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Messages 7709 - 7738 of 9164   Oldest  |  < Older  |  Newer >  |  Newest
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7709
Kohan & Kohan 2 suit that style of play - players can have a maximum of 20 'units' under their command (each unit being a company of upto 9 'men'), and the...
Wayne Imlach
wayneimlach
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Apr 1, 2007
12:11 pm
7710
From: "Joel Davis" <joeld42@...> ... The bad news is it was just a fortnight ago, so you'll have to wait until next year. You'll find all the details on...
Gerry Quinn
gerryq@...
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Apr 1, 2007
12:17 pm
7711
... That's the problem. Hundreds of units certainly sounds more visually exciting, and often is more visually exciting, even if it means little in game...
Brandon J. Van Every
vanevery0
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Apr 2, 2007
12:52 am
7712
... "Hundreds of sprites" may be visually exciting. "Hundreds of units" is just a mess. How about a game with hundreds of sprites (soldiers) per unit? The...
Rainer Deyke
rainerdeyke
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Apr 2, 2007
2:07 am
7713
That was one of the nice features of Kohan - although the player need only manage at maximum 20 companies, each company is still made up of as many as 9...
Wayne Imlach
wayneimlach
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Apr 2, 2007
6:54 pm
7714
... Have you ever played a strategy game? RTS players regularly keep track of ten groups of units along with their production facilities and infrastructure....
Sev
sevtt
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Apr 3, 2007
1:23 am
7715
... Extensively. ... In other words, the typical RTS player controls 10 units, which the game then meaninglessly subdivides into further sub-units. For...
Rainer Deyke
rainerdeyke
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Apr 3, 2007
2:35 am
7716
... Thus far it seems to me that the zoomed in mode is most useful in base construction - with a little effort it's still possible to use the terrain to make...
Philippa Cowderoy
philippacowd...
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Apr 3, 2007
3:02 am
7717
... For _control,_ perhaps, But I'd send the platoon-sized unit out for an entirely different job than the army. ... Why not? The grouping methods are...
Sev
sevtt
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Apr 3, 2007
4:06 am
7718
From: "Sev" <sev@...> ... First, I wouldn't pay too much heed to what is AFAIK some researcher's estimate of how many different 'things' a peson can...
Gerry Quinn
gerryq@...
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Apr 3, 2007
10:31 am
7719
I am trying to create a 3D video game for the coin-operate arcade console. I need someone to point me in the right directions....
The Black Charlie Brown
mclemons_23
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Apr 4, 2007
1:02 am
7720
... If your goal is to build your own, I'd start off with a Google search of MAME arcade console. That will give you dozens and dozens of links to other...
Todd Zircher
tzircher
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Apr 4, 2007
1:34 pm
7721
... Actually the problem is often with default AIs that do incredibly stupid things if you leave them on auto-pilot. Like building for maximal global warming....
Brandon J. Van Every
vanevery0
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Apr 5, 2007
8:16 am
7722
i mean what specific services must be included to name as a game engine. thanks s he [Non-text portions of this message have been removed]...
He, S
suojuhe
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Apr 9, 2007
2:02 am
7723
... Hmm... 3d rendering 3d modeling / animation import keyboard / mouse / joystick / gamepad / input controllers in-game GUI audio game logic layer, like a...
Brandon J. Van Every
vanevery0
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Apr 9, 2007
3:14 am
7724
... As part of game logic: is that where a physics engine would fit?...
David Lamb
dalamb54
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Apr 9, 2007
2:51 pm
7725
... It's one possibility but not the only one - some games do physics calculations that're only relevant to the renderer. -- flippa@... Performance...
Philippa Cowderoy
philippacowd...
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Apr 9, 2007
4:06 pm
7726
Is there is any way that i can use an already existing Game engine for the Games I wish to create If there is where can i found them....
Aldrine E
phoenixaldrine
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Apr 11, 2007
6:13 am
7727
... Google is your friend. Here's a great starting point: http://www.devmaster.net/engines/ -- TAZ...
Todd Zircher
tzircher
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Apr 11, 2007
3:26 pm
7728
Look at the legal aspects. I don’t think you'd like it too much if you pissed off EA and they decided to go after you with a bunch of lawyers. Look at...
Wulf
chiwulf2
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Apr 13, 2007
5:38 am
7729
... I think the following points need clarification: 1) There are legal ways to use some commercial game engines for your own games, if not all of them....
Brandon J. Van Every
vanevery0
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Apr 13, 2007
5:44 pm
7730
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the gamedesign-l group. File :...
gamedesign-l@yahoogro...
Send Email
Apr 15, 2007
4:34 pm
7731
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the gamedesign-l group. File : /Monster...
gamedesign-l@yahoogro...
Send Email
Apr 15, 2007
4:35 pm
7732
I am a student in a game design lab and we are trying to broaden the scope of games. Please help us by taking our quick survey. There are two parts: a...
cswift88
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May 1, 2007
2:43 am
7733
Does any have information on any Templates for a game design documents???...
The Black Charlie Brown
mclemons_23
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May 8, 2007
3:44 am
7734
Hello, You might want to check out gamedev.net , specificaly http://www.gamedev.net/reference/list.asp?categoryid=23 Chris Taylor has a good template posted...
Wulf
chiwulf2
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May 8, 2007
4:57 am
7735
... There r many commonly used templates for game design document,I never learned any course like wulf but i self studied certain chapters and i found IDGA has...
Aldrine E
phoenixaldrine
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May 8, 2007
12:55 pm
7736
After a few years of ignoring C++, I've started programming in it again. After many years of ignoring Java and C#, I've decided I might pick up some ...
Brandon Van Every
vanevery0
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May 8, 2007
7:01 pm
7737
I've landed in Winston-Salem, North Carolina (USA) after a 3000 mile road trip with my dog. Anyone in W-S, or in the Research Triangle Park area? I see that...
Brandon Van Every
vanevery0
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May 8, 2007
7:05 pm
7738
Hi, I'm somewhat surprised and pleased to see that people still reference my "dead for 2 years" website at www.ihfsoft.com. Given that my career has developed...
Christian Lynaes
christianlynaes
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May 8, 2007
8:56 pm
Messages 7709 - 7738 of 9164   Oldest  |  < Older  |  Newer >  |  Newest
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