I'm currently trying to design a CRPG that is fairly simple, but I want to devote a lot of attention to player-NPC interaction. Specifically I want NPC's with...
... Why would you fear to do this totally custom? This isn't some canned industry standard problem, like a 3d engine. This is your unique contribution to a...
Thanks for your response... ... From: "Brandon Van Every" <bvanevery@...> To: <gamedesign-l@yahoogroups.com> Sent: Monday, June 18, 2007 9:55 PM Subject:...
... Well, there are 2 problems here: - player has to guess the author's mind. It's hard to make this problem go away. - dialogue trees are inherently boring....
All valid points. I will ponder ;-) ... From: "Brandon Van Every" <bvanevery@...> To: <gamedesign-l@yahoogroups.com> Sent: Tuesday, June 19, 2007 8:48...
JOB DESCRIPTION: Join a small highly-experienced engine team to assist in the development of a data-driven, artist-friendly (i.e. tools-focused) NextGen game...
Today I signed a contract with Mozilla to modernize their build system. The contract goes through Oct. 16th, 2007, so I may be available on a contract basis...
what is railgun from the following? thank for any assist. The nonplayer character (NPC) can handle a variety of lethal weapons, ranging from slow rockets to...
I have no idea where you got the text, howveer there is a good description of railguns at http://en.wikipedia.org/wiki/Rail_gun If you google for the word...
In the context of gaming, that description fits the game 'Quake' and its successors. ... From: He, S To: gamedesign-l@yahoogroups.com Sent: Sunday, July 22,...
The other day, I tried to figure out the "plot" to a game of FreeCiv. What are the key events or choices in the game, where a "plot point" has been reached and...
... It's an interesting analysis and I think it carries a lot of weight in terms of typical player responses to this type of game. My question/thought is,...
... Here I think we have to get back to screenplays, dramatic conflict, and conventions like Three Act Structure. When I noticed that I had made all of my...
hi all: ¡°I am doing acedemich research on AI in games. I know it is quite a broad topic, but if you can point me in a direction which I can focus on, I...
... I think a more behind the scenes measurement would be less intrusive. It should be fairly easy to measure if you have build more guns or butter. But...
... Specifically, no. But, if you browse through the news and articles on Gamasutra you're likely to find some good leads there. At a 30 second glance, all I...
... Trying to guess the player's intent is not straightforward. For instance, it's fairly typical in Freeciv for me to give up on expansion, because it's...
Change the goal of the game - rather than some fuzzy win condition that probably involves total domination of your opponents, have the players score/success...
... It's a good concept, at least from the solo player's engagement. I wonder what more dispassionate observers would call a "winning" civilization though?...
The actual 'score' associated with historical events or paths is up to the game designer to determine, and would probably be balanced after playtesting ...
... Let me rephrase my question. Instead of assuming that this kind of scoring is a straightforward design choice, can you provide a brief example of how you...
Ah - but we all remember the Spartans. ... As for the more difficult question of how to quantify a 'significant events' system - I haven't consciously...
I've just had the most remarkable squabble over at http://forums.indiegamer.com. It caused a bunch of forum regulars to close ranks and all but boot me. What...
... As always, a sound, reasoned thought from you. I don't understand why you attract so much wrath, but then again, I guess I'm still rather optimistic about...
... I can say that gaming in general (pen & paper and arcade/computer games) has impacted my life. But just one title? AD&D or X-Com comes close, but I'd...
... That's a really good shorthand explanation. ... I can see that. Star Trek TOS was a really progressive show. 1st Asian in a major role on TV, and the...