Kohan & Kohan 2 suit that style of play - players can have a maximum of 20 'units' under their command (each unit being a company of upto 9 'men'), and the...
From: "Joel Davis" <joeld42@...> ... The bad news is it was just a fortnight ago, so you'll have to wait until next year. You'll find all the details on...
Gerry Quinn
gerryq@...
Apr 1, 2007 12:17 pm
7711
... That's the problem. Hundreds of units certainly sounds more visually exciting, and often is more visually exciting, even if it means little in game...
... "Hundreds of sprites" may be visually exciting. "Hundreds of units" is just a mess. How about a game with hundreds of sprites (soldiers) per unit? The...
That was one of the nice features of Kohan - although the player need only manage at maximum 20 companies, each company is still made up of as many as 9...
... Have you ever played a strategy game? RTS players regularly keep track of ten groups of units along with their production facilities and infrastructure....
... Extensively. ... In other words, the typical RTS player controls 10 units, which the game then meaninglessly subdivides into further sub-units. For...
... Thus far it seems to me that the zoomed in mode is most useful in base construction - with a little effort it's still possible to use the terrain to make...
... For _control,_ perhaps, But I'd send the platoon-sized unit out for an entirely different job than the army. ... Why not? The grouping methods are...
From: "Sev" <sev@...> ... First, I wouldn't pay too much heed to what is AFAIK some researcher's estimate of how many different 'things' a peson can...
Gerry Quinn
gerryq@...
Apr 3, 2007 10:31 am
7719
I am trying to create a 3D video game for the coin-operate arcade console. I need someone to point me in the right directions....
... If your goal is to build your own, I'd start off with a Google search of MAME arcade console. That will give you dozens and dozens of links to other...
... Actually the problem is often with default AIs that do incredibly stupid things if you leave them on auto-pilot. Like building for maximal global warming....
Look at the legal aspects. I don’t think you'd like it too much if you pissed off EA and they decided to go after you with a bunch of lawyers. Look at...
... I think the following points need clarification: 1) There are legal ways to use some commercial game engines for your own games, if not all of them....
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the gamedesign-l group. File :...
gamedesign-l@yahoogro...
Apr 15, 2007 4:34 pm
7731
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the gamedesign-l group. File : /Monster...
gamedesign-l@yahoogro...
Apr 15, 2007 4:35 pm
7732
I am a student in a game design lab and we are trying to broaden the scope of games. Please help us by taking our quick survey. There are two parts: a...
Hello, You might want to check out gamedev.net , specificaly http://www.gamedev.net/reference/list.asp?categoryid=23 Chris Taylor has a good template posted...
... There r many commonly used templates for game design document,I never learned any course like wulf but i self studied certain chapters and i found IDGA has...
After a few years of ignoring C++, I've started programming in it again. After many years of ignoring Java and C#, I've decided I might pick up some ...
I've landed in Winston-Salem, North Carolina (USA) after a 3000 mile road trip with my dog. Anyone in W-S, or in the Research Triangle Park area? I see that...
Hi, I'm somewhat surprised and pleased to see that people still reference my "dead for 2 years" website at www.ihfsoft.com. Given that my career has developed...