... Are there any CIV-Likes or RTS games where you only move the officers and the rest of the assigned units follow, perhaps in some kind of flocking behavior...
Are there any CIV-Likes or RTS games where you only move the officers and the rest of the assigned units follow, perhaps in some kind of flocking behavior that...
Kohan (and Kohan 2) 'stacks' units into companies. The player can only move companies, not the units within them. A company can be anything between 1 (for...
... Civ turns are several years, as far as I recall. The entire WWII would be over in a few turns, and usually Civ units don't move fast enough for that to be...
... And the companies can be grouped together, which I nearly always did. Two melee companies in the front and an archer company between and behind them. Lock...
... Yeah, but Civ is just fundamentally confused about scale. It gets irritating the minute you start thinking about it. Like submarines that are obsolete...
http://www.gamecareerguide.com/features/435/i_am_a_game_school_.php?page=1 And she's 40! Have to say, I think overwork in college isn't just games, but ...
http://indiegames.com/ Am I just asleep today? I look at this thing and I don't see anything I clearly want to read. I'm curious what your impressions of...
Um, does dry as dust sum it up? -- TAZ Brandon Van Every <bvanevery@...> wrote: http://indiegames.com/ Am I just asleep today? I look at this thing and I...
... On the bright side, you did get noticed. Hopefully, what you said had some impact beyond folks getting petty. ... Just give out the awards and skip the...
... I think the changes I have in mind are too deeply structural to ever be embraced by the IGF. They have their gig and their leadership. It's working for...
It looks to me like indiegames.com is pretty new. I suspect that as time moves on, they'll add more resources like they have with gamasutra.com. Another...
... Some of those are soluble, some are not. Another tool in the toolbox, though, is transparency. That's something the IGF lacks. Judges don't talk to each...
... If they don't have an open system they are wide open for both misuse and lack of competence. From what I saw on the web page and have read here Lack of...
... Just to clarify, are you saying that you think some of the http://www.igf.com award recipients shouldn't have gotten them? If so, which ones? One of the...
... No I haven't looked at the games or awards. The games didn't look interesting enough to spend that much time trying them. I was judging from the design of...
... What page of game listings were you looking at specifically? I'd like to see if I share your view or not. Must admit, part of the reason I don't much...
I may not be ready to start any kind of reviewing / award giving website, but I suppose we can at least make note of game designs that were innovative. Anyone...
... Little Computer People is precursor to The Sims according to a note in Legacy section in http://en.wikipedia.org/wiki/Little_Computer_People . I don't...
... I looked at the top 50 Indie games and read a a dozen descriptions. http://www.indiegames.com/play.htm I wasn't particulary pequed(sp?). For instance, The...
... The IGF used to use an "Innovation x Execution" scoring system. Each was rated from 1 to 10. When multiplied together, they yield a score from 1 to 100....
... And I've never seen a worse game interphase than in this game(Dwarf Fortress). Unless there is a bug in the game then this is the worst beginning of a...
... So a game that has rating of 5 and 5 is worth 25 points but a game rated 4 and 6 is worth 24, 3 and 7 is worth 21, 2 and 8 is worth 16 and 1 and 10 is...
... The idea is it's unacceptable to be innovative but boring, or great fun but totally unoriginal. Multiplication expresses that. Addition does not. ... ...
... So does that mean you think Morrowind the same type of game as diablo? Umm....ok. ... Yes but your understanding of practicly any game help you so that is...
... One is an action game, the other is an exploration game. ... My point was that the understanding of any game helps you with that same game whether it's...
... That is such an oversimplification as to not be useful at all. All competitive games are fundamentally about beating your opponents. Would you conclude...
... Yeah, it did that for all the weapons. That's not really assistance though. OTOH, there weren't many fast-moving targets in Deus Ex and the guns were...