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Messages 7775 - 7804 of 9184   Oldest  |  < Older  |  Newer >  |  Newest
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7775
JOB DESCRIPTION: Join a small highly-experienced engine team to assist in the development of a data-driven, artist-friendly (i.e. tools-focused) NextGen game...
talent_space
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Jul 13, 2007
6:49 pm
7776
Today I signed a contract with Mozilla to modernize their build system. The contract goes through Oct. 16th, 2007, so I may be available on a contract basis...
Brandon Van Every
vanevery0
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Jul 16, 2007
8:11 pm
7777
Er, um, remember not to mash buttons. ... [Non-text portions of this message have been removed]...
Brandon Van Every
vanevery0
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Jul 16, 2007
8:28 pm
7778
what is railgun from the following? thank for any assist. The nonplayer character (NPC) can handle a variety of lethal weapons, ranging from slow rockets to...
He, S
suojuhe
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Jul 22, 2007
8:19 am
7779
I have no idea where you got the text, howveer there is a good description of railguns at http://en.wikipedia.org/wiki/Rail_gun If you google for the word...
Michael Brunton-Spall
sirperc
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Jul 23, 2007
8:53 am
7780
In the context of gaming, that description fits the game 'Quake' and its successors. ... From: He, S To: gamedesign-l@yahoogroups.com Sent: Sunday, July 22,...
Wayne Imlach
wayneimlach
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Jul 23, 2007
7:52 pm
7781
The other day, I tried to figure out the "plot" to a game of FreeCiv. What are the key events or choices in the game, where a "plot point" has been reached and...
Brandon Van Every
vanevery0
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Jul 29, 2007
8:45 pm
7782
Develop: Molyneux Relying On The Vanity Of Gamers http://www.gamasutra.com/php-bin/news_index.php?story=14882 Cheers, Brandon Van Every...
Brandon Van Every
vanevery0
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Jul 30, 2007
6:32 pm
7783
... It's an interesting analysis and I think it carries a lot of weight in terms of typical player responses to this type of game. My question/thought is,...
Todd Zircher
tzircher
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Jul 31, 2007
3:48 pm
7784
... Here I think we have to get back to screenplays, dramatic conflict, and conventions like Three Act Structure. When I noticed that I had made all of my...
Brandon Van Every
vanevery0
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Jul 31, 2007
4:36 pm
7785
would anyone know where to get the most updated survey on game AI? thanks [Non-text portions of this message have been removed]...
He, S
suojuhe
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Aug 1, 2007
6:31 am
7786
hi all: ¡°I am doing acedemich research on AI in games. I know it is quite a broad topic, but if you can point me in a direction which I can focus on, I...
He, S
suojuhe
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Aug 1, 2007
7:28 am
7787
... I think a more behind the scenes measurement would be less intrusive. It should be fairly easy to measure if you have build more guns or butter. But...
Todd Zircher
tzircher
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Aug 1, 2007
3:43 pm
7788
... Check out this link for a good starting point on a variety of game AI topics. http://www-cs-students.stanford.edu/~amitp/gameprog.html -- TAZ...
Todd Zircher
tzircher
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Aug 1, 2007
4:01 pm
7789
... Specifically, no. But, if you browse through the news and articles on Gamasutra you're likely to find some good leads there. At a 30 second glance, all I...
Todd Zircher
tzircher
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Aug 1, 2007
4:02 pm
7790
... Trying to guess the player's intent is not straightforward. For instance, it's fairly typical in Freeciv for me to give up on expansion, because it's...
Brandon Van Every
vanevery0
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Aug 1, 2007
8:54 pm
7791
Change the goal of the game - rather than some fuzzy win condition that probably involves total domination of your opponents, have the players score/success...
Wayne Imlach
wayneimlach
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Aug 1, 2007
11:43 pm
7792
... It's a good concept, at least from the solo player's engagement. I wonder what more dispassionate observers would call a "winning" civilization though?...
Brandon Van Every
vanevery0
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Aug 2, 2007
1:01 am
7793
The actual 'score' associated with historical events or paths is up to the game designer to determine, and would probably be balanced after playtesting ...
Wayne Imlach
wayneimlach
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Aug 2, 2007
2:00 pm
7794
... Let me rephrase my question. Instead of assuming that this kind of scoring is a straightforward design choice, can you provide a brief example of how you...
Brandon Van Every
vanevery0
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Aug 2, 2007
2:19 pm
7795
Ah - but we all remember the Spartans. ... As for the more difficult question of how to quantify a 'significant events' system - I haven't consciously...
Wayne Imlach
wayneimlach
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Aug 2, 2007
8:51 pm
7796
I've just had the most remarkable squabble over at http://forums.indiegamer.com. It caused a bunch of forum regulars to close ranks and all but boot me. What...
Brandon Van Every
vanevery0
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Sep 11, 2007
7:07 am
7797
... As always, a sound, reasoned thought from you. I don't understand why you attract so much wrath, but then again, I guess I'm still rather optimistic about...
LingMac
maridian_crab
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Sep 11, 2007
8:37 am
7798
... I can say that gaming in general (pen & paper and arcade/computer games) has impacted my life. But just one title? AD&D or X-Com comes close, but I'd...
Todd Zircher
tzircher
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Sep 11, 2007
3:17 pm
7799
... That's a really good shorthand explanation. ... I can see that. Star Trek TOS was a really progressive show. 1st Asian in a major role on TV, and the...
Brandon Van Every
vanevery0
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Sep 11, 2007
3:23 pm
7800
... My experience is it's important to keep a forum from becoming a club. Otherwise you get Lord Of The Flies phenomena. We came up with the co-moderator...
Brandon Van Every
vanevery0
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Sep 11, 2007
4:47 pm
7801
... I'd say TNG was even more groundbreaking, as the range of controversial themes was wider (not to mention still relevant to this day, sadly), and the...
LingMac
maridian_crab
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Sep 11, 2007
6:41 pm
7802
... Difficult to communicate such a message successfully even if you know what you're trying to do. Think of all the movies that probably had a point, but...
Brandon Van Every
vanevery0
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Sep 11, 2007
9:35 pm
7803
... Also there are plenty of examples where one of the sides actually were horrible, so any example, whether in this game or otherwise, that want to say that...
Andreas Bringedal
andreasb511
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Sep 12, 2007
12:45 am
7804
... Not in the case of the Spanish in the New World! I don't shed a tear for the Aztecs, bloodthirsty buggers that they were, but an equally bloodthirsty...
Brandon Van Every
vanevery0
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Sep 12, 2007
1:16 am
Messages 7775 - 7804 of 9184   Oldest  |  < Older  |  Newer >  |  Newest
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