, 2 and 8 is worth 16 and 1 and 10 is...
Andreas Bringedal
andreasb511
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Oct 8, 2007
7:43 pm
7903
... The idea is it's unacceptable to be innovative but boring, or great fun but totally unoriginal. Multiplication expresses that. Addition does not. ... ...
Brandon Van Every
vanevery0
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Oct 8, 2007
8:27 pm
7904
... So does that mean you think Morrowind the same type of game as diablo? Umm....ok. ... Yes but your understanding of practicly any game help you so that is...
Andreas Bringedal
andreasb511
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Oct 8, 2007
9:00 pm
7905
... They're similar. Morrowind is 3D rather than 2D and isn't as linear. Both are fundamentally about chopping things to bits. ... I don't think an...
Brandon Van Every
vanevery0
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Oct 8, 2007
9:58 pm
7906
... One is an action game, the other is an exploration game. ... My point was that the understanding of any game helps you with that same game whether it's...
Andreas Bringedal
andreasb511
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Oct 8, 2007
10:44 pm
7907
... That is such an oversimplification as to not be useful at all. All competitive games are fundamentally about beating your opponents. Would you conclude...
David Haley
ceosilverfox
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Oct 9, 2007
12:36 am
7908
... Yeah, it did that for all the weapons. That's not really assistance though. OTOH, there weren't many fast-moving targets in Deus Ex and the guns were...
Philippa Cowderoy
philippacowd...
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Oct 9, 2007
1:36 am
Messages 7879 - 7908 of 9179   Oldest  |  < Older  |  Newer >  |  Newest
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